Added hopping between songs. Added settings menu, not finished.

This commit is contained in:
2023-09-10 22:37:57 +02:00
parent c9ea40215d
commit 724455b232
7 changed files with 386 additions and 117 deletions

View File

@@ -4,13 +4,13 @@ extends Control
# 2. Fix reset buttons
# 3. Fix settings
# 9. Fix winner
# 10. Fix jump between songs
# 11. Refactor components
# 13. Fix graphics in lists
# 14. Fix layout
# 15. Fix for local play
# 16. Change all calls to make_request and function in function
# 17. Change some buttons to icons
# 18. Fix shortcuts
@onready
var open_button := $Open
@@ -34,7 +34,7 @@ var song_label := $VBoxContainer/SongLabel
var play_button := $PanelContainer/HBoxContainer/PlayButton
@onready
var stop_button := $PanelContainer/HBoxContainer/StopButton
var restart_button := $PanelContainer/HBoxContainer/RestartButton
@onready
var audio := $AudioStreamPlayer
@@ -64,7 +64,13 @@ var sound_test_button := $SoundTestButton
var sync_button := $SyncButton
@onready
var sync_popup := $PopupPanel
var sync_popup := $SyncPopupPanel
@onready
var settings_button := $SettingsButton
@onready
var settings_popup := $SettingsPopupPanel
@onready
var statistics_button := $StatisticsButton
@@ -105,6 +111,15 @@ var search_button := $SearchButton
@onready
var search_view := $Search
@onready
var version_label := $AboutPopupPanel/VBoxContainer/VersionLabel
@onready
var new_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
@onready
var comming_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
var Player := preload("res://Player.tscn")
@onready
@@ -114,13 +129,14 @@ var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns
func _ready():
next_button.pressed.connect(fetch_next_song)
play_button.pressed.connect(play_or_pause)
stop_button.pressed.connect(stop)
restart_button.pressed.connect(restart)
show_answer_button.pressed.connect(show_answer)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
sound_test_button.pressed.connect(get_sound_test_song)
statistics_button.pressed.connect(get_statistics)
about_button.pressed.connect(show_about)
settings_button.pressed.connect(show_settings)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
@@ -131,9 +147,16 @@ func _ready():
open_button.pressed.connect(open)
get_suggestion_list()
fetch_full_music_list_at_start()
func show_about():
about_popup.visible = true
version_label.text = Settings.version
new_label.text = Settings.whats_new
comming_label.text = Settings.whats_left
func show_settings():
settings_popup.visible = true
func get_statistics():
statistic_popup.visible = true
@@ -235,7 +258,80 @@ func show_answer():
var error = http_request.request(Settings.default_path + "/music/info")
if error != OK:
push_error("An error occurred in the HTTP request.")
func fetch_full_music_list_at_start():
var show_fetched_list = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
for song in song_list:
var label := Label.new()
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(label, song.SongNo))
music_list.add_child(label)
else:
print("Unexpected data")
make_request(Settings.default_path + "/music/list", show_fetched_list)
func fetch_full_music_list(event, song_no: int):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
var show_fetched_list = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
delete_children(music_list)
for song in song_list:
var label := Label.new()
game_label.text = song.Game
song_label.text = song.Song
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(label, song.SongNo))
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
if music_list.get_child_count() == song_list.size() - 1:
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
music_list.add_child(label)
else:
print("Unexpected data")
make_request(Settings.default_path + "/music/list", show_fetched_list)
var play_clicked_song = func(result, response_code, headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
play_button.text = "Pause"
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
var show_answer = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
game_label.text = data_received.Game
song_label.text = data_received.Song
make_request(Settings.default_path + "/music/info", show_answer)
func fetched():
var http_request2 = HTTPRequest.new()
add_child(http_request2)
@@ -279,21 +375,50 @@ func show_fetched_list(result, response_code, headers, body) -> void:
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(song.SongNo))
label.gui_input.connect(song_clicked.bind(label, song.SongNo))
music_list.add_child(label)
var songs := music_list.get_children()
for song in songs:
song.remove_theme_color_override("font_color")
next_label = Label.new()
next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
next_label.text = "??? - ???"
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
next_label.gui_input.connect(show_fetched)
next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
music_list.add_child(next_label)
else:
print("Unexpected data")
func song_clicked(event, song_no):
func song_clicked(event, label: Label, song_no: int):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked: " + str(song_no))
print("Song Clicked: " + str(song_no))
var songs := music_list.get_children()
for song in songs:
song.remove_theme_color_override("font_color")
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
var play_clicked_song = func(result, response_code, headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
play_button.text = "Pause"
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
var show_answer = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
game_label.text = data_received.Game
song_label.text = data_received.Song
make_request(Settings.default_path + "/music/info", show_answer)
# Called when the HTTP request is completed.
func _http_request_completed(result, response_code, headers, body):
@@ -433,31 +558,27 @@ func play_local_song(song) -> void:
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
var is_paused: bool = true
func play_or_pause():
if is_paused:
is_paused = false
if audio.stream_paused:
play_button.text = "Pause"
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
else:
fetch_next_song()
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
else:
audio.stream_paused = true
playback_position = audio.get_playback_position()
is_paused = true
play_button.text = "Play"
func stop() -> void:
func restart() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
is_paused = true
play_button.text = "Play"
playback_position = audio.get_playback_position()
audio.seek(playback_position)
play_button.text = "Pause"
audio.play()
func _on_drag_started() -> void:
is_changing = true