Updated how players and song list works

Made many changes with caching, how players works, added sound effects
and animations any many more things
This commit is contained in:
2024-12-27 20:35:28 +01:00
parent c4a7d743d3
commit 23f2ed11eb
18 changed files with 612 additions and 359 deletions

View File

@@ -91,7 +91,7 @@ var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var players: VBoxContainer = $Players/VBoxContainer
var player_container: VBoxContainer = $Players/VBoxContainer
@onready
var character_select: Control = $CharacterSelect
@@ -120,6 +120,9 @@ var winner_popup: PopupPanel = $WinnerPopupPanel
@onready
var winner_label: Label = $WinnerPopupPanel/WinnerLabel
@onready
var winner_picture: TextureRect = $WinnerPopupPanel/WinnerPicture
@onready
var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
@@ -127,27 +130,26 @@ var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
var music_player_container: PanelContainer = $MusicPlayer
var player := preload("res://Player.tscn")
var song_list_object := preload("res://song_list_object.tscn")
var songs: Array= []
var games: Array = []
var song_list: Array = []
var next_label: Label
var current_player: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var is_debug: bool = OS.has_feature("debug")
#var is_mac := OS.has_feature("macos")
var is_mac: bool = OS.has_feature("macos")
if is_debug:
print("is_debug")
##Settings.default_path = "http://localhost:8080"
##Settings.selected_server = 3
Settings.default_path = "http://localhost:8080"
Settings.selected_server = 3
#if is_mac:
# print("is_mac")
next_button.pressed.connect(next_track)
Settings.default_path = "http://localhost:8080"
Settings.selected_server = 3
Settings.winning_score = 5
if is_mac:
print("is_mac")
next_button.pressed.connect(fetch_song.bind(false))
show_answer_button.pressed.connect(show_answer_pressed)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
@@ -160,8 +162,8 @@ func _ready() -> void:
character_select.connect("character_selected", _on_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("add_to_queue", _on_add_to_queue)
music_player_container.connect("show_answer", show_answer_pressed)
music_player_container.connect("play_next_song", fetch_song.bind(false))
music_player_container.connect("update_song_list", update_song_list)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
@@ -169,7 +171,8 @@ func _ready() -> void:
auto_repeat_song_button.pressed.connect(repeat_song)
get_suggestion_list()
fetch_full_music_list_at_start()
fetch_song_list_at_start()
fetch_song(true)
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
@@ -199,21 +202,127 @@ func _input(event: InputEvent) -> void:
func repeat_song() -> void:
Settings.auto_repeat_song = !Settings.auto_repeat_song
func next_track() -> void:
next_button.disabled = true
music_player_container.pause()
music_player_container.fetch_next_song()
func show_answer_pressed() -> void:
print("show_answer_pressed")
print("show_answer_pressed song_object: ", Settings.song_object_array[Settings.latest_played_song]._to_string())
Settings.song_object_array[Settings.latest_played_song].is_answered = true
update_song_list()
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Settings.song_object_array = []
if data == null:
Settings.latest_played_song = Settings.song_object_array.size()
update_song_list()
return
if typeof(data) == TYPE_ARRAY:
for d in data:
var new_song_object: SongObject = SongObject.new()
new_song_object.song_number = d.SongNo
new_song_object.game_title = d.Game
new_song_object.song_title = d.Song
new_song_object.is_answered = true
new_song_object.has_played = true
Settings.song_object_array.append(new_song_object)
else:
print("Unexpected data")
Settings.latest_played_song = Settings.song_object_array.size()
update_song_list()
Settings.make_request2("/music/list", fetch_song_list_at_start_done, true)
#not first "/music/addPlayed"
#"/music/rand"
#"/music/addQue"
#"/music/info"
func fetch_song(first_time: bool) -> void:
print("fetch_song")
if !first_time:
if Settings.song_object_array[Settings.latest_played_song].has_played && !Settings.song_object_array[Settings.latest_played_song].is_answered:
Settings.song_object_array[Settings.latest_played_song].is_answered = true
Settings.latest_played_song = Settings.song_object_array.size() - 1
music_player_container.play_song_object(Settings.latest_played_song)
if Settings.add_to_stats :
print("add to stats")
Settings.make_request3("/music/addPlayed")
next_button.disabled = true
var url: String = ""
if Settings.use_low_played_mode:
url = "/music/rand/low"
else:
url = "/music/rand"
var new_song_object: SongObject = SongObject.new()
var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
print("fetch_song_done")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
new_song_object.song = sound
var added_to_que_done: Callable = func added_to_que_done() -> void:
print("added_to_que_done")
var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void:
print("fetch_song_info_done")
new_song_object.song_number = data_received.SongNo
new_song_object.game_title = data_received.Game
new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string())
Settings.song_object_array.append(new_song_object)
next_button.disabled = false
Settings.make_request2("/music/info", fetch_song_info_done, true)
Settings.make_request2("/music/addQue", added_to_que_done, false)
Settings.make_request2(url, fetch_song_done, true)
func update_song_list() -> void:
print("update_song_list")
if Settings.currently_playing_song >= 0:
game_label.text = Settings.song_object_array[Settings.currently_playing_song].get_game_title()
song_label.text = Settings.song_object_array[Settings.currently_playing_song].get_song_title()
Settings.delete_children(music_list)
for s: SongObject in Settings.song_object_array:
if !s.has_played:
return
var new_song_list_object: SongListObject = song_list_object.instantiate()
new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
music_list.add_child(new_song_list_object)
func song_object_clicked(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked Song Object: ", Settings.song_object_array[song_no].to_string())
if Settings.song_object_array[song_no].song == null:
print("has no song, need to download")
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
Settings.song_object_array[song_no].song = sound
music_player_container.play_song_object(song_no)
Settings.make_request2("/music?song=" + str(song_no), song_downloaded, true)
else:
print("song already downloaded")
music_player_container.play_song_object(song_no)
func reset_playlist() -> void:
print("reset_playlist")
Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Settings.currently_playing_song = -1
Settings.latest_played_song = 0
Settings.song_object_array.clear()
fetch_song_list_at_start()
fetch_song(true)
Settings.make_request2("/music/reset", playlist_reset_done, false)
func reset_points() -> void:
print("reset_points")
var players_to_reset: Array = players.get_children()
for player_to_reset: Node in players_to_reset:
if player_to_reset.has_method("reset_points"):
player_to_reset.reset_points()
for player_objects: PlayerObject in Settings.player_array:
player_objects.reset_points()
load_players()
func show_about() -> void:
print("show_about")
@@ -232,13 +341,6 @@ func get_statistics() -> void:
statistic_popup.visible = true
statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
func _on_add_to_queue() -> void:
print("_on_add_to_queue")
next_button.disabled = false
Settings.make_request2("/music/addQue", fetched, false)
game_label.text = "????????"
song_label.text = "??????"
func sync_games() -> void:
print("sync_games")
sync_button.disabled = true
@@ -249,14 +351,24 @@ func sync_games() -> void:
reset_playlist()
get_suggestion_list()
search_view.get_list_of_games()
var new_games_synced: Callable = func new_games_synced(synced) -> void:
sync_button.disabled = false
sync_popup.visible = true
print("games_synced")
print("synced: ", synced)
reset_playlist()
get_suggestion_list()
search_view.get_list_of_games()
if Settings.quick_sync == true:
Settings.make_request2("/sync/quick", games_synced, false)
Settings.make_request2("/sync/new", new_games_synced, true)
else:
Settings.make_request2("/sync", games_synced, false)
Settings.make_request2("/sync/quick", games_synced, false)
func get_suggestion_list() -> void:
print("get_suggestion_list")
var populate_list: Callable = func(array) -> void:
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
games = []
games.append_array(array)
@@ -274,162 +386,73 @@ func get_suggestion_list() -> void:
func add_players() -> void:
print("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player() -> void:
print("add_player")
var new_player: Node = player.instantiate()
new_player.player_name = new_player_name_field.text
new_player.player_score = new_player_name_field.text + ": 0"
new_player.id = Settings.get_next_player_id()
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text, Settings.player_array.size())
new_player_name_field.text = ""
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name))
new_player.connect("player_removed", _on_player_removed.bind(new_player))
Settings.player_array.append(new_player_object)
new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object.id))
new_player_object.connect("point_given_sound", _on_make_point_given_sound)
new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object.id))
new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object.id))
load_players()
func _on_player_won(player_name: String) -> void:
func load_players() -> void:
print("load_players")
Settings.delete_player_children(player_container)
var counter: int = 0
for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name)
var new_player: Player = player.instantiate()
new_player.id = counter
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("player_removed", _on_player_removed.bind(counter))
player_container.add_child(new_player)
counter += 1
func _on_point_given(player_given_point: int) -> void:
print("_on_point_given")
if Settings.currently_playing_song >= 0:
Settings.song_object_array[Settings.currently_playing_song].add_point(player_given_point)
update_song_list()
func _on_make_point_given_sound() -> void:
music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
func _on_point_taken(player_taken_point: int) -> void:
print("_on_point_taken")
music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
if Settings.currently_playing_song >= 0:
Settings.song_object_array[Settings.currently_playing_song].remove_point(player_taken_point)
update_song_list()
func _on_player_won(winning_player_id: int) -> void:
print("_on_player_won")
winner_popup.visible = true
winner_label.text = player_name + " won!!"
winner_label.text = Settings.player_array[winning_player_id].player_name + " won!!"
winner_picture.custom_minimum_size = Vector2(80, 40)
winner_picture.ignore_texture_size = true
winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
winner_picture.texture = Settings.player_array[winning_player_id].character
music_player_container.play_sound(preload("res://sounds/winning.mp3"))
func show_search() -> void:
print("show_search")
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
func show_answer_pressed() -> void:
print("show_answer_pressed")
var show_fetched: Callable = func(data_received: Dictionary) -> void:
print("show_fetched data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
if next_label == null:
next_label = Label.new()
next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
next_label.add_theme_font_size_override("font_size", 20)
next_label.text = actual_string
Settings.make_request2("/music/info", show_fetched, true)
func fetch_full_music_list_at_start() -> void:
print("fetch_full_music_list_at_start")
var show_music_list_at_start: Callable = func(data) -> void:
if data == null:
song_list = []
Settings.delete_children(music_list)
return
if typeof(data) == TYPE_ARRAY:
song_list = []
song_list.append_array(data)
print("song_list", song_list)
for song: Dictionary in song_list:
var music_list_label: Label = Label.new()
music_list_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
music_list_label.add_theme_font_size_override("font_size", 20)
music_list_label.autowrap_mode = TextServer.AUTOWRAP_WORD
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_list_label.text = actual_string
music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
music_list.add_child(music_list_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list_at_start, true)
func _on_player_removed(player_to_remove: int) -> void:
print("_on_player_removed ", player_to_remove)
Settings.player_array.remove_at(player_to_remove)
load_players()
func fetch_full_music_list(event: InputEvent, song_no: int) -> void:
print("fetch_full_music_list")
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
var show_music_list: Callable = func(data_received) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
Settings.delete_children(music_list)
for song: Dictionary in song_list:
var music_label: Label= Label.new()
music_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
music_label.add_theme_font_size_override("font_size", 20)
music_label.autowrap_mode = TextServer.AUTOWRAP_WORD
game_label.text = song.Game
song_label.text = song.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_label.text = actual_string
music_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo))
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
if music_list.get_child_count() == song_list.size() - 1:
music_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
music_list.add_child(music_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list, true)
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func show_answer(answer: Dictionary) -> void:
print("show_answer1: ", answer)
game_label.text = answer.Game
song_label.text = answer.Song
func fetched() -> void:
print("fetched")
var show_fetched_list: Callable = func(data_received) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
Settings.delete_children(music_list)
song_list.remove_at(song_list.size() - 1)
for song: Dictionary in song_list:
var fetched_song_label: Label = Label.new()
fetched_song_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
fetched_song_label.add_theme_font_size_override("font_size", 20)
fetched_song_label.autowrap_mode = TextServer.AUTOWRAP_WORD
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
fetched_song_label.text = actual_string
fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS
fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo))
music_list.add_child(fetched_song_label)
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
next_label = Label.new()
next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
next_label.add_theme_font_size_override("font_size", 20)
next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
next_label.text = "??? - ???"
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
music_list.add_child(next_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_fetched_list, true)
func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void:
print("song_clicked")
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Song Clicked: " + str(song_no))
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func _on_player_removed(new_player: Node) -> void:
print("_on_player_removed")
Settings.player_removed()
players.remove_child(new_player)
for song_list_object: SongObject in Settings.song_object_array:
Settings.song_object_array[song_list_object.song_number].players_given_point.remove_at(Settings.song_object_array[song_list_object.song_number].players_given_point.find(player_to_remove))
update_song_list()
func _on_player_change_character_clicked(new_player: Node) -> void:
print("_on_player_change_character_clicked")
@@ -441,6 +464,14 @@ func _on_character_selected(file_name: String) -> void:
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
func show_search() -> void:
print("show_search")
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
###Local
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://xwq863o6uvsu"]
[gd_scene load_steps=26 format=3 uid="uid://xwq863o6uvsu"]
[ext_resource type="Script" path="res://MainWindow.gd" id="1_eu0t5"]
[ext_resource type="PackedScene" uid="uid://b16on0oscg1bv" path="res://CharacterSelect.tscn" id="2_76kf4"]
@@ -9,6 +9,7 @@
[ext_resource type="Script" path="res://PlayerNameField.gd" id="7_qsdfy"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
[ext_resource type="PackedScene" uid="uid://bxydgil1yifps" path="res://SearchWindow.tscn" id="9_5ijvr"]
[ext_resource type="Texture2D" uid="uid://r4as0nmtoa7p" path="res://noCharacter.png" id="11_1qef0"]
[ext_resource type="PackedScene" uid="uid://dldpeo5y3l5hq" path="res://SettingsWindow.tscn" id="11_k62u5"]
[sub_resource type="LabelSettings" id="LabelSettings_ychxr"]
@@ -103,6 +104,26 @@ file_mode = 2
access = 2
show_hidden_files = true
[node name="MusicListPanel" type="PanelContainer" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 384.0
offset_right = 1152.0
offset_bottom = 896.0
theme = ExtResource("7_wxbv6")
[node name="ScrollContainer" type="ScrollContainer" parent="MusicListPanel"]
layout_mode = 2
follow_focus = true
script = ExtResource("7_dj026")
[node name="MusicList" type="VBoxContainer" parent="MusicListPanel/ScrollContainer"]
texture_filter = 1
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="ScrollContainer" type="ScrollContainer" parent="."]
texture_filter = 1
layout_mode = 0
@@ -297,25 +318,6 @@ action_mode = 0
shortcut = SubResource("Shortcut_d6fml")
text = "Randomize new track"
[node name="MusicListPanel" type="PanelContainer" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 384.0
offset_right = 1152.0
offset_bottom = 896.0
theme = ExtResource("7_wxbv6")
[node name="ScrollContainer" type="ScrollContainer" parent="MusicListPanel"]
layout_mode = 2
follow_focus = true
script = ExtResource("7_dj026")
[node name="MusicList" type="VBoxContainer" parent="MusicListPanel/ScrollContainer"]
texture_filter = 1
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="SearchButton" type="Button" parent="."]
texture_filter = 1
layout_mode = 0
@@ -408,7 +410,7 @@ vertical_alignment = 1
[node name="AboutPopupPanel" type="PopupPanel" parent="."]
initial_position = 2
size = Vector2i(848, 272)
size = Vector2i(848, 710)
[node name="VBoxContainer" type="VBoxContainer" parent="AboutPopupPanel"]
offset_left = 4.0
@@ -479,17 +481,27 @@ offset_bottom = 354.0
[node name="WinnerPopupPanel" type="PopupPanel" parent="."]
initial_position = 2
size = Vector2i(350, 100)
size = Vector2i(600, 350)
[node name="WinnerPicture" type="TextureRect" parent="WinnerPopupPanel"]
offset_left = 4.0
offset_top = 4.0
offset_right = 596.0
offset_bottom = 346.0
texture = ExtResource("11_1qef0")
expand_mode = 2
stretch_mode = 4
[node name="WinnerLabel" type="Label" parent="WinnerPopupPanel"]
texture_filter = 1
offset_left = 4.0
offset_top = 4.0
offset_right = 346.0
offset_bottom = 96.0
offset_right = 596.0
offset_bottom = 346.0
text = "Sansan won!!"
label_settings = SubResource("LabelSettings_hr75l")
horizontal_alignment = 1
vertical_alignment = 2
[node name="RepeatSongCheckButton" type="CheckButton" parent="."]
layout_mode = 0

View File

@@ -13,6 +13,12 @@ var restart_button: TextureButton = $MusicPlayerContainer/RestartTextureButton
@onready
var audio_player: AudioStreamPlayer = $AudioStreamPlayer
@onready
var sound_player: AudioStreamPlayer = $AudioSoundPlayer
@onready
var sound_effect_player: AudioStreamPlayer = $AudioSoundEffectPlayer
@onready
var progress_slider: HSlider = $MusicPlayerContainer/MusicPlayerSlider
@@ -35,10 +41,8 @@ var playback_position: float
var stream: AudioStream
var song_finished: bool = false
signal fetched
signal winner(player_name: String)
signal add_to_queue
signal show_answer
signal update_song_list
signal play_next_song
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -98,7 +102,7 @@ func _on_finished() -> void:
play_button.texture_normal = play_icon
song_finished = true
if !Settings.stop_after_current:
fetch_next_song()
play_next_song.emit()
if Settings.auto_repeat_song:
restart()
@@ -133,59 +137,53 @@ func _on_point_triggered(point: String) -> void:
elif point == "match":
play_sound(preload("res://sounds/sound0.mp3"))
func play_sound_effect(sound_effect_name: AudioStream) -> void:
sound_effect_player.stream = sound_effect_name
sound_effect_player.play()
func play_sound(sound_name: AudioStream) -> void:
audio_player.stream = sound_name
audio_player.play()
song_finished = false
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
sound_player.stream = sound_name
audio_player.stop()
sound_player.play()
song_finished = true
play_button.texture_normal = play_icon
progress_slider.value = 0
if stream != null:
music_time_label.text = format_text(progress_slider.value, stream.get_length())
func play_song(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
audio_player.stream = sound
audio_player.play()
sound_player.stop()
song_finished = false
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
progress_slider.tick_count = round(stream.get_length() / 60)
func song_fetched(body: PackedByteArray) -> void:
func play_song_object(song_object_no: int) -> void:
print("play_song_object")
if audio_player.is_playing():
audio_player.stop()
await get_tree().create_timer(1.0).timeout
print("song_fetched")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
print("play given song")
audio_player.stream = sound
await get_tree().create_timer(0.5).timeout
audio_player.stream = Settings.song_object_array[song_object_no].song
sound_player.stop()
audio_player.play()
song_finished = false
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
add_to_queue.emit()
if Settings.add_to_stats:
print("add to stats")
Settings.make_request3("/music/addPlayed")
Settings.currently_playing_song = song_object_no
Settings.unset_is_playing()
if !Settings.hide_next_track:
show_answer.emit()
func fetch_next_song() -> void:
#if audio_player.is_playing():
# audio_player.stop()
# await get_tree().create_timer(1.0).timeout
print("fetch_next_song")
var url: String = ""
if Settings.use_low_played_mode:
url = "/music/rand/low"
else:
url = "/music/rand"
Settings.make_request2(url, song_fetched, true)
print("Show answer now!!")
Settings.song_object_array[song_object_no].is_answered = true
Settings.song_object_array[song_object_no].has_played = true
Settings.song_object_array[song_object_no].is_playing = true
update_song_list.emit()
func get_sound_test_song() -> void:
Settings.make_request2("/music/soundTest", play_song, true)

View File

@@ -45,6 +45,14 @@ script = ExtResource("1_t24ra")
stream = ExtResource("2_xti80")
bus = &"music"
[node name="AudioSoundPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_xti80")
bus = &"music"
[node name="AudioSoundEffectPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_xti80")
bus = &"music"
[node name="MusicPlayerContainer" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 4

134
Player.gd
View File

@@ -5,10 +5,10 @@ extends Control
var player_name_field := $HBoxContainer/Name
@onready
var add := $HBoxContainer/AddPoint
var add_button := $HBoxContainer/AddPoint
@onready
var minus := $HBoxContainer/RemovePoint
var minus_button := $HBoxContainer/RemovePoint
@onready
var character := $HBoxContainer/Character
@@ -17,119 +17,55 @@ var character := $HBoxContainer/Character
var remove_player := $HBoxContainer/RemovePlayer
signal change_character_clicked
signal first_point_triggerd
signal match_point_triggerd
signal winner_triggerd
signal player_removed
@export
var player_name: String
@export
var player_score: String
@export
var id: int
var is_first_point: bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
add_button.pressed.connect(add_point)
add_button.set_shortcut(create_button_shortcut(id, false))
minus_button.pressed.connect(minus_point)
minus_button.set_shortcut(create_button_shortcut(id, true))
character.pressed.connect(change_character)
remove_player.pressed.connect(func(): player_removed.emit())
player_name_field.text = player_score
remove_player.pressed.connect(func() -> void: player_removed.emit())
update_score()
set_player_character()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_1:
check_player(1, false)
elif event.alt_pressed && event.keycode == KEY_1:
check_player(1, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_2:
check_player(2, false)
elif event.alt_pressed && event.keycode == KEY_2:
check_player(2, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_3:
check_player(3, false)
elif event.alt_pressed && event.keycode == KEY_3:
check_player(3, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_4:
check_player(4, false)
elif event.alt_pressed && event.keycode == KEY_4:
check_player(4, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_5:
check_player(5, false)
elif event.alt_pressed && event.keycode == KEY_5:
check_player(5, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_6:
check_player(6, false)
elif event.alt_pressed && event.keycode == KEY_6:
check_player(6, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_7:
check_player(7, false)
elif event.alt_pressed && event.keycode == KEY_7:
check_player(7, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_8:
check_player(8, false)
elif event.alt_pressed && event.keycode == KEY_8:
check_player(8, true)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_9:
check_player(9, false)
elif event.alt_pressed && event.keycode == KEY_9:
check_player(9, true)
func _process(delta: float) -> void:
remove_player.visible = Settings.edit_players
func check_player(pressed: int, add: bool):
if (id == pressed):
print("Player " + str(id) + " pressed")
if add:
add_point()
else:
minus_point()
func create_button_shortcut(scancode : int, ctrl_pressed: bool) -> Shortcut:
var button_shortcut: Shortcut = Shortcut.new()
var button_event : InputEventKey = InputEventKey.new()
button_event.keycode = scancode + 49
button_event.alt_pressed = true
button_event.ctrl_pressed = ctrl_pressed
button_shortcut.events.append(button_event)
return button_shortcut
func add_point():
if is_first_point:
is_first_point = false
first_point_triggerd.emit()
func add_point() -> void:
Settings.player_array[id].add_point()
update_score()
var new_value := get_point() + 1
set_point(new_value)
if new_value == Settings.winning_score - 1:
match_point_triggerd.emit()
if new_value == Settings.winning_score:
winner_triggerd.emit()
func minus_point():
var new_value := get_point() - 1
set_point(new_value)
if new_value == 0:
is_first_point = true
func reset_points():
var new_value := 0
set_point(new_value)
is_first_point = true
func change_character():
func minus_point() -> void:
Settings.player_array[id].minus_point()
update_score()
func change_character() -> void:
change_character_clicked.emit()
func _on_control_character_selected_clicked(file_name: String):
func _on_control_character_selected_clicked(file_name: String) -> void:
print("Back in player list with: " + file_name)
var texture = load("res://characters/" + file_name)
Settings.player_array[id].character = load("res://characters/" + file_name)
set_player_character()
func set_player_character() -> void:
character.custom_minimum_size = Vector2(80, 40)
character.ignore_texture_size = true
character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
character.texture_normal = texture
character.texture_normal = Settings.player_array[id].character
func get_point() -> int:
var arr = player_name_field.text.split(":")
return arr[1].to_int()
func set_point(new_point: int):
var arr = player_name_field.text.split(":")
player_name_field.text = arr[0] + ": " + str(new_point)
func update_score() -> void:
player_name_field.text = str(Settings.player_array[id].id) + " " + Settings.player_array[id].player_name + ": " + str(Settings.player_array[id].player_score)

View File

@@ -1,5 +1,12 @@
extends Node
class_name PlayerObject
signal first_point_triggerd
signal match_point_triggerd
signal winner_triggerd
signal point_given_sound
signal player_point_given
signal player_point_taken
@export
var id: int
@@ -8,6 +15,38 @@ var id: int
var player_name: String
@export
var player_score: String
var player_score: int
var character: Texture
var is_first_point: bool = true
var character: Texture = load("res://noCharacter.png")
func _init(new_name: String, new_id: int):
player_name = new_name
id = new_id
player_score = 0
func add_point() -> void:
if player_score < Settings.winning_score:
player_score += 1
player_point_given.emit()
if player_score == 1 && is_first_point:
is_first_point = false
first_point_triggerd.emit()
elif player_score == Settings.winning_score - 1:
match_point_triggerd.emit()
elif player_score == Settings.winning_score:
winner_triggerd.emit()
else:
point_given_sound.emit()
func minus_point() -> void:
if player_score > 0:
player_score -= 1
player_point_taken.emit()
if player_score == 0:
is_first_point = true
func reset_points() -> void:
player_score = 0
is_first_point = true

View File

@@ -17,11 +17,16 @@ var fullscreen: bool = false
var quick_sync: bool = true
var play_local: bool = false
var number_of_players: int = 0
var player_array: Array[PlayerObject]
var song_object_array: Array[SongObject] = []
var latest_played_song: int = 0
var currently_playing_song: int = -1
var edit_players: bool = false
var version: String = "0.9.0-Beta"
var version: String = "1.5.0"
var whats_new: String = "Changelog:
1.5.0: Made big changes to players and the song list and how the local song list works
0.9.0-Beta: Fixed settings and updated the player view
0.8.0-Beta: Fixed reset buttons and some other small things
0.7.8-Beta: Added shortcuts. Added dialog for winner. Started cleaning code.
@@ -41,26 +46,20 @@ Alt + Z = Reset
Alt + X = Play/Pause
Alt + C = Next Song
Alt + V = Show Answer
Alt + Enter = Fullscreen"
#play = X
#nästa = c
#visa svar = v
#lägga till poäng? 1, 2, 3, 4, 5, 6
func get_next_player_id() -> int:
number_of_players += 1
return number_of_players
func player_removed() -> void:
number_of_players -= 1
Alt + Enter = Fullscreen
Alt + UP = Volume up
Alt + DOWN = Volume down
Alt + LEFT = Jump back in song
Alt + Ctrl = Restart song
Alt + RIGHT = Jump forward in song
Alt + 1, 2, 3, 4, 5, 6 = Give player point
Alt + Ctrl + 1, 2, 3, 4, 5, 6 = Take point from player"
func make_request2(address: String, func_name: Callable, expect_data: bool) -> void:
print("func_name: ", func_name.get_method())
print("get_object: ", func_name.get_object())
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
if response_code == 200:
print("func_name: ", func_name.get_method())
if !expect_data:
func_name.call()
else:
@@ -68,14 +67,14 @@ func make_request2(address: String, func_name: Callable, expect_data: bool) -> v
var error: int = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
#print("data_received: ", data_received)
print("data_received type: ", typeof(data_received))
print("data_received type: ", type_string(typeof(data_received)))
if typeof(data_received) == TYPE_ARRAY:
func_name.call(data_received)
elif func_name != null:
func_name.call(data_received)
else:
print("song_received")
print("data_received type: ", type_string(typeof(body)))
func_name.call(body)
var http_request: HTTPRequest = HTTPRequest.new()
@@ -90,6 +89,7 @@ func make_request2(address: String, func_name: Callable, expect_data: bool) -> v
func make_request3(address: String) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
if response_code != 200:
print("Error: " + str(response_code))
@@ -105,3 +105,19 @@ func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()
func delete_player_children(node: Node) -> void:
for n: Node in node.get_children():
print(n)
print(n.name)
if n.name == "HBoxContainer":
pass
elif n.name == "AddPlayerContainer":
pass
else:
node.remove_child(n)
n.queue_free()
func unset_is_playing() -> void:
for song_object: SongObject in song_object_array:
song_object.is_playing = false

View File

@@ -50,6 +50,9 @@ func _ready():
hide_next_track_button.button_pressed = Settings.hide_next_track
add_to_database_button.button_pressed = Settings.add_to_stats
low_played_button.button_pressed = Settings.use_low_played_mode
score_label.text = str(Settings.winning_score)
fullscreen_button.button_pressed = Settings.fullscreen
quick_sync_button.button_pressed = Settings.quick_sync
select_server_button.select(Settings.selected_server)
select_server_button.item_selected.connect(select_server)

View File

@@ -1,12 +1,14 @@
extends Node
class_name SongObject
var song_number: int
var song_title: String
var game_title: String
var players_given_point: Array[String]
var players_given_point: Array[int] = []
var is_answered: bool = false
@@ -15,3 +17,38 @@ var has_played: bool = false
var is_playing: bool = false
var song: AudioStream
func get_game_title() -> String:
if is_answered:
return game_title
else:
return "????????"
func get_song_title() -> String:
if is_answered:
return song_title
else:
return "??????"
func get_song_info() -> String:
if is_answered:
var format_string: String = "%d. %s - %s"
return format_string % [(song_number + 1), game_title, song_title]
else:
return "??? - ???"
func add_point(id: int) -> void:
print("add_point")
if !players_given_point.has(id):
players_given_point.append(id)
players_given_point.sort()
func remove_point(id: int) -> void:
print("remove_point")
if players_given_point.has(id):
players_given_point.remove_at(players_given_point.find(id))
players_given_point.sort()
func _to_string() -> String:
var format_string: String = "song_number: %d | game_title: %s | song_title: %s | is_answered: %s | has_played: %s | is_playing: %s"
return format_string % [(song_number), game_title, song_title, is_answered, has_played, is_playing]

6
default_theme.tres Normal file
View File

@@ -0,0 +1,6 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://8bllart6xn1f"]
[ext_resource type="StyleBox" uid="uid://bsv6yb0yir04l" path="res://style_box_flat.tres" id="1_uierc"]
[resource]
PanelContainer/styles/panel = ExtResource("1_uierc")

View File

@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../ResilioSync/Sorterat/MusicPlayer_1.3.0.exe"
export_path="../../ResilioSync/Sorterat/MusicPlayer_1.5.0.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false

50
song_list_object.gd Normal file
View File

@@ -0,0 +1,50 @@
class_name SongListObject
extends PanelContainer
@onready
var song_list_label: Label = $HBoxContainer/SongListLabel
@onready
var song_list_players: HBoxContainer = $HBoxContainer/SongListPlayers
var song_object: SongObject
#Color(0.18, 0.18, 0.18)
#Color(0.302, 0.302, 0.302)
#Color(0.259, 0.259, 0.259)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#if song_object != null && song_object.song_number % 2 == 0:
# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
# self.add_theme_stylebox_override("panel", new_stylebox_normal)
# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
#else:
# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
# self.add_theme_stylebox_override("panel", new_stylebox_normal)
# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
set_label()
update_players()
func set_label() -> void:
if song_object != null:
var size_to_change: int = song_object.players_given_point.size() * 50
song_list_label.custom_minimum_size = Vector2(1000 - size_to_change, 28)
if song_object.is_playing:
song_list_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
song_list_label.text = song_object.get_song_info()
func update_players() -> void:
Settings.delete_children(song_list_players)
if song_object != null:
for player_id: int in song_object.players_given_point:
for player: PlayerObject in Settings.player_array:
if player.id == player_id:
var texture: TextureRect = TextureRect.new()
texture.texture = player.character
texture.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
texture.custom_minimum_size = Vector2(50, 25)
song_list_players.add_child(texture)

65
song_list_object.tscn Normal file
View File

@@ -0,0 +1,65 @@
[gd_scene load_steps=5 format=3 uid="uid://1jbtmhbqolqe"]
[ext_resource type="Texture2D" uid="uid://c8r7ykphss4c2" path="res://characters/Link.png" id="1_ll28s"]
[ext_resource type="Script" path="res://song_list_object.gd" id="1_lspki"]
[ext_resource type="Theme" uid="uid://8bllart6xn1f" path="res://default_theme.tres" id="1_x7fq8"]
[ext_resource type="StyleBox" uid="uid://bsv6yb0yir04l" path="res://style_box_flat.tres" id="3_5h84f"]
[node name="SongListObject" type="PanelContainer"]
custom_minimum_size = Vector2(1000, 0)
offset_right = 1088.0
offset_bottom = 59.0
theme = ExtResource("1_x7fq8")
script = ExtResource("1_lspki")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="SongListLabel" type="Label" parent="HBoxContainer"]
texture_filter = 2
custom_minimum_size = Vector2(865, 28)
layout_mode = 2
size_flags_horizontal = 3
mouse_filter = 1
theme = ExtResource("1_x7fq8")
theme_override_font_sizes/font_size = 20
theme_override_styles/normal = ExtResource("3_5h84f")
text = "Final Fantasy Dissidia 012 Duodecim (Sista Fantasin Meningsskiljaktigheter 012 Tolv) - 'Crystal Cave -arrange-'' from FINAL FANTASY III"
autowrap_mode = 2
[node name="Panel" type="Panel" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 0
[node name="SongListPlayers" type="HBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_vertical = 0
[node name="TextureRect" type="TextureRect" parent="HBoxContainer/SongListPlayers"]
custom_minimum_size = Vector2(50, 25)
layout_mode = 2
texture = ExtResource("1_ll28s")
expand_mode = 1
stretch_mode = 5
[node name="TextureRect2" type="TextureRect" parent="HBoxContainer/SongListPlayers"]
custom_minimum_size = Vector2(50, 25)
layout_mode = 2
texture = ExtResource("1_ll28s")
expand_mode = 1
stretch_mode = 6
[node name="TextureRect3" type="TextureRect" parent="HBoxContainer/SongListPlayers"]
custom_minimum_size = Vector2(50, 25)
layout_mode = 2
texture = ExtResource("1_ll28s")
expand_mode = 1
[node name="TextureRect4" type="TextureRect" parent="HBoxContainer/SongListPlayers"]
custom_minimum_size = Vector2(50, 25)
layout_mode = 2
texture = ExtResource("1_ll28s")
expand_mode = 1
stretch_mode = 6

BIN
sounds/itemequip.wav Normal file

Binary file not shown.

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bxec8tc8fbni"
path="res://.godot/imported/itemequip.wav-7374990029ccea3349119e7625a59c28.sample"
[deps]
source_file="res://sounds/itemequip.wav"
dest_files=["res://.godot/imported/itemequip.wav-7374990029ccea3349119e7625a59c28.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

BIN
sounds/itemopen.wav Normal file

Binary file not shown.

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://csg6u2h41dm4t"
path="res://.godot/imported/itemopen.wav-f6c0fafd05bb02980988f5de7142987f.sample"
[deps]
source_file="res://sounds/itemopen.wav"
dest_files=["res://.godot/imported/itemopen.wav-f6c0fafd05bb02980988f5de7142987f.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

4
style_box_flat.tres Normal file
View File

@@ -0,0 +1,4 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://bsv6yb0yir04l"]
[resource]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)