Files
MusicServer/internal/backend/sync.go
Sebastian Olsson d653463f58 Moved around more code. Implemented more sqlc. Added support to generate swagger.
Added support for profiling. Removed the pkg module altogether.
Everything except old sync is now using code generated by sqlc.
2025-01-15 16:04:14 +01:00

501 lines
14 KiB
Go

package backend
import (
"crypto/md5"
"encoding/hex"
"errors"
"fmt"
"io"
"io/fs"
"log"
"music-server/internal/db"
"music-server/internal/db/repository"
"os"
"sort"
"strconv"
"strings"
"sync"
"time"
"github.com/MShekow/directory-checksum/directory_checksum"
"github.com/spf13/afero"
)
var allGames []repository.Game
var gamesBeforeSync []repository.Game
var gamesAfterSync []repository.Game
var gamesAdded []string
var gamesReAdded []string
var gamesChangedTitle map[string]string
var gamesChangedContent []string
var gamesRemoved []string
var catchedErrors []string
var brokenSongs []string
type Response struct {
GamesAdded []string `json:"games_added"`
GamesReAdded []string `json:"games_re_added"`
GamesChangedTitle map[string]string `json:"games_changed_title"`
GamesChangedContent []string `json:"games_changed_content"`
GamesRemoved []string `json:"games_removed"`
CatchedErrors []string `json:"catched_errors"`
}
type GameStatus int
const (
NotChanged GameStatus = iota
TitleChanged
GameChanged
NewGame
)
var statusName = map[GameStatus]string{
NotChanged: "Not changed",
TitleChanged: "Title changed",
GameChanged: "Game changed",
NewGame: "New game",
}
func (gs GameStatus) String() string {
return statusName[gs]
}
var syncWg sync.WaitGroup
func ResetDB() {
//db.ClearSongs(-1)
repo.ClearSongs(db.Ctx)
//db.ClearGames()
repo.ClearGames(db.Ctx)
}
func SyncGamesNewFull() Response {
return syncGamesNew(true)
}
func SyncGamesNewOnlyChanges() Response {
return syncGamesNew(false)
}
func syncGamesNew(full bool) Response {
musicPath := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", musicPath)
initRepo()
start := time.Now()
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)
var err error
gamesAdded = nil
gamesReAdded = nil
gamesChangedTitle = nil
gamesChangedContent = nil
gamesRemoved = nil
catchedErrors = nil
brokenSongs = nil
gamesBeforeSync, err = repo.FindAllGames(db.Ctx)
handleError("FindAllGames Before", err, "")
fmt.Printf("Games Before: %d\n", len(gamesBeforeSync))
allGames, err = repo.GetAllGamesIncludingDeleted(db.Ctx)
handleError("GetAllGamesIncludingDeleted", err, "")
err = repo.SetGameDeletionDate(db.Ctx)
handleError("SetGameDeletionDate", err, "")
directories, err := os.ReadDir(musicPath)
if err != nil {
log.Fatal(err)
}
syncWg.Add(len(directories))
for _, dir := range directories {
go func() {
defer syncWg.Done()
syncGameNew(dir, foldersToSkip, musicPath, full)
}()
}
syncWg.Wait()
checkBrokenSongsNew()
gamesAfterSync, err = repo.FindAllGames(db.Ctx)
handleError("FindAllGames After", err, "")
fmt.Printf("\nGames Before: %d\n", len(gamesBeforeSync))
fmt.Printf("Games After: %d\n", len(gamesAfterSync))
fmt.Printf("\nGames added: \n")
for _, game := range gamesAdded {
fmt.Printf("%s\n", game)
}
fmt.Printf("\nGames readded: \n")
for _, game := range gamesReAdded {
fmt.Printf("%s\n", game)
}
fmt.Printf("\nGames with changed title: \n")
for key, value := range gamesChangedTitle {
fmt.Printf("The game: %s changed title to: %s\n", key, value)
}
fmt.Printf("\nGames with changed content: \n")
for _, game := range gamesChangedContent {
fmt.Printf("%s\n", game)
}
fmt.Printf("\n\n")
var gamesRemovedTemp []string
for _, beforeGame := range gamesBeforeSync {
var found bool = false
for _, afterGame := range gamesAfterSync {
if beforeGame.GameName == afterGame.GameName {
found = true
//fmt.Printf("Game: %s, Found: %v break\n", beforeGame.GameName, found)
break
}
}
if !found {
//fmt.Printf("Game: %s, Found: %v\n", beforeGame.GameName, found)
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.GameName)
}
}
for _, game := range gamesRemovedTemp {
var found bool = false
for key := range gamesChangedTitle {
if game == key {
found = true
//fmt.Printf("Game: %s, Found: %v break2\n", game, found)
break
}
}
if !found {
gamesRemoved = append(gamesRemoved, game)
}
}
fmt.Printf("\nGames removed: \n")
for _, game := range gamesRemoved {
fmt.Printf("%s\n", game)
}
fmt.Printf("\nErrors catched: \n")
for _, error := range catchedErrors {
fmt.Printf("%s\n", error)
}
finished := time.Now()
totalTime := finished.Sub(start)
out := time.Time{}.Add(totalTime)
fmt.Printf("\nTotal time: %v\n", totalTime)
fmt.Printf("Total time: %v\n", out.Format("15:04:05.00000"))
return Response{
GamesAdded: gamesAdded,
GamesReAdded: gamesReAdded,
GamesChangedTitle: gamesChangedTitle,
GamesChangedContent: gamesChangedContent,
GamesRemoved: gamesRemoved,
CatchedErrors: catchedErrors,
}
}
func checkBrokenSongsNew() {
allSongs, err := repo.FetchAllSongs(db.Ctx)
handleError("FetchAllSongs", err, "")
var brokenWg sync.WaitGroup
brokenWg.Add(len(allSongs))
for _, song := range allSongs {
go func() {
defer brokenWg.Done()
checkBrokenSongNew(song)
}()
}
brokenWg.Wait()
err = repo.RemoveBrokenSongs(db.Ctx, brokenSongs)
handleError("RemoveBrokenSongs", err, "")
}
func checkBrokenSongNew(song repository.Song) {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
//File not found
brokenSongs = append(brokenSongs, song.Path)
fmt.Printf("song broken: %v\n", song.Path)
} else {
err = openFile.Close()
if err != nil {
log.Println(err)
}
}
}
func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
gameDir := baseDir + file.Name() + "/"
dirHash := getHashForDir(gameDir)
var status GameStatus = NewGame
var oldGame repository.Game
var id int32 = -1
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
for _, currentGame := range allGames {
oldGame = currentGame
//fmt.Printf("%s | %s\n", oldGame.GameName, oldGame.Hash)
if oldGame.GameName == file.Name() && oldGame.Hash == dirHash {
status = NotChanged
id = oldGame.ID
//fmt.Printf("Game not changed\n")
break
} else if oldGame.GameName == file.Name() && oldGame.Hash != dirHash {
status = GameChanged
id = oldGame.ID
//fmt.Printf("Game changed\n")
break
} else if oldGame.GameName != file.Name() && oldGame.Hash == dirHash {
status = TitleChanged
id = oldGame.ID
//fmt.Printf("GameName changed\n")
break
}
}
if full {
status = TitleChanged
}
entries, err := os.ReadDir(gameDir)
if err != nil {
log.Println(err)
}
switch status {
case NewGame:
fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status)
if id != -1 {
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
id = getIdFromFileNew(fileInfo)
if id != -1 {
break
}
}
err = repo.InsertGameWithExistingId(db.Ctx, repository.InsertGameWithExistingIdParams{ID: id, GameName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertGameWithExistingId", err, "")
if err != nil {
fmt.Printf("id = %v\n", id)
fileName := gameDir + "/." + strconv.Itoa(int(id)) + ".id"
fmt.Printf("fileName = %v\n", fileName)
err := os.Remove(fileName)
if err != nil {
fmt.Printf("%s\n", err)
}
newDirHash := getHashForDir(gameDir)
id = insertGameNew(file.Name(), gameDir, newDirHash)
}
} else {
id = insertGameNew(file.Name(), gameDir, dirHash)
}
gamesAdded = append(gamesAdded, file.Name())
newCheckSongs(entries, gameDir, id)
case GameChanged:
fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status)
err = repo.UpdateGameHash(db.Ctx, repository.UpdateGameHashParams{Hash: dirHash, ID: id})
handleError("UpdateGameHash", err, "")
gamesChangedContent = append(gamesChangedContent, file.Name())
newCheckSongs(entries, gameDir, id)
case TitleChanged:
fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status)
//println("TitleChanged")
err = repo.UpdateGameName(db.Ctx, repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateGameName", err, "")
newCheckSongs(entries, gameDir, id)
if gamesChangedTitle == nil {
gamesChangedTitle = make(map[string]string)
}
gamesChangedTitle[oldGame.GameName] = file.Name()
case NotChanged:
//println("NotChanged")
var found bool = false
for _, beforeGame := range gamesBeforeSync {
if dirHash == beforeGame.Hash {
found = true
//fmt.Printf("Game %s | %s | %s | %s | %v\n", beforeGame.GameName, beforeGame.Hash, dirHash, status, beforeGame.Deleted)
}
}
if !found {
newCheckSongs(entries, gameDir, id)
gamesReAdded = append(gamesReAdded, file.Name())
}
}
err = repo.RemoveDeletionDate(db.Ctx, id)
handleError("RemoveDeletionDate", err, "")
}
}
func insertGameNew(name string, path string, hash string) int32 {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
id, err := repo.InsertGame(db.Ctx, repository.InsertGameParams{GameName: name, Path: path, Hash: hash})
handleError("InsertGame", err, "")
if err != nil {
fmt.Printf("Handle id busy\n")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
fmt.Printf("Handeling this id\n")
_, err = repo.ResetGameIdSeq(db.Ctx)
handleError("ResetGameIdSeq", err, "")
id = insertGameNew(name, path, hash)
}
}
return id
}
func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
//hasher := md5.New()
var numberOfSongs int32
var songWg sync.WaitGroup
songWg.Add(len(entries))
for _, entry := range entries {
go func() {
defer songWg.Done()
newCheckSong(entry, gameDir, id)
}()
}
songWg.Wait()
return numberOfSongs
}
func newCheckSong(entry os.DirEntry, gameDir string, id int32) {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
if isSong(fileInfo) {
path := gameDir + entry.Name()
songHash := getHashForFile(path)
//numberOfSongs++
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
song, err := repo.GetSongWithHash(db.Ctx, songHash)
handleError("GetSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err == nil {
if song.SongName == songName && song.Path == path {
return
}
}
fmt.Printf("Song Changed\n")
fmt.Printf("Path: %s | SongHash: %s\n", path, songHash)
count, err := repo.CheckSongWithHash(db.Ctx, songHash)
handleError("CheckSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err != nil {
count2, err := repo.CheckSong(db.Ctx, path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(db.Ctx, repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
count, err = repo.CheckSongWithHash(db.Ctx, songHash)
handleError("CheckSongWithHash 2", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
}
}
//count, _ := repo.CheckSong(ctx, path)
if count > 0 {
err = repo.UpdateSong(db.Ctx, repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
handleError("UpdateSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
} else {
count2, err := repo.CheckSong(db.Ctx, path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(db.Ctx, repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
} else {
err = repo.AddSong(db.Ctx, repository.AddSongParams{GameID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
}
}
} else if isCoverImage(fileInfo) {
//TODO: Later add cover art image here in db
}
}
func handleError(funcName string, err error, msg string) {
var compareError = errors.New("no rows in result set")
if err != nil {
if compareError.Error() != err.Error() {
fmt.Printf("%s Error: %s\n", funcName, err)
if msg != "" {
fmt.Printf("%s\n", msg)
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s\nDebug message: %s\n", funcName, err, msg))
} else {
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s\n", funcName, err))
}
}
}
}
func getHashForDir(gameDir string) string {
directory, _ := directory_checksum.ScanDirectory(gameDir, afero.NewOsFs())
hash, _ := directory.ComputeDirectoryChecksums()
//fmt.Printf("Hash: |%s|\n", hash)
return hash
}
func getHashForFile(path string) string {
hasher := md5.New()
readFile, err := os.Open(path)
if err != nil {
panic(err)
}
defer readFile.Close()
hasher.Reset()
_, err = io.Copy(hasher, readFile)
if err != nil {
log.Fatal(err)
}
return hex.EncodeToString(hasher.Sum(nil))
}
func getIdFromFileNew(file os.FileInfo) int32 {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
name = strings.Replace(name, ".", "", 1)
i, _ := strconv.Atoi(name)
return int32(i)
}
return -1
}
func isSong(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3")
}
func isCoverImage(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.Contains(entry.Name(), "cover") &&
(strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".png"))
}
func contains(s []string, searchTerm string) bool {
i := sort.SearchStrings(s, searchTerm)
return i < len(s) && s[i] == searchTerm
}