Added support for profiling. Removed the pkg module altogether. Everything except old sync is now using code generated by sqlc.
247 lines
5.7 KiB
Go
247 lines
5.7 KiB
Go
// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.27.0
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// source: game.sql
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package repository
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import (
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"context"
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)
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const addGamePlayed = `-- name: AddGamePlayed :exec
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UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
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`
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func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
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_, err := q.db.Exec(ctx, addGamePlayed, id)
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return err
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}
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const clearGames = `-- name: ClearGames :exec
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DELETE FROM game
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`
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func (q *Queries) ClearGames(ctx context.Context) error {
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_, err := q.db.Exec(ctx, clearGames)
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return err
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}
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const findAllGames = `-- name: FindAllGames :many
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SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
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FROM game
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WHERE deleted IS NULL
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ORDER BY game_name
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`
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func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
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rows, err := q.db.Query(ctx, findAllGames)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []Game
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for rows.Next() {
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var i Game
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if err := rows.Scan(
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&i.ID,
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&i.GameName,
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&i.Added,
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&i.Deleted,
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&i.LastChanged,
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&i.Path,
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&i.TimesPlayed,
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&i.LastPlayed,
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&i.NumberOfSongs,
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&i.Hash,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
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SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
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FROM game
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ORDER BY game_name
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`
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func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
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rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []Game
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for rows.Next() {
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var i Game
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if err := rows.Scan(
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&i.ID,
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&i.GameName,
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&i.Added,
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&i.Deleted,
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&i.LastChanged,
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&i.Path,
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&i.TimesPlayed,
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&i.LastPlayed,
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&i.NumberOfSongs,
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&i.Hash,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getGameById = `-- name: GetGameById :one
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SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
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FROM game
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WHERE id = $1
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AND deleted IS NULL
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`
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func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
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row := q.db.QueryRow(ctx, getGameById, id)
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var i Game
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err := row.Scan(
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&i.ID,
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&i.GameName,
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&i.Added,
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&i.Deleted,
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&i.LastChanged,
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&i.Path,
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&i.TimesPlayed,
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&i.LastPlayed,
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&i.NumberOfSongs,
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&i.Hash,
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)
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return i, err
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}
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const getGameNameById = `-- name: GetGameNameById :one
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SELECT game_name FROM game WHERE id = $1
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`
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func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
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row := q.db.QueryRow(ctx, getGameNameById, id)
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var game_name string
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err := row.Scan(&game_name)
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return game_name, err
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}
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const getIdByGameName = `-- name: GetIdByGameName :one
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SELECT id FROM game WHERE game_name = $1
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`
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func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
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row := q.db.QueryRow(ctx, getIdByGameName, gameName)
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var id int32
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err := row.Scan(&id)
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return id, err
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}
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const insertGame = `-- name: InsertGame :one
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INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
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`
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type InsertGameParams struct {
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GameName string `json:"game_name"`
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Path string `json:"path"`
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Hash string `json:"hash"`
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}
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func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
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row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
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var id int32
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err := row.Scan(&id)
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return id, err
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}
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const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
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INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
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`
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type InsertGameWithExistingIdParams struct {
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ID int32 `json:"id"`
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GameName string `json:"game_name"`
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Path string `json:"path"`
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Hash string `json:"hash"`
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}
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func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
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_, err := q.db.Exec(ctx, insertGameWithExistingId,
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arg.ID,
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arg.GameName,
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arg.Path,
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arg.Hash,
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)
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return err
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}
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const removeDeletionDate = `-- name: RemoveDeletionDate :exec
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UPDATE game SET deleted=NULL WHERE id=$1
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`
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func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
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_, err := q.db.Exec(ctx, removeDeletionDate, id)
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return err
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}
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const resetGameIdSeq = `-- name: ResetGameIdSeq :one
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SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
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`
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func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
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row := q.db.QueryRow(ctx, resetGameIdSeq)
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var setval int64
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err := row.Scan(&setval)
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return setval, err
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}
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const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
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UPDATE game SET deleted=now() WHERE deleted IS NULL
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`
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func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
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_, err := q.db.Exec(ctx, setGameDeletionDate)
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return err
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}
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const updateGameHash = `-- name: UpdateGameHash :exec
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UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
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`
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type UpdateGameHashParams struct {
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Hash string `json:"hash"`
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ID int32 `json:"id"`
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}
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func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
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_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
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return err
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}
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const updateGameName = `-- name: UpdateGameName :exec
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UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
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`
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type UpdateGameNameParams struct {
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Name string `json:"name"`
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Path string `json:"path"`
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ID int32 `json:"id"`
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}
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func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
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_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
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return err
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}
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