54 lines
1.3 KiB
GDScript
54 lines
1.3 KiB
GDScript
extends Control
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@onready
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var player_name := $HBoxContainer/Name
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@onready
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var points := $HBoxContainer/Points
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@onready
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var add := $HBoxContainer/AddPoint
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@onready
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var minus := $HBoxContainer/RemovePoint
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@onready
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var character := $HBoxContainer/Character
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signal change_character_clicked
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print("_ready")
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add.pressed.connect(add_point)
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minus.pressed.connect(minus_point)
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character.pressed.connect(change_character)
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player_name.mouse_filter = Control.MOUSE_FILTER_PASS
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player_name.gui_input.connect(name_clicked)
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func name_clicked(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Clicked: " + player_name.text)
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func add_point():
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var value := int(points.text)
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points.text = str(value + 1)
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func minus_point():
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var value := int(points.text)
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points.text = str(value - 1)
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func change_character():
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print("change_character")
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change_character_clicked.emit()
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func _on_control_character_selected_clicked(file_name: String):
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print("Back in player list with: " + file_name)
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var texture = load("res://characters/" + file_name)
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character.custom_minimum_size = Vector2(80, 40)
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character.ignore_texture_size = true
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character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
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character.texture_normal = texture
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