Fixed light icons. Made the search "better". Added more shortcuts and tried to fix som bugs.
This commit is contained in:
@@ -38,7 +38,7 @@ func _ready():
|
||||
low_played_button.pressed.connect(low_played)
|
||||
lower_winning_score_button.pressed.connect(lower_winning_score)
|
||||
increase_winning_score_button.pressed.connect(increase_winning_score)
|
||||
select_server_button.pressed.connect(select_server)
|
||||
#select_server_button.pressed.connect(select_server)
|
||||
fullscreen_button.pressed.connect(fullscreen)
|
||||
local_button.pressed.connect(local_play)
|
||||
|
||||
@@ -47,6 +47,7 @@ func _ready():
|
||||
add_to_database_button.button_pressed = Settings.add_to_stats
|
||||
low_played_button.button_pressed = Settings.use_low_played_mode
|
||||
select_server_button.select(Settings.selected_server)
|
||||
select_server_button.item_selected.connect(select_server)
|
||||
|
||||
func fullscreen():
|
||||
Settings.fullscreen = !Settings.fullscreen
|
||||
@@ -78,6 +79,10 @@ func increase_winning_score():
|
||||
Settings.winning_score += 1
|
||||
score_label.text = str(Settings.winning_score)
|
||||
|
||||
func select_server() -> void:
|
||||
Settings.default_path = select_server_button.get_item_text(select_server_button.selected)
|
||||
Settings.selected_server = select_server_button.selected
|
||||
func select_server(new_server: int) -> void:
|
||||
Settings.default_path = select_server_button.get_item_text(new_server)
|
||||
Settings.selected_server = new_server
|
||||
print("Settings.default_path: " + Settings.default_path)
|
||||
print("Settings.selected_server: " + str(Settings.selected_server))
|
||||
print("new_server: " + str(new_server))
|
||||
print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
|
||||
|
||||
Reference in New Issue
Block a user