Files
MusicServer/internal/server/musicHandler.go
Sebastian 806e88adeb
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#1 - Created request to check newest version of the app
#2 - Added request to download the newest version of the app
#3 - Added request to check progress during sync
#4 - Now blocking all request while sync is in progress
#5 - Implemented ants for thread pooling
#6 - Changed the sync request to now only start the sync
2025-08-23 11:36:03 +02:00

193 lines
5.1 KiB
Go

package server
import (
"log"
"music-server/internal/backend"
"net/http"
"os"
"github.com/labstack/echo/v4"
)
type MusicHandler struct {
}
func NewMusicHandler() *MusicHandler {
return &MusicHandler{}
}
func (m *MusicHandler) GetSong(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
song := ctx.QueryParam("song")
if song == "" {
return ctx.String(http.StatusBadRequest, "song can't be empty")
}
songPath := backend.GetSong(song)
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetSoundCheckSong(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetSoundCheckSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.Reset()
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) GetRandomSong(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetRandomSongLowChance(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSongLowChance()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetRandomSongClassic(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSongClassic()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetSongInfo(ctx echo.Context) error {
song := backend.GetSongInfo()
return ctx.JSON(http.StatusOK, song)
}
func (m *MusicHandler) GetPlayedSongs(ctx echo.Context) error {
songList := backend.GetPlayedSongs()
return ctx.JSON(http.StatusOK, songList)
}
func (m *MusicHandler) GetNextSong(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetNextSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetPreviousSong(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetPreviousSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetAllGames(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
gameList := backend.GetAllGames()
return ctx.JSON(http.StatusOK, gameList)
}
func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
gameList := backend.GetAllGamesRandom()
return ctx.JSON(http.StatusOK, gameList)
}
type played struct {
Song int
}
func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
var played played
err := ctx.Bind(&played)
if err != nil {
return ctx.JSON(http.StatusBadRequest, err)
}
backend.SetPlayed(played.Song)
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) AddLatestToQue(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.AddLatestToQue()
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) AddLatestPlayed(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.AddLatestPlayed()
return ctx.NoContent(http.StatusOK)
}