Made many changes with caching, how players works, added sound effects and animations any many more things
509 lines
17 KiB
GDScript
509 lines
17 KiB
GDScript
extends Control
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# 601 LOC 11/9 - 2023
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# 628 LOC 15/9 - 2023
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# 631 LOC 16/9 - 2023
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# 554 LOC 30/5 - 2024
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# 551 LOC 3/6 - 2024
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# 386 LOC 12/6 - 2024
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##TODO
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# 13. Fix graphics in lists
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# 14. Fix layout
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# 15. Fix for local play
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@onready
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var open_button: Button = $Open
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@onready
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var fileDialog: FileDialog = $FileDialog
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@onready
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var inspiration_scroll: ScrollContainer = $ScrollContainer
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@onready
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var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
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@onready
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var game_label: Label = $VBoxContainer/GameLabel
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@onready
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var song_label: Label = $VBoxContainer/SongLabel
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@onready
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var add_player_container: HBoxContainer = $Players/VBoxContainer/AddPlayerContainer
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@onready
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var add_players_button: TextureButton = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
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@onready
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var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
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@onready
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var new_player_name_field: TextEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
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@onready
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var reset_playlist_button: Button = $ResetPlaylistButton
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@onready
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var reset_points_button: Button = $ResetPointsButton
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@onready
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var sound_test_button: Button = $SoundTestButton
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@onready
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var sync_button: Button = $SyncButton
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@onready
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var sync_popup: PopupPanel = $SyncPopupPanel
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@onready
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var settings_button: Button = $SettingsButton
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@onready
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var settings_popup: PopupPanel = $SettingsPopupPanel
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@onready
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var statistics_button: Button = $StatisticsButton
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@onready
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var statistic_popup: PopupPanel = $StatisticsPopupPanel
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@onready
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var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel
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@onready
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var about_button: Button = $AboutButton
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@onready
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var about_popup: PopupPanel = $AboutPopupPanel
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@onready
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var show_answer_button: Button = $ShowAnswerButton
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@onready
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var next_button: Button = $NextButton
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@onready
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var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
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@onready
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var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
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@onready
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var player_container: VBoxContainer = $Players/VBoxContainer
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@onready
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var character_select: Control = $CharacterSelect
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@onready
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var search_button: Button = $SearchButton
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@onready
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var search_view: Control= $Search
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@onready
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var version_label: Label = $AboutPopupPanel/VBoxContainer/VersionLabel
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@onready
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var whats_new_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
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@onready
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var shortcut_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
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@onready
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var coming_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
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@onready
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var winner_popup: PopupPanel = $WinnerPopupPanel
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@onready
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var winner_label: Label = $WinnerPopupPanel/WinnerLabel
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@onready
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var winner_picture: TextureRect = $WinnerPopupPanel/WinnerPicture
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@onready
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var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
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@onready
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var music_player_container: PanelContainer = $MusicPlayer
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var player := preload("res://Player.tscn")
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var song_list_object := preload("res://song_list_object.tscn")
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var songs: Array= []
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var games: Array = []
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var current_player: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var is_debug: bool = OS.has_feature("debug")
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var is_mac: bool = OS.has_feature("macos")
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if is_debug:
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print("is_debug")
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##Settings.default_path = "http://localhost:8080"
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##Settings.selected_server = 3
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Settings.default_path = "http://localhost:8080"
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Settings.selected_server = 3
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Settings.winning_score = 5
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if is_mac:
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print("is_mac")
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next_button.pressed.connect(fetch_song.bind(false))
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show_answer_button.pressed.connect(show_answer_pressed)
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search_button.pressed.connect(show_search)
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sync_button.pressed.connect(sync_games)
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sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
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statistics_button.pressed.connect(get_statistics)
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about_button.pressed.connect(show_about)
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settings_button.pressed.connect(show_settings)
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reset_playlist_button.pressed.connect(reset_playlist)
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reset_points_button.pressed.connect(reset_points)
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character_select.connect("character_selected", _on_character_selected)
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new_player_name_field.connect("enter_key_pressed", add_player)
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music_player_container.connect("play_next_song", fetch_song.bind(false))
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music_player_container.connect("update_song_list", update_song_list)
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add_players_button.pressed.connect(add_players)
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add_player_button.pressed.connect(add_player)
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open_button.pressed.connect(open)
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auto_repeat_song_button.pressed.connect(repeat_song)
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get_suggestion_list()
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fetch_song_list_at_start()
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fetch_song(true)
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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if event.alt_pressed && event.keycode == KEY_UP:
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print("Alt + UP pressed")
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music_player_container.change_volume(0.05)
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if event.alt_pressed && event.keycode == KEY_DOWN:
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print("Alt + DOWN pressed")
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music_player_container.change_volume(-0.05)
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if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_LEFT:
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print("Ctrl + Alt + LEFT pressed")
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music_player_container.restart()
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elif event.alt_pressed && event.keycode == KEY_LEFT:
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print("Alt + LEFT pressed")
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music_player_container.seek(-5)
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if event.alt_pressed && event.keycode == KEY_RIGHT:
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print("Alt + RIGHT pressed")
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music_player_container.seek(5)
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if event.alt_pressed && event.keycode == KEY_ENTER:
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print("Alt + Enter pressed")
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Settings.fullscreen = !Settings.fullscreen
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if Settings.fullscreen == true:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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if Settings.fullscreen == false:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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func repeat_song() -> void:
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Settings.auto_repeat_song = !Settings.auto_repeat_song
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func show_answer_pressed() -> void:
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print("show_answer_pressed")
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print("show_answer_pressed song_object: ", Settings.song_object_array[Settings.latest_played_song]._to_string())
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Settings.song_object_array[Settings.latest_played_song].is_answered = true
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update_song_list()
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func fetch_song_list_at_start() -> void:
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print("fetch_song_list_at_start")
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var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
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Settings.song_object_array = []
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if data == null:
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Settings.latest_played_song = Settings.song_object_array.size()
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update_song_list()
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return
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if typeof(data) == TYPE_ARRAY:
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for d in data:
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var new_song_object: SongObject = SongObject.new()
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new_song_object.song_number = d.SongNo
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new_song_object.game_title = d.Game
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new_song_object.song_title = d.Song
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new_song_object.is_answered = true
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new_song_object.has_played = true
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Settings.song_object_array.append(new_song_object)
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else:
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print("Unexpected data")
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Settings.latest_played_song = Settings.song_object_array.size()
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update_song_list()
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Settings.make_request2("/music/list", fetch_song_list_at_start_done, true)
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#not first "/music/addPlayed"
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#"/music/rand"
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#"/music/addQue"
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#"/music/info"
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func fetch_song(first_time: bool) -> void:
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print("fetch_song")
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if !first_time:
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if Settings.song_object_array[Settings.latest_played_song].has_played && !Settings.song_object_array[Settings.latest_played_song].is_answered:
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Settings.song_object_array[Settings.latest_played_song].is_answered = true
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Settings.latest_played_song = Settings.song_object_array.size() - 1
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music_player_container.play_song_object(Settings.latest_played_song)
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if Settings.add_to_stats :
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print("add to stats")
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Settings.make_request3("/music/addPlayed")
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next_button.disabled = true
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var url: String = ""
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if Settings.use_low_played_mode:
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url = "/music/rand/low"
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else:
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url = "/music/rand"
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var new_song_object: SongObject = SongObject.new()
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var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
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print("fetch_song_done")
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var sound: AudioStream = AudioStreamMP3.new()
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sound.data = body
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new_song_object.song = sound
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var added_to_que_done: Callable = func added_to_que_done() -> void:
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print("added_to_que_done")
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var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void:
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print("fetch_song_info_done")
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new_song_object.song_number = data_received.SongNo
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new_song_object.game_title = data_received.Game
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new_song_object.song_title = data_received.Song
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print("new_song_object: ", new_song_object.to_string())
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Settings.song_object_array.append(new_song_object)
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next_button.disabled = false
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Settings.make_request2("/music/info", fetch_song_info_done, true)
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Settings.make_request2("/music/addQue", added_to_que_done, false)
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Settings.make_request2(url, fetch_song_done, true)
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func update_song_list() -> void:
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print("update_song_list")
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if Settings.currently_playing_song >= 0:
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game_label.text = Settings.song_object_array[Settings.currently_playing_song].get_game_title()
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song_label.text = Settings.song_object_array[Settings.currently_playing_song].get_song_title()
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Settings.delete_children(music_list)
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for s: SongObject in Settings.song_object_array:
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if !s.has_played:
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return
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var new_song_list_object: SongListObject = song_list_object.instantiate()
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new_song_list_object.song_object = s
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new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
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music_list.add_child(new_song_list_object)
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func song_object_clicked(event: InputEvent, song_no: int) -> void:
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Clicked Song Object: ", Settings.song_object_array[song_no].to_string())
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if Settings.song_object_array[song_no].song == null:
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print("has no song, need to download")
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var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
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var sound: AudioStream = AudioStreamMP3.new()
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sound.data = body
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Settings.song_object_array[song_no].song = sound
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music_player_container.play_song_object(song_no)
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Settings.make_request2("/music?song=" + str(song_no), song_downloaded, true)
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else:
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print("song already downloaded")
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music_player_container.play_song_object(song_no)
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func reset_playlist() -> void:
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print("reset_playlist")
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var playlist_reset_done: Callable = func playlist_reset_done() -> void:
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Settings.currently_playing_song = -1
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Settings.latest_played_song = 0
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Settings.song_object_array.clear()
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fetch_song_list_at_start()
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fetch_song(true)
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Settings.make_request2("/music/reset", playlist_reset_done, false)
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func reset_points() -> void:
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print("reset_points")
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for player_objects: PlayerObject in Settings.player_array:
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player_objects.reset_points()
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load_players()
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func show_about() -> void:
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print("show_about")
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about_popup.visible = true
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version_label.text = Settings.version
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whats_new_label.text = Settings.whats_new
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shortcut_label.text = Settings.shortcuts
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coming_label.text = Settings.whats_left
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func show_settings() -> void:
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print("show_settings")
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settings_popup.visible = true
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func get_statistics() -> void:
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print("get_statistics")
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statistic_popup.visible = true
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statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
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func sync_games() -> void:
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print("sync_games")
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sync_button.disabled = true
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var games_synced: Callable = func games_synced() -> void:
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sync_button.disabled = false
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sync_popup.visible = true
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print("games_synced")
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reset_playlist()
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get_suggestion_list()
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search_view.get_list_of_games()
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var new_games_synced: Callable = func new_games_synced(synced) -> void:
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sync_button.disabled = false
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sync_popup.visible = true
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print("games_synced")
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print("synced: ", synced)
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reset_playlist()
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get_suggestion_list()
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search_view.get_list_of_games()
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if Settings.quick_sync == true:
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Settings.make_request2("/sync/new", new_games_synced, true)
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else:
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Settings.make_request2("/sync/quick", games_synced, false)
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func get_suggestion_list() -> void:
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print("get_suggestion_list")
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var populate_list: Callable = func populate_list(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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games = []
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games.append_array(array)
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for game: String in games:
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var inspiration_label: Label = Label.new()
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inspiration_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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inspiration_label.add_theme_font_size_override("font_size", 20)
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inspiration_label.text = game
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inspiration_label.autowrap_mode = TextServer.AUTOWRAP_WORD
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inspiration_list.add_child(inspiration_label)
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inspiration_scroll.scroll_to_bottom()
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else:
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print("Unexpected data")
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Settings.make_request2("/music/all", populate_list, true)
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func add_players() -> void:
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print("add_players")
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Settings.edit_players = !Settings.edit_players
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add_player_container.visible = !add_player_container.visible
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new_player_name_field.grab_focus()
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func add_player() -> void:
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print("add_player")
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var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text, Settings.player_array.size())
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new_player_name_field.text = ""
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Settings.player_array.append(new_player_object)
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new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
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new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
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new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object.id))
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new_player_object.connect("point_given_sound", _on_make_point_given_sound)
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new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object.id))
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new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object.id))
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load_players()
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func load_players() -> void:
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print("load_players")
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Settings.delete_player_children(player_container)
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var counter: int = 0
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for player_object: PlayerObject in Settings.player_array:
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print(player_object.player_name)
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var new_player: Player = player.instantiate()
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new_player.id = counter
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("player_removed", _on_player_removed.bind(counter))
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player_container.add_child(new_player)
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counter += 1
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func _on_point_given(player_given_point: int) -> void:
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print("_on_point_given")
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if Settings.currently_playing_song >= 0:
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Settings.song_object_array[Settings.currently_playing_song].add_point(player_given_point)
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update_song_list()
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func _on_make_point_given_sound() -> void:
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music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
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func _on_point_taken(player_taken_point: int) -> void:
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print("_on_point_taken")
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music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
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if Settings.currently_playing_song >= 0:
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Settings.song_object_array[Settings.currently_playing_song].remove_point(player_taken_point)
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update_song_list()
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func _on_player_won(winning_player_id: int) -> void:
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print("_on_player_won")
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winner_popup.visible = true
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winner_label.text = Settings.player_array[winning_player_id].player_name + " won!!"
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winner_picture.custom_minimum_size = Vector2(80, 40)
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winner_picture.ignore_texture_size = true
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winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
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winner_picture.texture = Settings.player_array[winning_player_id].character
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music_player_container.play_sound(preload("res://sounds/winning.mp3"))
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func _on_player_removed(player_to_remove: int) -> void:
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print("_on_player_removed ", player_to_remove)
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Settings.player_array.remove_at(player_to_remove)
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load_players()
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for song_list_object: SongObject in Settings.song_object_array:
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Settings.song_object_array[song_list_object.song_number].players_given_point.remove_at(Settings.song_object_array[song_list_object.song_number].players_given_point.find(player_to_remove))
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update_song_list()
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func _on_player_change_character_clicked(new_player: Node) -> void:
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print("_on_player_change_character_clicked")
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current_player = new_player
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character_select.visible = true
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func _on_character_selected(file_name: String) -> void:
|
|
print("_on_character_selected")
|
|
character_select.visible = false
|
|
current_player._on_control_character_selected_clicked(file_name)
|
|
|
|
func show_search() -> void:
|
|
print("show_search")
|
|
if search_view.visible == false:
|
|
search_view.visible = true
|
|
else:
|
|
search_view.visible = false
|
|
|
|
|
|
###Local
|
|
|
|
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
|
|
|
|
func open() -> void:
|
|
fileDialog.popup()
|
|
|
|
func _on_file_dialog_dir_selected(path: String) -> void:
|
|
print(path)
|
|
dir_contents(path)
|
|
|
|
func dir_contents(path: String) -> void:
|
|
var dir: DirAccess = DirAccess.open(path)
|
|
if dir:
|
|
dir.list_dir_begin()
|
|
var file_name: String = dir.get_next()
|
|
songs.clear()
|
|
games = []
|
|
while file_name != "":
|
|
if dir.current_is_dir():
|
|
#print("Found directory: " + file_name)
|
|
games.append(file_name)
|
|
else:
|
|
#print("Found file: " + file_name)
|
|
if file_name.ends_with(".mp3"):
|
|
songs.append(path + "/" + file_name)
|
|
file_name = dir.get_next()
|
|
else:
|
|
print("An error occurred when trying to access the path.")
|
|
|
|
for game: String in games:
|
|
var local_inspiration_label: Label = Label.new()
|
|
local_inspiration_label.text = game
|
|
inspiration_list.add_child(local_inspiration_label)
|