Fixed add player process where name can be set. Added signals for points. Added settings file. Changed some shortcuts.

This commit is contained in:
2023-09-07 21:55:31 +02:00
parent 5b6169ed6c
commit 050d19039c
7 changed files with 134 additions and 28 deletions

View File

@@ -1,7 +1,7 @@
extends Control
@onready
var player_name := $HBoxContainer/Name
var player_name_field := $HBoxContainer/Name
@onready
var points := $HBoxContainer/Points
@@ -16,29 +16,47 @@ var minus := $HBoxContainer/RemovePoint
var character := $HBoxContainer/Character
signal change_character_clicked
signal first_point_triggerd
signal match_point_triggerd
signal winner_triggerd
var player_name: String
var is_first_point: bool = true
# Called when the node enters the scene tree for the first time.
func _ready():
print("_ready")
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
character.pressed.connect(change_character)
player_name.mouse_filter = Control.MOUSE_FILTER_PASS
player_name.gui_input.connect(name_clicked)
player_name_field.text = player_name
func name_clicked(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked: " + player_name.text)
func new_name(new_name: String):
player_name = new_name
func add_point():
var value := int(points.text)
points.text = str(value + 1)
if is_first_point:
is_first_point = false
first_point_triggerd.emit()
var new_value := int(points.text) + 1
points.text = str(new_value)
if new_value == Settings.winning_score - 1:
match_point_triggerd.emit()
if new_value == Settings.winning_score:
winner_triggerd.emit()
func minus_point():
var value := int(points.text)
points.text = str(value - 1)
var new_value := int(points.text) - 1
points.text = str(new_value)
if new_value == 0:
is_first_point = true
func change_character():
print("change_character")
change_character_clicked.emit()