Files
MusicPlayer/MainWindow.gd

492 lines
14 KiB
GDScript

extends Control
##TODO
# 2. Fix reset buttons
# 3. Fix settings
# 9. Fix winner
# 10. Fix jump between songs
# 11. Refactor components
# 13. Fix graphics in lists
# 14. Fix layout
# 15. Fix for local play
# 16. Change all calls to make_request and function in function
# 17. Change some buttons to icons
@onready
var open_button := $Open
@onready
var fileDialog := $FileDialog
@onready
var insperation_scroll := $ScrollContainer
@onready
var insperation_list := $ScrollContainer/VBoxContainer
@onready
var game_label := $VBoxContainer/GameLabel
@onready
var song_label := $VBoxContainer/SongLabel
@onready
var play_button := $PanelContainer/HBoxContainer/PlayButton
@onready
var stop_button := $PanelContainer/HBoxContainer/StopButton
@onready
var audio := $AudioStreamPlayer
@onready
var progress := $PanelContainer/HBoxContainer/HSlider
@onready
var label := $PanelContainer/HBoxContainer/Label
@onready
var add_player_container := $Players/VBoxContainer/AddPlayerContainer
@onready
var add_players_button := $Players/VBoxContainer/HBoxContainer/AddPlayersButton
@onready
var add_player_button := $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
@onready
var new_player_name_field := $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
@onready
var sound_test_button := $SoundTestButton
@onready
var sync_button := $SyncButton
@onready
var sync_popup := $PopupPanel
@onready
var statistics_button := $StatisticsButton
@onready
var statistic_popup := $StatisticsPopupPanel
@onready
var statistic_label := $StatisticsPopupPanel/StatisticsLabel
@onready
var about_button := $AboutButton
@onready
var about_popup := $AboutPopupPanel
@onready
var show_answer_button := $ShowAnswerButton
@onready
var next_button := $NextButton
@onready
var music_list_scroll := $MusicListPanel/ScrollContainer
@onready
var music_list := $MusicListPanel/ScrollContainer/MusicList
@onready
var players := $Players/VBoxContainer
@onready
var character_select := $CharacterSelect
@onready
var search_button := $SearchButton
@onready
var search_view := $Search
var Player := preload("res://Player.tscn")
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
# Called when the node enters the scene tree for the first time.
func _ready():
next_button.pressed.connect(fetch_next_song)
play_button.pressed.connect(play_or_pause)
stop_button.pressed.connect(stop)
show_answer_button.pressed.connect(show_answer)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
sound_test_button.pressed.connect(get_sound_test_song)
statistics_button.pressed.connect(get_statistics)
about_button.pressed.connect(show_about)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
character_select.connect("character_selected", _on_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
open_button.pressed.connect(open)
get_suggestion_list()
func show_about():
about_popup.visible = true
func get_statistics():
statistic_popup.visible = true
statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
func get_sound_test_song():
var play_sound_test_song = func(result, response_code, headers, body):
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
audio.stream = sound
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
make_request(Settings.default_path + "/music/first", play_sound_test_song)
func sound_test_local():
path = "res://01. Opening.mp3"
audio.stream = load_mp3(path)
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func sync_games():
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(games_synced)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/sync")
if error != OK:
push_error("An error occurred in the HTTP request.")
func games_synced(result, response_code, headers, body):
if response_code == 200:
sync_popup.visible = true
func get_suggestion_list() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(_http_request_completed)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/all")
if error != OK:
push_error("An error occurred in the HTTP request.")
func add_players():
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player():
var new_player := Player.instantiate()
new_player.new_name(new_player_name_field.text)
new_player_name_field.text = ""
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("first_point_triggerd", _on_point_triggerd.bind("first"))
new_player.connect("match_point_triggerd", _on_point_triggerd.bind("match"))
new_player.connect("winner_triggerd", _on_point_triggerd.bind("winner"))
func _on_point_triggerd(point: String):
var song_path: String
if point == "first":
var value = randi_range(0, 10)
if value == 0:
song_path = "res://sounds/sound1.mp3"
elif value < 5:
song_path = "res://sounds/intro_long.mp3"
else:
song_path = "res://sounds/intro_short.mp3"
elif point == "match":
song_path = "res://sounds/sound0.mp3"
elif point == "winner":
song_path = "res://sounds/winning.mp3"
audio.stream = load_mp3(song_path)
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func show_search():
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
func show_answer():
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(show_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/info")
if error != OK:
push_error("An error occurred in the HTTP request.")
func fetched():
var http_request2 = HTTPRequest.new()
add_child(http_request2)
http_request2.request_completed.connect(show_fetched_list)
# Perform a GET request. The URL below returns JSON as of writing.
var error2 = http_request2.request(Settings.default_path + "/music/list")
if error2 != OK:
push_error("An error occurred in the HTTP request.")
var next_label: Label
func show_fetched(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
print("data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var format_string = "%d. %s - %s"
var actual_string = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
next_label.text = actual_string
var song_list = []
func show_fetched_list(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
delete_children(music_list)
song_list.remove_at(song_list.size() - 1)
for song in song_list:
var label := Label.new()
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.gui_input.connect(song_clicked.bind(song.SongNo))
music_list.add_child(label)
next_label = Label.new()
next_label.text = "??? - ???"
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
next_label.gui_input.connect(show_fetched)
music_list.add_child(next_label)
else:
print("Unexpected data")
func song_clicked(event, song_no):
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked: " + str(song_no))
# Called when the HTTP request is completed.
func _http_request_completed(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
games.append_array(data_received)
for game in games:
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
insperation_list.add_child(label)
insperation_scroll.scroll_to_bottom()
else:
print("Unexpected data")
# Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
#print(response)
func open():
fileDialog.popup()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
progress.value = audio.get_playback_position()
label.text = format_text(progress.value, stream.get_length())
func _on_file_dialog_dir_selected(path):
print(path)
dir_contents(path)
var songs := []
var games := []
#var player = preload("res://Player.gd")
func dir_contents(path: String) -> void:
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
songs.clear()
while file_name != "":
if dir.current_is_dir():
#print("Found directory: " + file_name)
games.append(file_name)
else:
#print("Found file: " + file_name)
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
for game in games:
var label := Label.new()
label.text = game
insperation_list.add_child(label)
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
func set_songs(new_songs) -> void:
songs = new_songs
func make_request(address, func_name) -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(func_name)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(address)
if error != OK:
push_error("An error occurred in the HTTP request.")
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func fetch_next_song() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(first_song_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/rand")
if error != OK:
push_error("An error occurred in the HTTP request.")
func first_song_fetched(result, response_code, headers, body) -> void:
game_label.text = "????????"
song_label.text = "??????"
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
make_request(Settings.default_path + "/music/addQue", add_que)
print("play given song")
audio.stream = sound
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func add_que(result, response_code, headers, body) -> void:
print("response_code", response_code)
fetched()
func play_local_song(song) -> void:
if songs:
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
var is_paused: bool = true
func play_or_pause():
if is_paused:
is_paused = false
play_button.text = "Pause"
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
else:
fetch_next_song()
else:
audio.stream_paused = true
playback_position = audio.get_playback_position()
is_paused = true
play_button.text = "Play"
func stop() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
is_paused = true
play_button.text = "Play"
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed) -> void:
audio.seek(progress.value)
playback_position = progress.value
is_changing = false
func load_mp3(_path) -> AudioStream:
var file = FileAccess.open(_path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
var current_player
func _on_player_change_character_clicked(new_player):
print("_on_player_change_character_clicked")
current_player = new_player
character_select.visible = true
func _on_character_selected(file_name: String):
print("_on_character_selected")
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
static func delete_children(node):
for n in node.get_children():
node.remove_child(n)
n.queue_free()