Added a new sync that uses hash and sqlc for the queries. Added db migration. Started adding a config file.
174 lines
4.8 KiB
Go
174 lines
4.8 KiB
Go
package db
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import (
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"errors"
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"fmt"
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"music-server/pkg/models"
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"os"
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"time"
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"github.com/jackc/pgtype"
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)
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func GetGameName(gameId int) string {
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var gameName = ""
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err := Dbpool.QueryRow(Ctx,
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"SELECT game_name FROM game WHERE id = $1", gameId).Scan(&gameName)
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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return ""
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}
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return gameName
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}
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func GetGameById(gameId int) (models.GameData, error) {
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var id, timesPlayed int
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var numberOfSongs pgtype.Int4
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var gameName, path string
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var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
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err := Dbpool.QueryRow(Ctx,
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"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
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"FROM game WHERE id = $1 AND deleted IS NULL ", gameId).Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, ×Played, &lastPlayed, &numberOfSongs)
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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return models.GameData{}, errors.New("Game not found")
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}
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return models.GameData{
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Id: id,
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GameName: gameName,
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Added: added.Time,
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Deleted: deleted.Time,
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LastChanged: lastChanged.Time,
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Path: path,
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TimesPlayed: timesPlayed,
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LastPlayed: lastPlayed.Time,
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NumberOfSongs: numberOfSongs.Int,
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}, nil
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}
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func SetGameDeletionDate() {
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET deleted=$1 WHERE deleted IS NULL", time.Now())
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func ClearGames() {
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_, err := Dbpool.Exec(Ctx, "DELETE FROM game")
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func UpdateGameName(id int, name string, path string) {
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET game_name=$1, path=$2, last_changed=$3 WHERE id=$4",
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name, path, time.Now(), id)
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func RemoveDeletionDate(id int) {
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET deleted=null WHERE id=$1", id)
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func GetIdByGameName(name string) int {
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var gameId = -1
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err := Dbpool.QueryRow(Ctx,
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"SELECT id FROM game WHERE game_name = $1", name).Scan(&gameId)
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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return -1
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}
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return gameId
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}
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func InsertGame(name string, path string) int {
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gameId := -1
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err := Dbpool.QueryRow(Ctx,
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"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
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name, path, time.Now()).Scan(&gameId)
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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resetGameIdSeq()
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err2 := Dbpool.QueryRow(Ctx,
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"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
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name, path, time.Now()).Scan(&gameId)
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if err2 != nil {
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if compareError.Error() != err2.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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return -1
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}
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}
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return gameId
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}
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func InsertGameWithExistingId(id int, name string, path string) {
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_, err := Dbpool.Exec(Ctx,
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"INSERT INTO game(id, game_name, path, added) VALUES ($1, $2, $3, $4)",
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id, name, path, time.Now())
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func FindAllGames() []models.GameData {
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rows, err := Dbpool.Query(Ctx,
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"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
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"FROM game WHERE deleted IS NULL "+
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"ORDER BY game_name")
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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}
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var gameList []models.GameData
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for rows.Next() {
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var id, timesPlayed int
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var numberOfSongs pgtype.Int4
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var gameName, path string
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var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
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err := rows.Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, ×Played, &lastPlayed, &numberOfSongs)
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if err != nil {
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if compareError.Error() != err.Error() {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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}
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gameList = append(gameList, models.GameData{
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Id: id,
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GameName: gameName,
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Added: added.Time,
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Deleted: deleted.Time,
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LastChanged: lastChanged.Time,
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Path: path,
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TimesPlayed: timesPlayed,
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LastPlayed: lastPlayed.Time,
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NumberOfSongs: numberOfSongs.Int,
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})
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}
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return gameList
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}
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func AddGamePlayed(id int) {
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET times_played=times_played+1, last_played=now() WHERE id=$1", id)
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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