#2 #6 #7 Added a new sync screen that shows progress during sync
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212
sync_window.gd
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212
sync_window.gd
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extends Control
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@onready
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var sync_panel: Panel = %SyncPanel
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@onready
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var sync_title_label: Label = %SyncTitleLabel
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@onready
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var no_changes_label: Label = %NoChangesLabel
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@onready
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var progress_hbox: HBoxContainer = %ProgressHBoxContainer
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@onready
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var sync_hbox: HBoxContainer = %SyncHBoxContainer
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@onready
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var sync_progress_bar: ProgressBar = %SyncProgressBar
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@onready
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var games_added_vbox: VBoxContainer = %GamesAddedVBox
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@onready
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var games_added_separator: VSeparator = %GamesAddedSeparator
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@onready
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var games_readded_vbox: VBoxContainer = %GamesReAddedVBox
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@onready
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var games_readded_separator: VSeparator = %GamesReAddedSeparator
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@onready
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var games_changed_title_vbox: VBoxContainer = %GamesChangedTitleVBox
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@onready
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var games_changed_title_separator: VSeparator = %GamesChangedTitleSeparator
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@onready
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var games_changed_content_vbox: VBoxContainer = %GamesChangedContentVBox
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@onready
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var games_changed_content_separator: VSeparator = %GamesChangedContentSeparator
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@onready
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var games_removed_vbox: VBoxContainer = %GamesRemovedVBox
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@onready
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var games_removed_separator: VSeparator = %GamesRemovedSeparator
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@onready
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var catched_errors_vbox: VBoxContainer = %CatchedErrorsVBox
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@onready
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var sync_time: Label = %SyncTime
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@onready
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var cool_down_timer: Timer = %CoolDownTimer
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@onready
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var sync_timer: Timer = %SyncTimer
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var changes: bool = false
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var cool_down_ongoing: bool = false
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signal sync_started
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signal sync_finished
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func _ready() -> void:
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sync_timer.timeout.connect(_on_sync_timeout)
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cool_down_timer.timeout.connect(_on_cool_down_timeout)
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func _input(event: InputEvent) -> void:
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if self.visible == true:
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if event is InputEventMouseButton && event.is_pressed():
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print("Mouse Click/Unclick at: ", event.position)
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var evLocal = make_input_local(event)
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if !Rect2(Vector2(0, 0), sync_panel.size).has_point(evLocal.position):
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self.visible = false
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print("CLOSING")
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func start_sync() -> void:
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print("start_sync")
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self.visible = true
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var sync_started: Callable = func sync_started() -> void:
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sync_timer.start(0.75)
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Settings.currently_syncing = true
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sync_started.emit()
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show_sync_progress()
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if !cool_down_ongoing && !Settings.currently_syncing:
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Settings.make_request2("/sync", sync_started, false)
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func _on_cool_down_timeout() -> void:
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print("_on_cool_down_timeout")
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print("COOLDOWN IS NOW FINSISHED, SYNC CAN START AGAIN")
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cool_down_ongoing = false
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func _on_sync_timeout() -> void:
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print("_on_sync_timeout!")
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var get_progress: Callable = func get_progress(data_received: Dictionary) -> void:
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print("get_progress")
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print("data_received: ", data_received)
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if data_received != null:
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if data_received.has("progress"):
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sync_progress_bar.value = int(data_received.progress)
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sync_time.text = data_received.time_spent
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else:
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on_sync_finished(data_received)
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Settings.make_request2("/sync/progress", get_progress, true)
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func on_sync_finished(data_received: Dictionary) -> void:
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reset_sync_result()
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if data_received.games_added != null:
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changes = true
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list_visible(games_added_vbox, games_added_separator)
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make_list(data_received.games_added, games_added_vbox, "GamesAdded")
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if data_received.games_re_added != null:
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changes = true
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list_visible(games_readded_vbox, games_readded_separator)
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make_list(data_received.games_re_added, games_readded_vbox, "GamesReAdded")
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if data_received.games_changed_title != null:
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changes = true
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list_visible(games_changed_title_vbox, games_changed_title_separator)
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Settings.delete_children(games_changed_title_vbox)
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make_header_label(games_changed_title_vbox, "GamesChangedTitle")
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var row: int = 0
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for old_game_title: String in data_received.games_changed_title:
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var label: Label = make_game_label(old_game_title + " changed title to " + data_received.games_changed_title[old_game_title])
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if row % 2 != 0:
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label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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games_changed_title_vbox.add_child(label)
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if data_received.games_changed_content != null:
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changes = true
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list_visible(games_changed_content_vbox, games_changed_content_separator)
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make_list(data_received.games_changed_content, games_changed_content_vbox, "GamesChangedContent")
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if data_received.games_removed != null:
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changes = true
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list_visible(games_removed_vbox, games_removed_separator)
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make_list(data_received.games_removed, games_removed_vbox, "GamesRemoved")
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if data_received.catched_errors != null:
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catched_errors_vbox.visible = true
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make_list(data_received.catched_errors, catched_errors_vbox, "CatchedErrors")
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if !changes:
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no_changes_label.visible = true
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sync_time.text = data_received.total_time
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Settings.currently_syncing = false
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sync_timer.stop()
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print("sync finished")
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show_sync_result()
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cool_down_timer.start(30*60)
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cool_down_ongoing = true
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sync_finished.emit()
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func list_visible(vbox: VBoxContainer, seperator: VSeparator) -> void:
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vbox.visible = true
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seperator.visible = true
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func make_header_label(vbox: VBoxContainer, text: String) -> void:
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var label: Label = Label.new()
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label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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label.add_theme_font_size_override("font_size", 20)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.text = text
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vbox.add_child(label)
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func make_game_label(text: String) -> Label:
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var label: Label = Label.new()
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label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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label.add_theme_font_size_override("font_size", 20)
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label.text = text
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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return label
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func reset_sync_result() -> void:
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sync_progress_bar.value = 0
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sync_time.text = ""
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changes = false
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no_changes_label.visible = false
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games_added_vbox.visible = false
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games_added_separator.visible = false
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games_readded_vbox.visible = false
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games_readded_separator.visible = false
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games_changed_title_vbox.visible = false
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games_changed_title_separator.visible = false
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games_changed_content_vbox.visible = false
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games_changed_content_separator.visible = false
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games_removed_vbox.visible = false
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games_removed_separator.visible = false
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catched_errors_vbox.visible = false
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func make_list(list: Array, vbox: VBoxContainer, text: String) -> void:
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Settings.delete_children(vbox)
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make_header_label(vbox, text)
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var row: int = 0
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for game: String in list:
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var label: Label = make_game_label(game)
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if row % 2 != 0:
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label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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vbox.add_child(label)
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func show_sync_result() -> void:
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sync_title_label.text = "Sync Result"
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progress_hbox.visible = false
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sync_hbox.visible = true
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func show_sync_progress() -> void:
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sync_title_label.text = "Sync in Progress"
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progress_hbox.visible = true
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no_changes_label.visible = false
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sync_hbox.visible = false
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catched_errors_vbox.visible = false
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