Added icons, a lot of refactoring and optimising

This commit is contained in:
2024-06-12 22:18:19 +02:00
parent f0b57981bc
commit 2f12c1e25c
30 changed files with 614 additions and 692 deletions

View File

@@ -1,3 +1,4 @@
class_name Player
extends Control
@onready
@@ -24,18 +25,18 @@ signal player_removed
@export
var player_name: String
@export
var player_score: String
var is_first_point: bool = true
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready() -> void:
add.pressed.connect(add_point)
minus.pressed.connect(minus_point)
character.pressed.connect(change_character)
remove_player.pressed.connect(func(): player_removed.emit())
player_name_field.text = player_name
func new_player_name(new_name: String):
player_name = new_name
player_name_field.text = player_score
func add_point():
if is_first_point: