Changed Play/Pause button. Fixed sync games. Fixed sound test, both local and online.

This commit is contained in:
2023-09-03 21:32:30 +02:00
parent 90ce661982
commit 5b6169ed6c
3 changed files with 122 additions and 53 deletions

View File

@@ -1,12 +1,10 @@
extends Control
##TODO
# 1. Fix sync
# 2. Fix reset buttons
# 3. Fix settings
# 4. Fix top buttons
# 5. Fix player name
# 6. Fix sound test
# 7. Fix welcome into the game
# 8. Fix match ball sound
# 9. Fix winner
@@ -16,6 +14,8 @@ extends Control
# 13. Fix graphics in lists
# 14. Fix layout
# 15. Fix for local play
# 16. Change all calls to make_request and function in function
# 17. Change some buttons to icons
@onready
var open_button := $Open
@@ -38,9 +38,6 @@ var song_label := $VBoxContainer/SongLabel
@onready
var play_button := $PanelContainer/HBoxContainer/PlayButton
@onready
var pause_button := $PanelContainer/HBoxContainer/PauseButton
@onready
var stop_button := $PanelContainer/HBoxContainer/StopButton
@@ -56,6 +53,15 @@ var label := $PanelContainer/HBoxContainer/Label
@onready
var add_player := $Players/VBoxContainer/HBoxContainer/AddPlayer
@onready
var sound_test_button := $SoundTestButton
@onready
var sync_button := $SyncButton
@onready
var sync_popup := $PopupPanel
@onready
var show_answer_button := $ShowAnswerButton
@@ -85,6 +91,61 @@ var Player := preload("res://Player.tscn")
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
# Called when the node enters the scene tree for the first time.
func _ready():
next_button.pressed.connect(fetch_next_song)
play_button.pressed.connect(play_or_pause)
stop_button.pressed.connect(stop)
show_answer_button.pressed.connect(show_answer)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
sound_test_button.pressed.connect(get_sound_test_song)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
character_select.connect("character_selected", _on_character_selected)
add_player.pressed.connect(add_players)
open_button.pressed.connect(open)
get_suggestion_list()
func get_sound_test_song():
var play_sound_test_song = func(result, response_code, headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request("https://music.sanplex.tech/music/first", play_sound_test_song)
func sound_test_local():
path = "res://01. Opening.mp3"
audio.stream = load_mp3(path)
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func sync_games():
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(games_synced)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request("https://music.sanplex.tech/sync")
if error != OK:
push_error("An error occurred in the HTTP request.")
func games_synced(result, response_code, headers, body):
if response_code == 200:
sync_popup.visible = true
func get_suggestion_list() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
@@ -99,23 +160,6 @@ func add_players():
var new_player := Player.instantiate()
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
# Called when the node enters the scene tree for the first time.
func _ready():
next_button.pressed.connect(fetch_first_song)
pause_button.pressed.connect(pause)
stop_button.pressed.connect(stop)
show_answer_button.pressed.connect(show_answer)
search_button.pressed.connect(show_search)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
character_select.connect("character_selected", _on_character_selected)
add_player.pressed.connect(add_players)
open_button.pressed.connect(open)
get_suggestion_list()
func show_search():
if search_view.visible == false:
@@ -288,7 +332,7 @@ func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func fetch_first_song() -> void:
func fetch_next_song() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
#http.set_download_file("https://music.sanplex.tech/music/first")
@@ -308,43 +352,54 @@ func first_song_fetched(result, response_code, headers, body) -> void:
var sound = AudioStreamMP3.new()
sound.data = body
make_request("https://music.sanplex.tech/music/addQue", add_que)
play(sound)
print("play given song")
audio.stream = sound
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func add_que(result, response_code, headers, body) -> void:
print("response_code", response_code)
fetched()
func play(song) -> void:
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
elif song:
print("play given song")
audio.stream = song
audio.play()
stream = audio.stream
else:
if songs:
#print(songs)
path = songs[0]
func play_local_song(song) -> void:
if songs:
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func pause() -> void:
audio.stream_paused = true
playback_position = audio.get_playback_position()
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
var is_paused: bool = true
func play_or_pause():
if is_paused:
is_paused = false
play_button.text = "Pause"
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
else:
fetch_next_song()
else:
audio.stream_paused = true
playback_position = audio.get_playback_position()
is_paused = true
play_button.text = "Play"
func stop() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
is_paused = true
play_button.text = "Play"
func _on_drag_started() -> void:
is_changing = true

View File

@@ -126,10 +126,6 @@ size_flags_vertical = 4
layout_mode = 2
text = "Play"
[node name="PauseButton" type="Button" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
text = "Pause"
[node name="StopButton" type="Button" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
text = "Stop"
@@ -193,7 +189,7 @@ offset_right = 358.0
offset_bottom = 1049.0
text = "Reset points"
[node name="SuncButton" type="Button" parent="."]
[node name="SyncButton" type="Button" parent="."]
layout_mode = 0
offset_left = 370.0
offset_top = 1016.0
@@ -282,4 +278,17 @@ offset_top = 81.2367
offset_right = 349.196
offset_bottom = 81.2367
[node name="PopupPanel" type="PopupPanel" parent="."]
initial_position = 2
size = Vector2i(140, 70)
[node name="Label" type="Label" parent="PopupPanel"]
offset_left = 4.0
offset_top = 4.0
offset_right = 136.0
offset_bottom = 66.0
text = "Games synced!"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="dir_selected" from="FileDialog" to="." method="_on_file_dialog_dir_selected"]

View File

@@ -1,5 +1,8 @@
extends Control
@onready
var player_name := $HBoxContainer/Name
@onready
var points := $HBoxContainer/Points
@@ -21,6 +24,12 @@ func _ready():
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
character.pressed.connect(change_character)
player_name.mouse_filter = Control.MOUSE_FILTER_PASS
player_name.gui_input.connect(name_clicked)
func name_clicked(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked: " + player_name.text)
func add_point():
var value := int(points.text)
@@ -34,10 +43,6 @@ func change_character():
print("change_character")
change_character_clicked.emit()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_control_character_selected_clicked(file_name: String):
print("Back in player list with: " + file_name)