Files
MusicServer/pkg/db/game.go
Sebastian 5ab19e16e5 Added a new sync that uses hash
Added a new sync that uses hash and sqlc for the queries. Added db
migration. Started adding a config file.
2024-12-19 12:11:20 +01:00

174 lines
4.8 KiB
Go

package db
import (
"errors"
"fmt"
"music-server/pkg/models"
"os"
"time"
"github.com/jackc/pgtype"
)
func GetGameName(gameId int) string {
var gameName = ""
err := Dbpool.QueryRow(Ctx,
"SELECT game_name FROM game WHERE id = $1", gameId).Scan(&gameName)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return ""
}
return gameName
}
func GetGameById(gameId int) (models.GameData, error) {
var id, timesPlayed int
var numberOfSongs pgtype.Int4
var gameName, path string
var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
err := Dbpool.QueryRow(Ctx,
"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
"FROM game WHERE id = $1 AND deleted IS NULL ", gameId).Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, &timesPlayed, &lastPlayed, &numberOfSongs)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return models.GameData{}, errors.New("Game not found")
}
return models.GameData{
Id: id,
GameName: gameName,
Added: added.Time,
Deleted: deleted.Time,
LastChanged: lastChanged.Time,
Path: path,
TimesPlayed: timesPlayed,
LastPlayed: lastPlayed.Time,
NumberOfSongs: numberOfSongs.Int,
}, nil
}
func SetGameDeletionDate() {
_, err := Dbpool.Exec(Ctx,
"UPDATE game SET deleted=$1 WHERE deleted IS NULL", time.Now())
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func ClearGames() {
_, err := Dbpool.Exec(Ctx, "DELETE FROM game")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func UpdateGameName(id int, name string, path string) {
_, err := Dbpool.Exec(Ctx,
"UPDATE game SET game_name=$1, path=$2, last_changed=$3 WHERE id=$4",
name, path, time.Now(), id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func RemoveDeletionDate(id int) {
_, err := Dbpool.Exec(Ctx,
"UPDATE game SET deleted=null WHERE id=$1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func GetIdByGameName(name string) int {
var gameId = -1
err := Dbpool.QueryRow(Ctx,
"SELECT id FROM game WHERE game_name = $1", name).Scan(&gameId)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
return gameId
}
func InsertGame(name string, path string) int {
gameId := -1
err := Dbpool.QueryRow(Ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
resetGameIdSeq()
err2 := Dbpool.QueryRow(Ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err2 != nil {
if compareError.Error() != err2.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
}
return gameId
}
func InsertGameWithExistingId(id int, name string, path string) {
_, err := Dbpool.Exec(Ctx,
"INSERT INTO game(id, game_name, path, added) VALUES ($1, $2, $3, $4)",
id, name, path, time.Now())
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func FindAllGames() []models.GameData {
rows, err := Dbpool.Query(Ctx,
"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
"FROM game WHERE deleted IS NULL "+
"ORDER BY game_name")
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
var gameList []models.GameData
for rows.Next() {
var id, timesPlayed int
var numberOfSongs pgtype.Int4
var gameName, path string
var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
err := rows.Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, &timesPlayed, &lastPlayed, &numberOfSongs)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
gameList = append(gameList, models.GameData{
Id: id,
GameName: gameName,
Added: added.Time,
Deleted: deleted.Time,
LastChanged: lastChanged.Time,
Path: path,
TimesPlayed: timesPlayed,
LastPlayed: lastPlayed.Time,
NumberOfSongs: numberOfSongs.Int,
})
}
return gameList
}
func AddGamePlayed(id int) {
_, err := Dbpool.Exec(Ctx,
"UPDATE game SET times_played=times_played+1, last_played=now() WHERE id=$1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}