Files
MusicPlayer/Settings.gd

61 lines
1.7 KiB
GDScript

extends Node
#var default_path: String = "http://192.168.86.100:8085"
#var default_path: String = "https://music.sanplex.tech"
var default_path: String = "https://tmusic.sanplex.tech"
var selected_server = 0
var is_local: bool = false
var stop_after_current: bool = false
var hide_next_track: bool = false
var add_to_stats: bool = false
var use_low_played_mode: bool = false
var winning_score: int = 20
var version: String = "0.7.8-Beta"
var whats_new: String = "Changelog:
0.7.8-Beta: Added shortcuts. Added dialog for winner. Started cleaning code.
0.7.5-Beta: Added settings menu, most things don't do anythig yet
0.7-Beta: Can now hop between songs"
var whats_left: String = "Things left to do:
Fix reset buttons
Fix settings
Fix graphics in lists
Fix layout
Fix for local play
Change some buttons to icons"
var shortcuts: String = "Shortcuts:
Alt + S = Search
Alt + A = Add Players
Alt + X = Play/Pause
Alt + C = Next Song
Alt + V = Show Answer"
#play = X
#nästa = c
#visa svar = v
#lägga till poäng? 1, 2, 3, 4, 5, 6
func make_request2(address: String, func_name: Callable) -> void:
var error_handling = func(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
print("data_received: ", data_received)
func_name.call(data_received)
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(error_handling)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(default_path + address)
if error != OK:
push_error("An error occurred in the HTTP request.")