Files
MusicServer/internal/server/downloadHandler.go
Sebastian 806e88adeb
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#1 - Created request to check newest version of the app
#2 - Added request to download the newest version of the app
#3 - Added request to check progress during sync
#4 - Now blocking all request while sync is in progress
#5 - Implemented ants for thread pooling
#6 - Changed the sync request to now only start the sync
2025-08-23 11:36:03 +02:00

42 lines
1.1 KiB
Go

package server
import (
"github.com/labstack/echo/v4"
"log"
"music-server/internal/backend"
"net/http"
)
type DownloadHandler struct {
}
func NewDownloadHandler() *DownloadHandler {
return &DownloadHandler{}
}
func (d *DownloadHandler) checkLatest(ctx echo.Context) error {
log.Println("Checking latest version")
latest := backend.CheckLatest()
return ctx.JSON(http.StatusOK, latest)
}
func (d *DownloadHandler) listAssetsOfLatest(ctx echo.Context) error {
log.Println("Listing assets")
assets := backend.ListAssetsOfLatest()
return ctx.JSON(http.StatusOK, assets)
}
func (d *DownloadHandler) downloadLatestWindows(ctx echo.Context) error {
log.Println("Downloading latest windows")
asset := backend.DownloadLatestWindows()
ctx.Response().Header().Set("Content-Type", "application/octet-stream")
return ctx.Redirect(http.StatusFound, asset)
}
func (d *DownloadHandler) downloadLatestLinux(ctx echo.Context) error {
log.Println("Downloading latest linux")
asset := backend.DownloadLatestLinux()
ctx.Response().Header().Set("Content-Type", "application/octet-stream")
return ctx.Redirect(http.StatusFound, asset)
}