// Code generated by sqlc. DO NOT EDIT. // versions: // sqlc v1.29.0 // source: game.sql package repository import ( "context" ) const addGamePlayed = `-- name: AddGamePlayed :exec UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1 ` func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error { _, err := q.db.Exec(ctx, addGamePlayed, id) return err } const clearGames = `-- name: ClearGames :exec DELETE FROM game ` func (q *Queries) ClearGames(ctx context.Context) error { _, err := q.db.Exec(ctx, clearGames) return err } const findAllGames = `-- name: FindAllGames :many SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash FROM game WHERE deleted IS NULL ORDER BY game_name ` func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) { rows, err := q.db.Query(ctx, findAllGames) if err != nil { return nil, err } defer rows.Close() var items []Game for rows.Next() { var i Game if err := rows.Scan( &i.ID, &i.GameName, &i.Added, &i.Deleted, &i.LastChanged, &i.Path, &i.TimesPlayed, &i.LastPlayed, &i.NumberOfSongs, &i.Hash, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash FROM game ORDER BY game_name ` func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) { rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted) if err != nil { return nil, err } defer rows.Close() var items []Game for rows.Next() { var i Game if err := rows.Scan( &i.ID, &i.GameName, &i.Added, &i.Deleted, &i.LastChanged, &i.Path, &i.TimesPlayed, &i.LastPlayed, &i.NumberOfSongs, &i.Hash, ); err != nil { return nil, err } items = append(items, i) } if err := rows.Err(); err != nil { return nil, err } return items, nil } const getGameById = `-- name: GetGameById :one SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash FROM game WHERE id = $1 AND deleted IS NULL ` func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) { row := q.db.QueryRow(ctx, getGameById, id) var i Game err := row.Scan( &i.ID, &i.GameName, &i.Added, &i.Deleted, &i.LastChanged, &i.Path, &i.TimesPlayed, &i.LastPlayed, &i.NumberOfSongs, &i.Hash, ) return i, err } const getGameNameById = `-- name: GetGameNameById :one SELECT game_name FROM game WHERE id = $1 ` func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) { row := q.db.QueryRow(ctx, getGameNameById, id) var game_name string err := row.Scan(&game_name) return game_name, err } const getIdByGameName = `-- name: GetIdByGameName :one SELECT id FROM game WHERE game_name = $1 ` func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) { row := q.db.QueryRow(ctx, getIdByGameName, gameName) var id int32 err := row.Scan(&id) return id, err } const insertGame = `-- name: InsertGame :one INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id ` type InsertGameParams struct { GameName string `json:"game_name"` Path string `json:"path"` Hash string `json:"hash"` } func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) { row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash) var id int32 err := row.Scan(&id) return id, err } const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now()) ` type InsertGameWithExistingIdParams struct { ID int32 `json:"id"` GameName string `json:"game_name"` Path string `json:"path"` Hash string `json:"hash"` } func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error { _, err := q.db.Exec(ctx, insertGameWithExistingId, arg.ID, arg.GameName, arg.Path, arg.Hash, ) return err } const removeDeletionDate = `-- name: RemoveDeletionDate :exec UPDATE game SET deleted=NULL WHERE id=$1 ` func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error { _, err := q.db.Exec(ctx, removeDeletionDate, id) return err } const resetGameIdSeq = `-- name: ResetGameIdSeq :one SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1) ` func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) { row := q.db.QueryRow(ctx, resetGameIdSeq) var setval int64 err := row.Scan(&setval) return setval, err } const setGameDeletionDate = `-- name: SetGameDeletionDate :exec UPDATE game SET deleted=now() WHERE deleted IS NULL ` func (q *Queries) SetGameDeletionDate(ctx context.Context) error { _, err := q.db.Exec(ctx, setGameDeletionDate) return err } const updateGameHash = `-- name: UpdateGameHash :exec UPDATE game SET hash=$1, last_changed=now() WHERE id=$2 ` type UpdateGameHashParams struct { Hash string `json:"hash"` ID int32 `json:"id"` } func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error { _, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID) return err } const updateGameName = `-- name: UpdateGameName :exec UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3 ` type UpdateGameNameParams struct { Name string `json:"name"` Path string `json:"path"` ID int32 `json:"id"` } func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error { _, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID) return err }