349 lines
8.1 KiB
Go
349 lines
8.1 KiB
Go
package main
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import (
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"math/rand"
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"net/http"
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"os"
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"strconv"
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"time"
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)
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var currentSong = -1
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var games []GameData
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var songQue []SongData
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var lastFetched SongData
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func getSoundCheckSong() string {
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reset()
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files, err := ioutil.ReadDir("songs")
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if err != nil {
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log.Fatal(err)
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}
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fileInfo := files[rand.Intn(len(files))]
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return "songs/" + fileInfo.Name()
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}
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func reset() {
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songQue = nil
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currentSong = -1
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games = findAllGames()
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}
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func addLatestToQue() {
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if lastFetched.path != "" {
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currentSong = len(songQue)
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songQue = append(songQue, lastFetched)
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lastFetched = SongData{}
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}
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}
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func getRandomSong() string {
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if games == nil || len(games) == 0 {
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games = findAllGames()
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}
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song := getSongFromList(games)
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lastFetched = song
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return song.path
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}
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func getSongFromList(games []GameData) SongData {
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songFound := false
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var song SongData
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for !songFound {
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game := getRandomGame(games)
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songs := findSongsFromGame(game.id)
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song = songs[rand.Intn(len(songs))]
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//Check if file exists and open
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openFile, err := os.Open(song.path)
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if err != nil {
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//File not found
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log.Fatal("Song not found, maybe delete song and/or game" + song.songName + " songPath: " + song.path)
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} else {
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songFound = true
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}
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err = openFile.Close()
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if err != nil {
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log.Fatal(err)
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}
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}
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return song
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}
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func getRandomSongLowChance() string {
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gameList := findAllGames()
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var listOfGames []GameData
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var averagePlayed = getAveragePlayed(gameList)
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for _, data := range gameList {
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var timesToAdd = averagePlayed - data.timesPlayed
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if timesToAdd <= 0 {
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listOfGames = append(listOfGames, data)
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} else {
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for i := 0; i < timesToAdd; i++ {
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listOfGames = append(listOfGames, data)
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}
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}
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}
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song := getSongFromList(listOfGames)
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lastFetched = song
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return song.path
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}
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func getSongInfo() SongInfo {
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if songQue == nil {
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return SongInfo{}
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}
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var currentSongData = songQue[currentSong]
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currentGameData := getCurrentGame(currentSongData)
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return SongInfo{
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Game: currentGameData.gameName,
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GamePlayed: currentGameData.timesPlayed,
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Song: currentSongData.songName,
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SongPlayed: currentSongData.timesPlayed,
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CurrentlyPlaying: true,
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SongNo: currentSong,
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}
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}
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func getPlayedSongs() []SongInfo {
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var songList []SongInfo
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for i, song := range songQue {
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gameData := getCurrentGame(song)
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songList = append(songList, SongInfo{
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Game: gameData.gameName,
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GamePlayed: gameData.timesPlayed,
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Song: song.songName,
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SongPlayed: song.timesPlayed,
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CurrentlyPlaying: i == currentSong,
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SongNo: i,
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})
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}
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return songList
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}
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func getSong(song string) string {
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currentSong, _ = strconv.Atoi(song)
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if currentSong >= len(songQue) {
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currentSong = len(songQue) - 1
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} else if currentSong < 0 {
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currentSong = 0
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}
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var songData = songQue[currentSong]
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return songData.path
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}
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func getAllGames() []string {
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if games == nil || len(games) == 0 {
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games = findAllGames()
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}
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var jsonArray []string
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for _, game := range games {
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jsonArray = append(jsonArray, game.gameName)
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}
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return jsonArray
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}
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func getAllGamesRandom() []string {
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if games == nil || len(games) == 0 {
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games = findAllGames()
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}
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var jsonArray []string
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for _, game := range games {
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jsonArray = append(jsonArray, game.gameName)
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}
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rand.Seed(time.Now().UnixNano())
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rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
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return jsonArray
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}
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func setPlayed(songNumber int) {
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if songQue == nil || len(songQue) == 0 || songNumber >= len(songQue) {
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return
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}
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var songData = songQue[songNumber]
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addGamePlayed(songData.gameId)
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addSongPlayed(songData.gameId, songData.songName)
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}
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func getNextSong() string {
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if songQue == nil {
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return ""
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}
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if currentSong == len(songQue)-1 || currentSong == -1 {
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var songData = songQue[currentSong]
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return songData.path
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} else {
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currentSong = currentSong + 1
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var songData = songQue[currentSong]
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return songData.path
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}
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}
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func getPreviousSong() string {
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if songQue == nil {
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return ""
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}
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if currentSong == -1 || currentSong == 0 {
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var songData = songQue[0]
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return songData.path
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} else {
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currentSong = currentSong - 1
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var songData = songQue[currentSong]
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return songData.path
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}
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}
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func musicHandler(w http.ResponseWriter, r *http.Request) {
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setCorsAndNoCacheHeaders(&w, r)
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if r.URL.Path == "/music" && r.Method == http.MethodGet {
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song := r.URL.Query().Get("song")
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if song == "" {
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w.WriteHeader(http.StatusBadRequest)
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_, err := fmt.Fprint(w, "song can't be empty")
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if err != nil {
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w.WriteHeader(http.StatusInternalServerError)
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}
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} else {
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s := getSong(song)
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sendSong(w, s)
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}
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} else if r.URL.Path == "/music/first" && r.Method == http.MethodGet {
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song := getSoundCheckSong()
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sendSong(w, song)
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} else if r.URL.Path == "/music/reset" && r.Method == http.MethodGet {
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reset()
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w.WriteHeader(http.StatusOK)
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} else if r.URL.Path == "/music/rand" && r.Method == http.MethodGet {
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song := getRandomSong()
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sendSong(w, song)
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} else if r.URL.Path == "/music/rand/low" && r.Method == http.MethodGet {
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chance := getRandomSongLowChance()
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sendSong(w, chance)
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} else if r.URL.Path == "/music/info" && r.Method == http.MethodGet {
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w.Header().Add("Content-Type", "application/json")
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_ = json.NewEncoder(w).Encode(getSongInfo())
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} else if r.URL.Path == "/music/list" && r.Method == http.MethodGet {
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w.Header().Add("Content-Type", "application/json")
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_ = json.NewEncoder(w).Encode(getPlayedSongs())
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} else if r.URL.Path == "/music/next" {
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song := getNextSong()
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sendSong(w, song)
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} else if r.URL.Path == "/music/previous" {
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song := getPreviousSong()
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sendSong(w, song)
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} else if r.URL.Path == "/music/all" && r.Method == http.MethodGet {
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w.Header().Add("Content-Type", "application/json")
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_ = json.NewEncoder(w).Encode(getAllGames())
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} else if r.URL.Path == "/music/all/random" && r.Method == http.MethodGet {
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w.Header().Add("Content-Type", "application/json")
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_ = json.NewEncoder(w).Encode(getAllGamesRandom())
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} else if r.URL.Path == "/music/played" && r.Method == http.MethodPut {
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var p Played
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err := json.NewDecoder(r.Body).Decode(&p)
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if err != nil {
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http.Error(w, err.Error(), http.StatusBadRequest)
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return
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}
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setPlayed(p.song)
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w.WriteHeader(http.StatusOK)
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} else if r.URL.Path == "/music/addQue" && r.Method == http.MethodGet {
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addLatestToQue()
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w.WriteHeader(http.StatusOK)
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}
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}
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func sendSong(writer http.ResponseWriter, Filename string) {
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fmt.Println("Client requests: " + Filename)
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//Check if file exists and open
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openFile, err := os.Open(Filename)
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if err != nil {
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//File not found, send 404
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http.Error(writer, "Song not found.", 404)
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return
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}
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defer func(openFile *os.File) {
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_ = openFile.Close()
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}(openFile) //Close after function return
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//File is found, create and send the correct headers
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//Get the Content-Type of the file
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//Create a buffer to store the header of the file in
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FileHeader := make([]byte, 512)
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//Copy the headers into the FileHeader buffer
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_, _ = openFile.Read(FileHeader)
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//Get content type of file
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//FileContentType := http.DetectContentType(FileHeader)
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//Get the file size
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FileStat, _ := openFile.Stat() //Get info from file
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FileSize := strconv.FormatInt(FileStat.Size(), 10) //Get file size as a string
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//Send the headers
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//writer.Header().Set("Content-Disposition", "attachment; filename="+Filename)
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writer.Header().Set("Content-Type", "audio/mpeg")
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writer.Header().Set("Content-Length", FileSize)
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//Send the file
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//We read 512 bytes from the file already, so we reset the offset back to 0
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_, _ = openFile.Seek(0, 0)
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_, _ = io.Copy(writer, openFile) //'Copy' the file to the client
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return
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}
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type Played struct {
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song int
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}
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func getCurrentGame(currentSongData SongData) GameData {
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for _, game := range games {
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if game.id == currentSongData.gameId {
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return game
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}
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}
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return GameData{}
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}
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func getAveragePlayed(gameList []GameData) int {
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var sum int
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for _, data := range gameList {
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sum += data.timesPlayed
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}
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return sum / len(gameList)
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}
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func getRandomGame(listOfGames []GameData) GameData {
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return listOfGames[rand.Intn(len(listOfGames))]
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}
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