Added icons, a lot of refactoring and optimising

This commit is contained in:
2024-06-12 22:18:19 +02:00
parent f0b57981bc
commit 2f12c1e25c
30 changed files with 614 additions and 692 deletions

4
.gitignore vendored
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@@ -2,4 +2,6 @@
.godot/
/web/
*.exe
*.dmg
*.dmg
.idea
.vscode

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@@ -3,217 +3,190 @@ extends Control
# 601 LOC 11/9 - 2023
# 628 LOC 15/9 - 2023
# 631 LOC 16/9 - 2023
# 554 LOC 30/5 - 2024
# 551 LOC 3/6 - 2024
# 386 LOC 12/6 - 2024
##TODO
# 11. Refactor components
# 13. Fix graphics in lists
# 14. Fix layout
# 15. Fix for local play
# 16. Change all calls to make_request and function in function
# 17. Change some buttons to icons
@onready
var open_button := $Open
var open_button: Button = $Open
@onready
var fileDialog := $FileDialog
var fileDialog: FileDialog = $FileDialog
@onready
var insperation_scroll := $ScrollContainer
var inspiration_scroll: ScrollContainer = $ScrollContainer
@onready
var insperation_list := $ScrollContainer/VBoxContainer
var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
@onready
var game_label := $VBoxContainer/GameLabel
var game_label: Label = $VBoxContainer/GameLabel
@onready
var song_label := $VBoxContainer/SongLabel
var song_label: Label = $VBoxContainer/SongLabel
@onready
var play_button := $PanelContainer/HBoxContainer/PlayButton
var add_player_container: VBoxContainer = $Players/VBoxContainer/AddPlayerContainer
@onready
var restart_button := $PanelContainer/HBoxContainer/RestartButton
var add_players_button: Button = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
@onready
var audio := $AudioStreamPlayer
var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
@onready
var progress := $PanelContainer/HBoxContainer/HSlider
var new_player_name_field: LineEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
@onready
var label := $PanelContainer/HBoxContainer/Label
var reset_playlist_button: Button = $ResetPlaylistButton
@onready
var add_player_container := $Players/VBoxContainer/AddPlayerContainer
var reset_points_button: Button = $ResetPointsButton
@onready
var add_players_button := $Players/VBoxContainer/HBoxContainer/AddPlayersButton
var sound_test_button: Button = $SoundTestButton
@onready
var add_player_button := $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
var sync_button: Button = $SyncButton
@onready
var new_player_name_field := $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
var sync_popup: PopupPanel = $SyncPopupPanel
@onready
var reset_playlist_button := $ResetPlaylistButton
var settings_button: Button = $SettingsButton
@onready
var reset_points_button := $ResetPointsButton
var settings_popup: PopupPanel = $SettingsPopupPanel
@onready
var sound_test_button := $SoundTestButton
var statistics_button: Button = $StatisticsButton
@onready
var sync_button := $SyncButton
var statistic_popup: PopupPanel = $StatisticsPopupPanel
@onready
var sync_popup := $SyncPopupPanel
var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel
@onready
var settings_button := $SettingsButton
var about_button: Button = $AboutButton
@onready
var settings_popup := $SettingsPopupPanel
var about_popup: PopupPanel = $AboutPopupPanel
@onready
var statistics_button := $StatisticsButton
var show_answer_button: Button = $ShowAnswerButton
@onready
var statistic_popup := $StatisticsPopupPanel
var next_button: Button = $NextButton
@onready
var statistic_label := $StatisticsPopupPanel/StatisticsLabel
var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
@onready
var about_button := $AboutButton
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var about_popup := $AboutPopupPanel
var players: VBoxContainer = $Players/VBoxContainer
@onready
var show_answer_button := $ShowAnswerButton
var character_select: Control = $CharacterSelect
@onready
var next_button := $NextButton
var search_button: Button = $SearchButton
@onready
var music_list_scroll := $MusicListPanel/ScrollContainer
var search_view: Control= $Search
@onready
var music_list := $MusicListPanel/ScrollContainer/MusicList
var version_label: Label = $AboutPopupPanel/VBoxContainer/VersionLabel
@onready
var players := $Players/VBoxContainer
var whats_new_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
@onready
var character_select := $CharacterSelect
var shortcut_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
@onready
var search_button := $SearchButton
var coming_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
@onready
var search_view := $Search
var winner_popup: PopupPanel = $WinnerPopupPanel
@onready
var version_label := $AboutPopupPanel/VBoxContainer/VersionLabel
var winner_label: Label = $WinnerPopupPanel/WinnerLabel
@onready
var new_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
@onready
var shortcut_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
@onready
var comming_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
@onready
var winner_popup := $WinnerPopupPanel
@onready
var winner_label := $WinnerPopupPanel/WinnerLabel
var music_player_container: PanelContainer = $MusicPlayer
var player := preload("res://Player.tscn")
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
var songs: Array= []
var games: Array = []
var song_list: Array = []
var next_label: Label
var current_player: Node
# Called when the node enters the scene tree for the first time.
func _ready():
next_button.pressed.connect(fetch_next_song)
play_button.pressed.connect(play_or_pause)
restart_button.pressed.connect(restart)
show_answer_button.pressed.connect(show_answer)
func _ready() -> void:
next_button.pressed.connect(music_player_container.fetch_next_song)
show_answer_button.pressed.connect(show_answer_pressed)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
sound_test_button.pressed.connect(get_sound_test_song)
sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
statistics_button.pressed.connect(get_statistics)
about_button.pressed.connect(show_about)
settings_button.pressed.connect(show_settings)
reset_playlist_button.pressed.connect(reset_playlist)
reset_points_button.pressed.connect(reset_points)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
character_select.connect("character_selected", _on_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("add_to_queue", _on_add_to_queue)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
open_button.pressed.connect(open)
get_suggestion_list()
fetch_full_music_list_at_start()
func reset_playlist():
func reset_playlist() -> void:
print("reset_playlist")
Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
func reset_points():
var players_to_reset := players.get_children()
for player_to_reset in players_to_reset:
func reset_points() -> void:
var players_to_reset: Array = players.get_children()
for player_to_reset: Node in players_to_reset:
if player_to_reset.has_method("reset_points"):
player_to_reset.reset_points()
func show_about():
func show_about() -> void:
about_popup.visible = true
version_label.text = Settings.version
new_label.text = Settings.whats_new
whats_new_label.text = Settings.whats_new
shortcut_label.text = Settings.shortcuts
comming_label.text = Settings.whats_left
coming_label.text = Settings.whats_left
func show_settings():
func show_settings() -> void:
settings_popup.visible = true
func get_statistics():
func get_statistics() -> void:
statistic_popup.visible = true
statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
func get_sound_test_song():
var play_sound_test_song = func(result, _response_code, _headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music/soundTest", play_sound_test_song)
func sound_test_local():
audio.stream = preload("res://01. Opening.mp3")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func sync_games():
var games_synced = func():
func _on_add_to_queue() -> void:
print("add_to_queue")
Settings.make_request2("/music/addQue", fetched, false)
game_label.text = "????????"
song_label.text = "??????"
func sync_games() -> void:
var games_synced: Callable = func() -> void:
sync_popup.visible = true
print("games_synced")
reset_playlist()
@@ -221,86 +194,72 @@ func sync_games():
Settings.make_request2("/sync", games_synced, false)
func get_suggestion_list() -> void:
var populate_list = func(array):
var populate_list: Callable = func(array: Array) -> void:
if typeof(array) == TYPE_ARRAY:
games.append_array(array)
for game in games:
var insperation_label := Label.new()
insperation_label.text = game
insperation_label.autowrap_mode = TextServer.AUTOWRAP_WORD
insperation_list.add_child(insperation_label)
insperation_scroll.scroll_to_bottom()
for game: String in games:
var inspiration_label: Label= Label.new()
inspiration_label.text = game
inspiration_label.autowrap_mode = TextServer.AUTOWRAP_WORD
inspiration_list.add_child(inspiration_label)
inspiration_scroll.scroll_to_bottom()
else:
print("Unexpected data")
Settings.make_request2("/music/all", populate_list, true)
func add_players():
func add_players() -> void:
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player():
var new_player := player.instantiate()
new_player.new_name(new_player_name_field.text + ": 0")
func add_player() -> void:
var new_player: Node = player.instantiate()
new_player.player_name = new_player_name_field.text
new_player.player_score = new_player_name_field.text + ": 0"
new_player_name_field.text = ""
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("first_point_triggerd", _on_point_triggerd.bind("first", ""))
new_player.connect("match_point_triggerd", _on_point_triggerd.bind("match", ""))
new_player.connect("winner_triggerd", _on_point_triggerd.bind("winner", new_player.player_name))
new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name))
new_player.connect("player_removed", _on_player_removed.bind(new_player))
func _on_point_triggerd(point: String, player_name: String):
if point == "first":
var value = randi_range(0, 10)
if value == 0:
audio.stream = preload("res://sounds/sound1.mp3")
elif value < 5:
audio.stream = preload("res://sounds/intro_long.mp3")
else:
audio.stream = preload("res://sounds/intro_short.mp3")
elif point == "match":
audio.stream = preload("res://sounds/sound0.mp3")
elif point == "winner":
audio.stream = preload("res://sounds/winning.mp3")
winner_popup.visible = true
winner_label.text = player_name + " won!!"
audio.play()
play_button.text = "Pause"
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func show_search():
func _on_player_won(player_name: String) -> void:
winner_popup.visible = true
winner_label.text = player_name + " won!!"
music_player_container.play_sound(preload("res://sounds/winning.mp3"))
func show_search() -> void:
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
func show_answer():
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(show_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/info")
if error != OK:
push_error("An error occurred in the HTTP request.")
func show_answer_pressed() -> void:
var show_fetched: Callable = func(data_received: Dictionary) -> void:
print("show_fetched data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
if next_label == null:
next_label = Label.new()
next_label.text = actual_string
Settings.make_request2("/music/info", show_fetched, true)
func fetch_full_music_list_at_start():
func fetch_full_music_list_at_start() -> void:
print("fetch_full_music_list_at_start")
var show_music_list_at_start = func(data):
var show_music_list_at_start: Callable = func(data: Array) -> void:
if data == null:
song_list = []
delete_children(music_list)
Settings.delete_children(music_list)
return
if typeof(data) == TYPE_ARRAY:
song_list = []
song_list.append_array(data)
for song in song_list:
var music_list_label := Label.new()
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
for song: Dictionary in song_list:
var music_list_label: Label = Label.new()
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_list_label.text = actual_string
music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
@@ -309,105 +268,55 @@ func fetch_full_music_list_at_start():
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list_at_start, true)
func fetch_full_music_list(event, song_no: int):
func fetch_full_music_list(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
var show_music_list = func(_result, _response_code, _headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
delete_children(music_list)
for song in song_list:
var label := Label.new()
game_label.text = song.Game
song_label.text = song.Song
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(label, song.SongNo))
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
if music_list.get_child_count() == song_list.size() - 1:
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
music_list.add_child(label)
else:
print("Unexpected data")
make_request(Settings.default_path + "/music/list", show_music_list)
var play_clicked_song = func(result, _response_code, _headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
play_button.text = "Pause"
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
var show_answer = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
game_label.text = data_received.Game
song_label.text = data_received.Song
make_request(Settings.default_path + "/music/info", show_answer)
var show_music_list: Callable = func(data_received: Array) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
Settings.delete_children(music_list)
for song: Dictionary in song_list:
var music_label: Label= Label.new()
game_label.text = song.Game
song_label.text = song.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_label.text = actual_string
music_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo))
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
if music_list.get_child_count() == song_list.size() - 1:
music_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
music_list.add_child(music_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list, true)
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func fetched():
var http_request2 = HTTPRequest.new()
add_child(http_request2)
http_request2.request_completed.connect(show_fetched_list)
# Perform a GET request. The URL below returns JSON as of writing.
var error2 = http_request2.request(Settings.default_path + "/music/list")
if error2 != OK:
push_error("An error occurred in the HTTP request.")
func show_answer(answer: JSON) -> void:
print("show_answer1: ", answer)
game_label.text = answer.Game
song_label.text = answer.Song
var next_label: Label
func show_fetched(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
print("data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var format_string = "%d. %s - %s"
var actual_string = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
next_label.text = actual_string
var song_list = []
func show_fetched_list(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
func fetched() -> void:
var show_fetched_list: Callable = func(data_received: Array) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
delete_children(music_list)
Settings.delete_children(music_list)
song_list.remove_at(song_list.size() - 1)
for song in song_list:
var label := Label.new()
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(label, song.SongNo))
music_list.add_child(label)
for song: Dictionary in song_list:
var fetched_song_label: Label = Label.new()
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
fetched_song_label.text = actual_string
fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS
fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo))
music_list.add_child(fetched_song_label)
var songs := music_list.get_children()
for song in songs:
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
next_label = Label.new()
next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
@@ -415,61 +324,49 @@ func show_fetched_list(result, response_code, headers, body) -> void:
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
music_list.add_child(next_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_fetched_list, true)
func song_clicked(event, label: Label, song_no: int):
func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Song Clicked: " + str(song_no))
var songs := music_list.get_children()
for song in songs:
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
var play_clicked_song = func(result, response_code, headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
play_button.text = "Pause"
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
var show_answer = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
game_label.text = data_received.Game
song_label.text = data_received.Song
make_request(Settings.default_path + "/music/info", show_answer)
clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func _on_player_removed(new_player: Node) -> void:
players.remove_child(new_player)
func open():
func _on_player_change_character_clicked(new_player: Node) -> void:
print("_on_player_change_character_clicked")
current_player = new_player
character_select.visible = true
func _on_character_selected(file_name: String) -> void:
print("_on_character_selected")
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
###Local
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func open() -> void:
fileDialog.popup()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
progress.value = audio.get_playback_position()
label.text = format_text(progress.value, stream.get_length())
func _on_file_dialog_dir_selected(path):
func _on_file_dialog_dir_selected(path: String) -> void:
print(path)
dir_contents(path)
var songs := []
var games := []
func dir_contents(path: String) -> void:
var dir = DirAccess.open(path)
var dir: DirAccess = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
var file_name: String = dir.get_next()
songs.clear()
while file_name != "":
if dir.current_is_dir():
@@ -480,151 +377,10 @@ func dir_contents(path: String) -> void:
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
for game in games:
var label := Label.new()
label.text = game
insperation_list.add_child(label)
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
func set_songs(new_songs) -> void:
songs = new_songs
func make_request(address, func_name) -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(func_name)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(address)
if error != OK:
push_error("An error occurred in the HTTP request.")
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func fetch_next_song() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(song_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var path = ""
if Settings.use_low_played_mode:
path = "/music/rand/low"
else:
path = "/music/rand"
var error = http_request.request(Settings.default_path + path)
if error != OK:
push_error("An error occurred in the HTTP request.")
func song_fetched(result, response_code, headers, body) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
print("play given song")
audio.stream = sound
audio.play()
play_button.text = "Pause"
stream = audio.stream
make_request(Settings.default_path + "/music/addQue", add_que)
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
game_label.text = "????????"
song_label.text = "??????"
if Settings.add_to_stats:
Settings.make_request2("/music/played", func(): pass , false)
if !Settings.stop_after_current:
audio.finished.connect(fetch_next_song)
if !Settings.hide_next_track:
show_answer()
func add_que(result, response_code, headers, body) -> void:
print("response_code", response_code)
fetched()
func play_local_song(song) -> void:
if songs:
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func play_or_pause():
if audio.stream_paused:
play_button.text = "Pause"
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
else:
audio.stream_paused = true
playback_position = audio.get_playback_position()
play_button.text = "Play"
func restart() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
playback_position = audio.get_playback_position()
audio.seek(playback_position)
play_button.text = "Pause"
audio.play()
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed) -> void:
audio.seek(progress.value)
playback_position = progress.value
is_changing = false
func load_mp3(_path) -> AudioStream:
var file = FileAccess.open(_path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
func _on_player_removed(new_player):
players.remove_child(new_player)
var current_player
func _on_player_change_character_clicked(new_player):
print("_on_player_change_character_clicked")
current_player = new_player
character_select.visible = true
func _on_character_selected(file_name: String):
print("_on_character_selected")
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
func delete_children(node):
for n in node.get_children():
node.remove_child(n)
n.queue_free()
for game: String in games:
var local_inspiration_label: Label = Label.new()
local_inspiration_label.text = game
inspiration_list.add_child(local_inspiration_label)

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=28 format=3 uid="uid://xwq863o6uvsu"]
[gd_scene load_steps=26 format=3 uid="uid://xwq863o6uvsu"]
[ext_resource type="Script" path="res://MainWindow.gd" id="1_eu0t5"]
[ext_resource type="PackedScene" uid="uid://b16on0oscg1bv" path="res://CharacterSelect.tscn" id="2_76kf4"]
[ext_resource type="Script" path="res://InsperationScrollContainer.gd" id="2_gxtxm"]
[ext_resource type="PackedScene" uid="uid://w400rnew7453" path="res://volume_slider.tscn" id="3_rxhba"]
[ext_resource type="AudioStream" uid="uid://n2g8jddr85h2" path="res://01. Opening.mp3" id="4_5kvsq"]
[ext_resource type="Texture2D" uid="uid://o5go6smk7hm1" path="res://person_add_alt_1-black-36dp.svg" id="4_op458"]
[ext_resource type="PackedScene" uid="uid://ds15cgsf8vpvc" path="res://MusicPlayer.tscn" id="5_emn36"]
[ext_resource type="Texture2D" uid="uid://o5go6smk7hm1" path="res://icons/person_add_alt_1-black-36dp.svg" id="7_75f2e"]
[ext_resource type="Script" path="res://MusicListScrollContainer.gd" id="7_dj026"]
[ext_resource type="Script" path="res://PlayerNameField.gd" id="7_qsdfy"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
@@ -21,15 +21,6 @@ font_size = 50
[sub_resource type="LabelSettings" id="LabelSettings_3m52w"]
font_size = 35
[sub_resource type="InputEventKey" id="InputEventKey_n2hsq"]
device = -1
alt_pressed = true
keycode = 88
unicode = 8776
[sub_resource type="Shortcut" id="Shortcut_6mgjo"]
events = [SubResource("InputEventKey_n2hsq")]
[sub_resource type="InputEventKey" id="InputEventKey_03bm3"]
device = -1
alt_pressed = true
@@ -95,6 +86,7 @@ text = "Music Player Randomizer"
label_settings = SubResource("LabelSettings_ychxr")
[node name="Open" type="Button" parent="."]
visible = false
layout_mode = 2
offset_left = 1296.0
offset_top = 66.0
@@ -150,40 +142,19 @@ autowrap_mode = 2
[node name="CharacterSelect" parent="." instance=ExtResource("2_76kf4")]
visible = false
[node name="PanelContainer" type="PanelContainer" parent="."]
[node name="MusicPlayer" parent="." instance=ExtResource("5_emn36")]
layout_mode = 0
anchors_preset = 0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 65.0
offset_top = 1003.0
offset_right = 1856.0
offset_bottom = 1043.0
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer"]
layout_mode = 2
size_flags_vertical = 4
[node name="PlayButton" type="Button" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
shortcut = SubResource("Shortcut_6mgjo")
text = "Play"
[node name="RestartButton" type="Button" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
text = "Restart"
[node name="HSlider" type="HSlider" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
scrollable = false
[node name="Label" type="Label" parent="PanelContainer/HBoxContainer"]
layout_mode = 2
text = "1:00 / 3:00"
[node name="VolumeSlider" parent="PanelContainer/HBoxContainer" instance=ExtResource("3_rxhba")]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_vertical = 4
offset_top = 1048.0
offset_right = 1854.0
offset_bottom = 1080.0
grow_horizontal = 1
grow_vertical = 1
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_5kvsq")
@@ -217,7 +188,7 @@ custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 8
shortcut = SubResource("Shortcut_jafqj")
texture_normal = ExtResource("4_op458")
texture_normal = ExtResource("7_75f2e")
[node name="AddPlayerContainer" type="HBoxContainer" parent="Players/VBoxContainer"]
visible = false
@@ -450,8 +421,8 @@ size = Vector2i(268, 233)
[node name="SettingsWindow" parent="SettingsPopupPanel" instance=ExtResource("11_k62u5")]
offset_left = 4.0
offset_top = 4.0
offset_right = -4.0
offset_bottom = 51.0
offset_right = 264.0
offset_bottom = 319.0
[node name="WinnerPopupPanel" type="PopupPanel" parent="."]
initial_position = 2

View File

@@ -1,126 +0,0 @@
extends PanelContainer
# LOC 20/1-24: 136
@onready
var play_button := $HBoxContainer/PlayButton
@onready
var pause_button := $HBoxContainer/PauseButton
@onready
var stop_button := $HBoxContainer/StopButton
@onready
var audio := $AudioStreamPlayer
@onready
var progress := $HBoxContainer/HSlider
@onready
var label := $HBoxContainer/Label
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
var songs := []
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
signal fetched
func set_songs(new_songs) -> void:
songs = new_songs
func make_request(address, func_name) -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(func_name)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(address)
if error != OK:
push_error("An error occurred in the HTTP request.")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
play_button.pressed.connect(fetch_first_song)
pause_button.pressed.connect(pause)
stop_button.pressed.connect(stop)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func _process(_delta):
if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
progress.value = audio.get_playback_position()
label.text = format_text(progress.value, stream.get_length())
func fetch_first_song() -> void:
var first_song_fetched = func(result, _response_code, _headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
Settings.make_request2("/music/addQue", func(): fetched.emit(), true)
play(sound)
Settings.make_request2("/music/rand", first_song_fetched, true)
func add_que(_result, response_code, _headers, _body) -> void:
print("response_code", response_code)
fetched.emit()
func play(song) -> void:
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
elif song:
print("play given song")
audio.stream = song
audio.play()
stream = audio.stream
else:
if songs:
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func pause() -> void:
audio.stream_paused = true
playback_position = audio.get_playback_position()
func stop() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed) -> void:
audio.seek(progress.value)
playback_position = progress.value
is_changing = false
func load_mp3(_path) -> AudioStream:
var file = FileAccess.open(_path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound

View File

@@ -1,48 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://ds15cgsf8vpvc"]
[ext_resource type="Script" path="res://MediaPlayer.gd" id="1_7xb8h"]
[ext_resource type="AudioStream" uid="uid://n2g8jddr85h2" path="res://01. Opening.mp3" id="2_sv4nm"]
[node name="MediaPlayer" type="PanelContainer"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -121.0
offset_top = -15.5
offset_right = 121.0
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 4
script = ExtResource("1_7xb8h")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_sv4nm")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 4
[node name="PlayButton" type="Button" parent="HBoxContainer"]
layout_mode = 2
text = "Play"
[node name="PauseButton" type="Button" parent="HBoxContainer"]
layout_mode = 2
text = "Pause"
[node name="StopButton" type="Button" parent="HBoxContainer"]
layout_mode = 2
text = "Stop"
[node name="HSlider" type="HSlider" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
scrollable = false
[node name="Label" type="Label" parent="HBoxContainer"]
layout_mode = 2
text = "1:00 / 3:00"

170
MusicPlayer.gd Normal file
View File

@@ -0,0 +1,170 @@
class_name MusicPlayer
extends PanelContainer
# LOC 20/1-24: 136
# LOC 12/6-24: 170
@onready
var play_button: TextureButton = $MusicPlayerContainer/PlayTextureButton
@onready
var restart_button: TextureButton = $MusicPlayerContainer/RestartTextureButton
@onready
var audio_player: AudioStreamPlayer = $AudioStreamPlayer
@onready
var progress_slider: HSlider = $MusicPlayerContainer/MusicPlayerSlider
@onready
var music_time_label: Label = $MusicPlayerContainer/MusicTimeLabel
@onready
var path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
var play_icon: Texture = preload("res://icons/play_icon.svg")
var pause_icon: Texture = preload("res://icons/pause_icon.svg")
var songs: Array = []
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
signal fetched
signal winner(player_name: String)
signal add_to_queue
signal show_answer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
play_button.pressed.connect(play_or_pause)
restart_button.pressed.connect(restart)
progress_slider.drag_started.connect(_on_drag_started)
progress_slider.drag_ended.connect(_on_drag_ended)
func _process(_delta: float) -> void:
if audio_player.has_stream_playback() && !is_changing && !audio_player.stream_paused:
progress_slider.value = audio_player.get_playback_position()
if stream != null:
music_time_label.text = format_text(progress_slider.value, stream.get_length())
else:
music_time_label.text = format_text(progress_slider.value, 0.0)
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func play_or_pause() -> void:
if audio_player.stream_paused:
play_button.texture_normal = pause_icon
audio_player.stream_paused = false
audio_player.seek(playback_position)
print("continue")
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
else:
audio_player.stream_paused = true
playback_position = audio_player.get_playback_position()
play_button.texture_normal = play_icon
func restart() -> void:
audio_player.stop()
audio_player.stream_paused = false
progress_slider.value = 0
playback_position = audio_player.get_playback_position()
audio_player.seek(playback_position)
play_button.texture_normal = pause_icon
audio_player.play()
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed: bool) -> void:
audio_player.seek(progress_slider.value)
playback_position = progress_slider.value
is_changing = false
func _on_point_triggered(point: String) -> void:
if point == "first":
var value: int = randi_range(0, 10)
if value == 0:
play_sound(preload("res://sounds/sound1.mp3"))
elif value < 5:
play_sound(preload("res://sounds/intro_long.mp3"))
else:
play_sound(preload("res://sounds/intro_short.mp3"))
elif point == "match":
play_sound(preload("res://sounds/sound0.mp3"))
func play_sound(sound_name: AudioStream) -> void:
audio_player.stream = sound_name
audio_player.play()
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
func play_song(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
audio_player.stream = sound
audio_player.play()
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
func song_fetched(body: PackedByteArray) -> void:
print("song_fetched")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
print("play given song")
audio_player.stream = sound
audio_player.play()
play_button.texture_normal = pause_icon
stream = audio_player.stream
progress_slider.max_value = round(stream.get_length())
progress_slider.tick_count = round(stream.get_length() / 60)
add_to_queue.emit()
if Settings.add_to_stats:
Settings.make_request3("/music/played")
if !Settings.stop_after_current:
audio_player.finished.connect(fetch_next_song)
if !Settings.hide_next_track:
show_answer.emit()
func fetch_next_song() -> void:
var url: String = ""
if Settings.use_low_played_mode:
url = "/music/rand/low"
else:
url = "/music/rand"
Settings.make_request2(url, song_fetched, true)
func get_sound_test_song() -> void:
Settings.make_request2("/music/soundTest", play_song, true)
##### LOCAL
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func load_mp3(_path: String) -> AudioStream:
var file: FileAccess = FileAccess.open(_path, FileAccess.READ)
var sound: AudioStream = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
func play_local_song() -> void:
if songs:
local_path = songs[0]
print(local_path)
print(FileAccess.file_exists(local_path))
play_sound(load_mp3(local_path))
func sound_test_local() -> void:
play_sound(preload("res://01. Opening.mp3"))

59
MusicPlayer.tscn Normal file
View File

@@ -0,0 +1,59 @@
[gd_scene load_steps=6 format=3 uid="uid://ds15cgsf8vpvc"]
[ext_resource type="Script" path="res://MusicPlayer.gd" id="1_t24ra"]
[ext_resource type="AudioStream" uid="uid://n2g8jddr85h2" path="res://01. Opening.mp3" id="2_xti80"]
[ext_resource type="Texture2D" uid="uid://balbkfmupmj8u" path="res://icons/play_icon.svg" id="3_2ym83"]
[ext_resource type="Texture2D" uid="uid://cu5d30apj6os6" path="res://icons/134221_refresh_reload_repeat_update_arrow_icon.svg" id="4_1grnq"]
[ext_resource type="PackedScene" uid="uid://w400rnew7453" path="res://volume_slider.tscn" id="5_iifuj"]
[node name="MusicPlayer" type="PanelContainer"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -121.0
offset_top = -15.5
offset_right = 121.0
offset_bottom = 16.5
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 4
script = ExtResource("1_t24ra")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_xti80")
[node name="MusicPlayerContainer" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 4
[node name="PlayTextureButton" type="TextureButton" parent="MusicPlayerContainer"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
texture_normal = ExtResource("3_2ym83")
ignore_texture_size = true
stretch_mode = 0
[node name="RestartTextureButton" type="TextureButton" parent="MusicPlayerContainer"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
texture_normal = ExtResource("4_1grnq")
ignore_texture_size = true
stretch_mode = 0
flip_h = true
[node name="MusicPlayerSlider" type="HSlider" parent="MusicPlayerContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
scrollable = false
[node name="MusicTimeLabel" type="Label" parent="MusicPlayerContainer"]
layout_mode = 2
text = "1:00 / 3:00"
[node name="VolumeSlider" parent="MusicPlayerContainer" instance=ExtResource("5_iifuj")]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_vertical = 4

View File

@@ -1,3 +1,4 @@
class_name Player
extends Control
@onready
@@ -24,18 +25,18 @@ signal player_removed
@export
var player_name: String
@export
var player_score: String
var is_first_point: bool = true
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready() -> void:
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
character.pressed.connect(change_character)
remove_player.pressed.connect(func(): player_removed.emit())
player_name_field.text = player_name
func new_player_name(new_name: String):
player_name = new_name
player_name_field.text = player_score
func add_point():
if is_first_point:

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Player.gd" id="1_if4kc"]
[ext_resource type="Texture2D" uid="uid://r4as0nmtoa7p" path="res://noCharacter.png" id="2_hpj3s"]
[ext_resource type="Texture2D" uid="uid://t1tnj6nqpi4a" path="res://person_remove-black-36dp.svg" id="2_xw2ck"]
[ext_resource type="Texture2D" uid="uid://t1tnj6nqpi4a" path="res://icons/person_remove-black-36dp.svg" id="3_5cuu3"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_821k2"]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)
@@ -86,4 +86,4 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_b2crt")
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 3
texture_normal = ExtResource("2_xw2ck")
texture_normal = ExtResource("3_5cuu3")

View File

@@ -33,7 +33,7 @@ func close():
func search():
print(search_bar.text)
delete_children(search_list)
Settings.delete_children(search_list)
for game in games:
if is_match(search_bar.text, game):
var label := Label.new()
@@ -60,31 +60,11 @@ func compile_regex(search_term: String) -> RegEx:
print(regText)
regex.compile(regText)
return regex
func delete_children(node):
for n in node.get_children():
node.remove_child(n)
n.queue_free()
func get_list_of_games() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self._http_request_completed)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/all/order")
if error != OK:
push_error("An error occurred in the HTTP request.")
# Called when the HTTP request is completed.
func _http_request_completed(_result, _response_code, _headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
games.append_array(data_received)
var handle_games = func(array):
if typeof(array) == TYPE_ARRAY:
games.append_array(array)
for game in games:
var label := Label.new()
label.text = game
@@ -92,6 +72,7 @@ func _http_request_completed(_result, _response_code, _headers, body):
search_list.add_child(label)
else:
print("Unexpected data")
Settings.make_request2("/music/all/order", handle_games, true)
func clear():
search_bar.text = ""

View File

@@ -1,7 +1,7 @@
extends Node
var default_path: String = "https://tmusic.sanplex.tech"
var selected_server = 0
var selected_server: int = 0
var is_local: bool = false
@@ -11,6 +11,7 @@ var add_to_stats: bool = false
var use_low_played_mode: bool = false
var winning_score: int = 20
var fullscreen: bool = false
var play_local: bool = false
var version: String = "0.9.0-Beta"
@@ -39,26 +40,46 @@ Alt + V = Show Answer"
#visa svar = v
#lägga till poäng? 1, 2, 3, 4, 5, 6
func make_request2(address: String, func_name: Callable, expect_data: bool) -> void:
var error_handling = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray):
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
if response_code == 200:
if !expect_data:
func_name.call()
else:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
var json: JSON = JSON.new()
var error: int = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
print("data_received: ", data_received)
#print("data_received: ", data_received)
print("data_received type: ", typeof(data_received))
func_name.call(data_received)
else:
print("song_received")
func_name.call(body)
var http_request: HTTPRequest = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(error_handling)
# Perform a GET request. The URL below returns JSON as of writing.
var request_error = http_request.request(default_path + address)
var request_error: int = http_request.request(default_path + address)
if request_error != OK:
push_error("An error occurred in the HTTP request.")
func make_request3(address: String) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
if response_code != 200:
print("Error: " + str(response_code))
var http_request: HTTPRequest = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(error_handling)
# Perform a GET request. The URL below returns JSON as of writing.
var request_error: int = http_request.request(default_path + address)
if request_error != OK:
push_error("An error occurred in the HTTP request.")
func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()

View File

@@ -27,6 +27,9 @@ var select_server_button := $SelectServerButton
@onready
var fullscreen_button := $FullscreenButton
@onready
var local_button := $LocalButton
# Called when the node enters the scene tree for the first time.
func _ready():
stop_after_current_button.pressed.connect(stop_after_current)
@@ -37,6 +40,7 @@ func _ready():
increase_winning_score_button.pressed.connect(increase_winning_score)
select_server_button.pressed.connect(select_server)
fullscreen_button.pressed.connect(fullscreen)
local_button.pressed.connect(local_play)
stop_after_current_button.button_pressed = Settings.stop_after_current
hide_next_track_button.button_pressed = Settings.hide_next_track
@@ -50,6 +54,9 @@ func fullscreen():
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func local_play():
Settings.play_local = !Settings.play_local
func stop_after_current():
Settings.stop_after_current = !Settings.stop_after_current

View File

@@ -82,3 +82,8 @@ popup/item_2/id = 2
[node name="FullscreenButton" type="CheckButton" parent="."]
layout_mode = 2
text = "Fullscreen"
[node name="LocalButton" type="CheckButton" parent="."]
layout_mode = 2
disabled = true
text = "Local"

View File

@@ -3,5 +3,5 @@
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="twaritwaikar"
version="v3.1.1"
version="v3.1.0"
script="godot-git-plugin.gd"

View File

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View File

@@ -20,6 +20,11 @@ config/icon="res://icon.svg"
Settings="*res://Settings.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/viewport_width=1920
@@ -36,6 +41,10 @@ project/assembly_name="MusicPlayer"
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[dotnet]
project/assembly_name="MusicPlayer"
[rendering]
textures/vram_compression/import_s3tc_bptc=true