Files
MusicPlayer/CharacterSelect.gd
2024-06-12 22:23:26 +02:00

41 lines
1.1 KiB
GDScript

extends Control
@onready
var character_grid_container := $ScrollContainer2
@onready
var character_grid := $ScrollContainer2/GridContainer
signal character_selected(file_name)
# Called when the node enters the scene tree for the first time.
func _ready():
var characters := DirAccess.open("res://characters/")
if characters:
characters.list_dir_begin()
var file_name = characters.get_next()
while file_name != "":
file_name = file_name.replace('.import', '') # <--- remove the .import
if file_name.ends_with(".png"):
var texture = load("res://characters/" + file_name)
var texture_btn := TextureButton.new()
character_grid.add_child(texture_btn)
texture_btn.custom_minimum_size = Vector2(80, 40)
texture_btn.ignore_texture_size = true
texture_btn.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
texture_btn.texture_normal = texture
texture_btn.pressed.connect(select_character.bind(file_name))
file_name = characters.get_next()
func show_grid():
character_grid_container.visible = true
func select_character(file_name: String):
print("select_character")
character_selected.emit(file_name)