Fixed sounds effects with points. Fixed buttons statistics and about
This commit is contained in:
@@ -3,9 +3,6 @@ extends Control
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##TODO
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# 2. Fix reset buttons
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# 3. Fix settings
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# 4. Fix top buttons
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# 7. Fix welcome into the game
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# 8. Fix match ball sound
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# 9. Fix winner
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# 10. Fix jump between songs
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# 11. Refactor components
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@@ -69,6 +66,21 @@ var sync_button := $SyncButton
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@onready
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var sync_popup := $PopupPanel
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@onready
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var statistics_button := $StatisticsButton
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@onready
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var statistic_popup := $StatisticsPopupPanel
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@onready
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var statistic_label := $StatisticsPopupPanel/StatisticsLabel
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@onready
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var about_button := $AboutButton
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@onready
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var about_popup := $AboutPopupPanel
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@onready
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var show_answer_button := $ShowAnswerButton
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@@ -107,6 +119,8 @@ func _ready():
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search_button.pressed.connect(show_search)
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sync_button.pressed.connect(sync_games)
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sound_test_button.pressed.connect(get_sound_test_song)
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statistics_button.pressed.connect(get_statistics)
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about_button.pressed.connect(show_about)
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progress.drag_started.connect(_on_drag_started)
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progress.drag_ended.connect(_on_drag_ended)
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@@ -118,6 +132,13 @@ func _ready():
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open_button.pressed.connect(open)
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get_suggestion_list()
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func show_about():
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about_popup.visible = true
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func get_statistics():
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statistic_popup.visible = true
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statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
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func get_sound_test_song():
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var play_sound_test_song = func(result, response_code, headers, body):
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if result != HTTPRequest.RESULT_SUCCESS:
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@@ -174,6 +195,30 @@ func add_player():
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new_player_name_field.text = ""
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players.add_child(new_player)
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("first_point_triggerd", _on_point_triggerd.bind("first"))
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new_player.connect("match_point_triggerd", _on_point_triggerd.bind("match"))
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new_player.connect("winner_triggerd", _on_point_triggerd.bind("winner"))
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func _on_point_triggerd(point: String):
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var song_path: String
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if point == "first":
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var value = randi_range(0, 10)
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if value == 0:
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song_path = "res://sounds/sound1.mp3"
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elif value < 5:
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song_path = "res://sounds/intro_long.mp3"
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else:
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song_path = "res://sounds/intro_short.mp3"
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elif point == "match":
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song_path = "res://sounds/sound0.mp3"
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elif point == "winner":
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song_path = "res://sounds/winning.mp3"
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audio.stream = load_mp3(song_path)
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audio.play()
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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func show_search():
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if search_view.visible == false:
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@@ -326,4 +326,47 @@ text = "Games synced!"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="StatisticsPopupPanel" type="PopupPanel" parent="."]
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initial_position = 2
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size = Vector2i(450, 100)
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[node name="Label" type="Label" parent="StatisticsPopupPanel"]
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 446.0
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offset_bottom = 96.0
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text = "Statistics"
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horizontal_alignment = 1
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[node name="StatisticsLabel" type="Label" parent="StatisticsPopupPanel"]
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 446.0
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offset_bottom = 96.0
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text = "Total amount of games in the playlist: 9000"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="AboutPopupPanel" type="PopupPanel" parent="."]
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initial_position = 2
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size = Vector2i(450, 100)
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[node name="Label" type="Label" parent="AboutPopupPanel"]
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 446.0
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offset_bottom = 96.0
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text = "Music Player Randomizer v0.6"
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horizontal_alignment = 1
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[node name="AboutLabel" type="Label" parent="AboutPopupPanel"]
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 446.0
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offset_bottom = 96.0
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text = "Try your video game music knowledge with this VGM randomizer, invite your friends and see who is the best."
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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[connection signal="dir_selected" from="FileDialog" to="." method="_on_file_dialog_dir_selected"]
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@@ -21,7 +21,11 @@ func _ready():
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close_button.pressed.connect(close)
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search_bar.grab_focus()
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search_bar.text_changed.connect(search)
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visibility_changed.connect(func(): search_bar.grab_focus())
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visibility_changed.connect(focus)
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func focus():
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if self.visible == true:
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search_bar.grab_focus()
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func close():
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clear()
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@@ -1,7 +1,7 @@
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extends Node
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var default_path: String = "http://192.168.86.100:8085"
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#var default_path: String = "https://music.sanplex.tech"
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#var default_path: String = "http://192.168.86.100:8085"
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var default_path: String = "https://music.sanplex.tech"
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var is_local: bool = false
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@@ -12,6 +12,11 @@ var use_low_played_mode: bool = false
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var winning_score: int = 20
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#play = X
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#nästa = c
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#visa svar = v
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#lägga till poäng? 1, 2, 3, 4, 5, 6
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# Called when the node enters the scene tree for the first time.
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func _ready():
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