Files
MusicPlayer/Player.gd

54 lines
1.3 KiB
GDScript

extends Control
@onready
var player_name := $HBoxContainer/Name
@onready
var points := $HBoxContainer/Points
@onready
var add := $HBoxContainer/AddPoint
@onready
var minus := $HBoxContainer/RemovePoint
@onready
var character := $HBoxContainer/Character
signal change_character_clicked
# Called when the node enters the scene tree for the first time.
func _ready():
print("_ready")
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
character.pressed.connect(change_character)
player_name.mouse_filter = Control.MOUSE_FILTER_PASS
player_name.gui_input.connect(name_clicked)
func name_clicked(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked: " + player_name.text)
func add_point():
var value := int(points.text)
points.text = str(value + 1)
func minus_point():
var value := int(points.text)
points.text = str(value - 1)
func change_character():
print("change_character")
change_character_clicked.emit()
func _on_control_character_selected_clicked(file_name: String):
print("Back in player list with: " + file_name)
var texture = load("res://characters/" + file_name)
character.custom_minimum_size = Vector2(80, 40)
character.ignore_texture_size = true
character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
character.texture_normal = texture