Files
MusicPlayer/MainWindow.gd
2025-12-27 14:05:56 +01:00

541 lines
17 KiB
GDScript

extends Control
# 601 LOC 11/9 - 2023
# 628 LOC 15/9 - 2023
# 631 LOC 16/9 - 2023
# 554 LOC 30/5 - 2024
# 551 LOC 3/6 - 2024
# 386 LOC 12/6 - 2024
##TODO
# 15. Fix for local play
@onready
var open_button: Button = $Open
@onready
var fileDialog: FileDialog = $FileDialog
@onready
var inspiration_scroll: ScrollContainer = $ScrollContainer
@onready
var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
@onready
var game_label: Label = $VBoxContainer/GameLabel
@onready
var song_label: Label = $VBoxContainer/SongLabel
@onready
var add_player_container: HBoxContainer = $Players/VBoxContainer/AddPlayerContainer
@onready
var add_players_button: TextureButton = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
@onready
var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
@onready
var new_player_name_field: TextEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
@onready
var reset_playlist_button: Button = $ResetPlaylistButton
@onready
var reset_points_button: Button = $ResetPointsButton
@onready
var sound_test_button: Button = $SoundTestButton
@onready
var sync_button: Button = $SyncButton
@onready
var sync_window: Control = %SyncWindow
@onready
var settings_button: Button = $SettingsButton
@onready
var settings_window: Control = $SettingsWindow
@onready
var statistics_button: Button = $StatisticsButton
@onready
var statistic_popup: PopupPanel = $StatisticsPopupPanel
@onready
var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel
@onready
var about_button: Button = $AboutButton
@onready
var about_popup: PopupPanel = $AboutPopupPanel
@onready
var show_answer_button: Button = $ShowAnswerButton
@onready
var next_button: Button = $NextButton
@onready
var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
@onready
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var player_container: VBoxContainer = $Players/VBoxContainer
@onready
var character_select: Control = $CharacterSelect
@onready
var new_character_select: Control = %NewCharacterSelect
@onready
var search_button: Button = $SearchButton
@onready
var search_view: Control= $Search
@onready
var version_label: Label = $AboutPopupPanel/VBoxContainer/VersionLabel
@onready
var whats_new_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
@onready
var shortcut_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
@onready
var coming_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
@onready
var winner_popup: PopupPanel = $WinnerPopupPanel
@onready
var winner_label: Label = %WinnerLabel
@onready
var winner_picture: TextureRect = %WinnerPicture
@onready
var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
@onready
var music_player_container: PanelContainer = $MusicPlayer
@onready
var log: Control = %Log
@onready
var debug_label: Label = $DebugLabel
var player: PackedScene = preload("res://Player.tscn")
var song_list_object: PackedScene = preload("res://song_list_object.tscn")
var songs: Array= []
var games: Array = []
var current_player: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var debug: bool = OS.has_feature("debug")
var is_mac: bool = OS.has_feature("macos")
if debug:
print("is_debug")
debug_label.visible = true
Settings.is_debug = true
settings_window.set_winning_score(5)
settings_window.set_selected_server(4)
if is_mac:
print("is_mac")
next_button.pressed.connect(play_next_song)
show_answer_button.pressed.connect(show_answer_pressed)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
statistics_button.pressed.connect(get_statistics)
about_button.pressed.connect(show_about)
settings_button.pressed.connect(show_settings)
reset_playlist_button.pressed.connect(reset_playlist)
reset_points_button.pressed.connect(reset_points)
character_select.connect("character_selected", _on_character_selected)
new_character_select.connect("new_new_character_selected", _on_new_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("play_next_song", play_next_song)
music_player_container.connect("update_song_list", update_song_list)
settings_window.connect("server_changed", server_updated)
sync_window.connect("sync_started", _on_sync_started)
sync_window.connect("sync_finished", _on_sync_finished)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
open_button.pressed.connect(open)
auto_repeat_song_button.pressed.connect(repeat_song)
get_suggestion_list()
fetch_song_list_at_start()
fetch_song()
search_view.get_list_of_games()
new_character_select.load_characters()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_UP:
print("Alt + UP pressed")
music_player_container.change_volume(0.05)
if event.alt_pressed && event.keycode == KEY_DOWN:
print("Alt + DOWN pressed")
music_player_container.change_volume(-0.05)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_LEFT:
print("Ctrl + Alt + LEFT pressed")
music_player_container.restart()
elif event.alt_pressed && event.keycode == KEY_LEFT:
print("Alt + LEFT pressed")
music_player_container.seek(-5)
if event.alt_pressed && event.keycode == KEY_RIGHT:
print("Alt + RIGHT pressed")
music_player_container.seek(5)
if event.alt_pressed && event.keycode == KEY_ENTER:
print("Alt + Enter pressed")
Settings.fullscreen = !Settings.fullscreen
settings_window.fullscreen_button.button_pressed = Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
if event.alt_pressed && event.keycode == KEY_L:
log.visible = !log.visible
func server_updated() -> void:
print("server_updated")
update_from_server()
reset_points()
func update_from_server() -> void:
print("update_from_server")
search_view.get_list_of_games()
get_suggestion_list()
reset_playlist()
new_character_select.load_characters()
func repeat_song() -> void:
Settings.auto_repeat_song = !Settings.auto_repeat_song
func show_answer_pressed() -> void:
print("show_answer_pressed")
Playlist.song_is_answered()
update_song_list()
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Playlist.clear_song_list()
if data == null:
Playlist.update_last_played_song()
update_song_list()
return
if typeof(data) == TYPE_ARRAY:
for d: Dictionary in data:
var new_song_object: SongObject = SongObject.new()
new_song_object.song_number = d.SongNo
new_song_object.game_title = d.Game
new_song_object.song_title = d.Song
new_song_object.is_answered = true
new_song_object.has_played = true
Playlist.add_to_playlist(new_song_object)
else:
print("Unexpected data")
Playlist.update_last_played_song()
update_song_list()
Settings.make_request2("/music/list", fetch_song_list_at_start_done, true)
func play_next_song() -> void:
print("play_next_song ", Playlist.latest_played_song)
if Playlist.first_song_played:
Playlist.set_latest_played_song()
Playlist.first_song_played = true
music_player_container.play_song_object(Playlist.latest_played_song)
if !(Playlist.get_preloaded_songs() > 0):
next_button.disabled = true
if !Playlist.is_song_downloading:
fetch_song()
#not first "/music/addPlayed"
#"/music/rand"
#"/music/addQue"
#"/music/info"
func fetch_song() -> void:
print("fetch_song")
Playlist.is_song_downloading = true
var url: String = ""
if Settings.use_low_played_mode:
url = "/music/rand/low"
else:
url = "/music/rand"
var new_song_object: SongObject = SongObject.new()
var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
print("fetch_song_done")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
new_song_object.song = sound
var added_to_que_done: Callable = func added_to_que_done() -> void:
print("added_to_que_done")
var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void:
print("fetch_song_info_done")
new_song_object.song_number = data_received.SongNo
new_song_object.game_title = data_received.Game
new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string())
Playlist.add_to_playlist(new_song_object)
next_button.disabled = false
if Playlist.should_preload_more_songs():
fetch_song()
else:
Playlist.is_song_downloading = false
if Settings.is_debug:
update_song_list()
Settings.make_request2("/music/info", fetch_song_info_done, true)
Settings.make_request2("/music/addQue", added_to_que_done, false)
Settings.make_request2(url, fetch_song_done, true)
func update_song_list() -> void:
print("update_song_list")
if Playlist.currently_playing_song >= 0:
game_label.text = Playlist.get_current_game_title()
song_label.text = Playlist.get_current_song_title()
Settings.delete_children(music_list)
for s: SongObject in Playlist.get_playlist():
var new_song_list_object: SongListObject = song_list_object.instantiate()
new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
music_list.add_child(new_song_list_object)
func song_object_clicked(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked Song Object: ", Playlist.song_object_array[song_no].to_string())
if Settings.character_select_open == false:
if Playlist.get_song(song_no) == null:
print("has no song, need to download")
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
Playlist.add_song_to_song_object(song_no, sound)
music_player_container.play_song_object(song_no)
Settings.make_request2("/music?song=" + str(song_no), song_downloaded, true)
else:
print("song already downloaded")
music_player_container.play_song_object(song_no)
func reset_playlist() -> void:
print("reset_playlist")
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Playlist.reset_playlist()
fetch_song_list_at_start()
fetch_song()
Settings.make_request2("/music/reset", playlist_reset_done, false)
func reset_points() -> void:
print("reset_points")
for player_objects: PlayerObject in Settings.player_array:
player_objects.reset_points()
load_players()
func show_about() -> void:
print("show_about")
about_popup.visible = true
version_label.text = Settings.version
whats_new_label.text = Settings.whats_new
shortcut_label.text = Settings.shortcuts
coming_label.text = Settings.whats_left
func show_settings() -> void:
print("show_settings")
settings_window.visible = true
func get_statistics() -> void:
print("get_statistics")
statistic_popup.visible = true
statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
func sync_games() -> void:
print("sync_games")
sync_window.start_sync()
func _on_sync_started() -> void:
print("_on_sync_started")
sync_button.disabled = false
sound_test_button.disabled = true
reset_playlist_button.disabled = true
show_answer_button.disabled = true
next_button.disabled = true
func _on_sync_finished() -> void:
print("_on_sync_finished")
update_from_server()
sound_test_button.disabled = false
reset_playlist_button.disabled = false
show_answer_button.disabled = false
reset_points()
func get_suggestion_list() -> void:
print("get_suggestion_list")
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
games = []
Settings.delete_children(inspiration_list)
games.append_array(array)
for game: String in games:
var inspiration_label: Label = Label.new()
inspiration_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
inspiration_label.add_theme_font_size_override("font_size", 20)
inspiration_label.text = game
inspiration_label.autowrap_mode = TextServer.AUTOWRAP_WORD
inspiration_list.add_child(inspiration_label)
inspiration_scroll.scroll_to_bottom()
else:
print("Unexpected data")
Settings.make_request2("/music/all", populate_list, true)
func add_players() -> void:
print("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player() -> void:
print("add_player")
if new_player_name_field.text != "":
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text, Settings.player_array.size())
new_player_name_field.text = ""
Settings.player_array.append(new_player_object)
new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object.id))
new_player_object.connect("point_given_sound", _on_make_point_given_sound)
new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object.id))
new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object.id))
load_players()
func load_players() -> void:
print("load_players")
Settings.delete_player_children(player_container)
var counter: int = 0
for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name)
var new_player: Player = player.instantiate()
new_player.id = counter
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("player_removed", _on_player_removed.bind(counter))
player_container.add_child(new_player)
counter += 1
func _on_point_given(player_given_point: int) -> void:
print("_on_point_given")
log.add_log_row(Settings.player_array[player_given_point].player_name + " got a point")
if Playlist.currently_playing_song >= 0:
Playlist.add_point(player_given_point)
update_song_list()
func _on_make_point_given_sound() -> void:
music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
func _on_point_taken(player_taken_point: int) -> void:
print("_on_point_taken")
log.add_log_row(Settings.player_array[player_taken_point].player_name + " lost a point")
music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
if Playlist.currently_playing_song >= 0:
Playlist.remove_point(player_taken_point)
update_song_list()
func _on_player_won(winning_player_id: int) -> void:
print("_on_player_won")
winner_popup.visible = true
winner_label.text = Settings.player_array[winning_player_id].player_name + " won!!"
winner_picture.custom_minimum_size = Vector2(692, 300)
winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
winner_picture.texture = Settings.player_array[winning_player_id].character
music_player_container.play_song(preload("res://sounds/winning.mp3"))
Settings.add_to_stats = false
func _on_player_removed(player_to_remove: int) -> void:
print("_on_player_removed ", player_to_remove)
Settings.player_array.remove_at(player_to_remove)
load_players()
Playlist.remove_player_from_list(player_to_remove)
update_song_list()
func _on_player_change_character_clicked(new_player: Node) -> void:
print("_on_player_change_character_clicked")
current_player = new_player
new_character_select.show_grid()
func _on_character_selected(file_name: String) -> void:
print("_on_character_selected")
character_select.visible = false
current_player.character_selected(file_name)
func _on_new_character_selected(character_texture: ImageTexture) -> void:
print("_on_new_character_selected")
current_player.new_character_selected(character_texture)
func show_search() -> void:
print("show_search")
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
###Local
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func open() -> void:
fileDialog.popup()
func _on_file_dialog_dir_selected(path: String) -> void:
print(path)
dir_contents(path)
func dir_contents(path: String) -> void:
var dir: DirAccess = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name: String = dir.get_next()
songs.clear()
games = []
while file_name != "":
if dir.current_is_dir():
#print("Found directory: " + file_name)
games.append(file_name)
else:
#print("Found file: " + file_name)
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
for game: String in games:
var local_inspiration_label: Label = Label.new()
local_inspiration_label.text = game
inspiration_list.add_child(local_inspiration_label)