Updated how players and song list works
Made many changes with caching, how players works, added sound effects and animations any many more things
This commit is contained in:
@@ -1,5 +1,12 @@
|
||||
extends Node
|
||||
class_name PlayerObject
|
||||
|
||||
signal first_point_triggerd
|
||||
signal match_point_triggerd
|
||||
signal winner_triggerd
|
||||
signal point_given_sound
|
||||
signal player_point_given
|
||||
signal player_point_taken
|
||||
|
||||
@export
|
||||
var id: int
|
||||
@@ -8,6 +15,38 @@ var id: int
|
||||
var player_name: String
|
||||
|
||||
@export
|
||||
var player_score: String
|
||||
var player_score: int
|
||||
|
||||
var character: Texture
|
||||
var is_first_point: bool = true
|
||||
|
||||
var character: Texture = load("res://noCharacter.png")
|
||||
|
||||
func _init(new_name: String, new_id: int):
|
||||
player_name = new_name
|
||||
id = new_id
|
||||
player_score = 0
|
||||
|
||||
func add_point() -> void:
|
||||
if player_score < Settings.winning_score:
|
||||
player_score += 1
|
||||
player_point_given.emit()
|
||||
if player_score == 1 && is_first_point:
|
||||
is_first_point = false
|
||||
first_point_triggerd.emit()
|
||||
elif player_score == Settings.winning_score - 1:
|
||||
match_point_triggerd.emit()
|
||||
elif player_score == Settings.winning_score:
|
||||
winner_triggerd.emit()
|
||||
else:
|
||||
point_given_sound.emit()
|
||||
|
||||
func minus_point() -> void:
|
||||
if player_score > 0:
|
||||
player_score -= 1
|
||||
player_point_taken.emit()
|
||||
if player_score == 0:
|
||||
is_first_point = true
|
||||
|
||||
func reset_points() -> void:
|
||||
player_score = 0
|
||||
is_first_point = true
|
||||
|
||||
Reference in New Issue
Block a user