Added a new sync that uses hash
Added a new sync that uses hash and sqlc for the queries. Added db migration. Started adding a config file.
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@@ -12,7 +12,7 @@ import (
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func GetGameName(gameId int) string {
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var gameName = ""
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err := dbpool.QueryRow(ctx,
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err := Dbpool.QueryRow(Ctx,
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"SELECT game_name FROM game WHERE id = $1", gameId).Scan(&gameName)
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if err != nil {
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if compareError.Error() != err.Error() {
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@@ -28,7 +28,7 @@ func GetGameById(gameId int) (models.GameData, error) {
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var numberOfSongs pgtype.Int4
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var gameName, path string
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var added, deleted, lastChanged, lastPlayed pgtype.Timestamp
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err := dbpool.QueryRow(ctx,
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err := Dbpool.QueryRow(Ctx,
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"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
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"FROM game WHERE id = $1 AND deleted IS NULL ", gameId).Scan(&id, &gameName, &added, &deleted, &lastChanged, &path, ×Played, &lastPlayed, &numberOfSongs)
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if err != nil {
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@@ -51,7 +51,7 @@ func GetGameById(gameId int) (models.GameData, error) {
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}
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func SetGameDeletionDate() {
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_, err := dbpool.Exec(ctx,
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET deleted=$1 WHERE deleted IS NULL", time.Now())
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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@@ -59,14 +59,14 @@ func SetGameDeletionDate() {
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}
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func ClearGames() {
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_, err := dbpool.Exec(ctx, "DELETE FROM game")
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_, err := Dbpool.Exec(Ctx, "DELETE FROM game")
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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}
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}
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func UpdateGameName(id int, name string, path string) {
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_, err := dbpool.Exec(ctx,
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET game_name=$1, path=$2, last_changed=$3 WHERE id=$4",
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name, path, time.Now(), id)
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if err != nil {
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@@ -75,7 +75,7 @@ func UpdateGameName(id int, name string, path string) {
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}
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func RemoveDeletionDate(id int) {
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_, err := dbpool.Exec(ctx,
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET deleted=null WHERE id=$1", id)
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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@@ -84,7 +84,7 @@ func RemoveDeletionDate(id int) {
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func GetIdByGameName(name string) int {
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var gameId = -1
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err := dbpool.QueryRow(ctx,
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err := Dbpool.QueryRow(Ctx,
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"SELECT id FROM game WHERE game_name = $1", name).Scan(&gameId)
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if err != nil {
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if compareError.Error() != err.Error() {
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@@ -97,7 +97,7 @@ func GetIdByGameName(name string) int {
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func InsertGame(name string, path string) int {
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gameId := -1
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err := dbpool.QueryRow(ctx,
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err := Dbpool.QueryRow(Ctx,
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"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
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name, path, time.Now()).Scan(&gameId)
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if err != nil {
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@@ -105,7 +105,7 @@ func InsertGame(name string, path string) int {
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_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
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}
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resetGameIdSeq()
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err2 := dbpool.QueryRow(ctx,
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err2 := Dbpool.QueryRow(Ctx,
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"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
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name, path, time.Now()).Scan(&gameId)
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if err2 != nil {
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@@ -119,7 +119,7 @@ func InsertGame(name string, path string) int {
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}
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func InsertGameWithExistingId(id int, name string, path string) {
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_, err := dbpool.Exec(ctx,
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_, err := Dbpool.Exec(Ctx,
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"INSERT INTO game(id, game_name, path, added) VALUES ($1, $2, $3, $4)",
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id, name, path, time.Now())
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if err != nil {
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@@ -128,7 +128,7 @@ func InsertGameWithExistingId(id int, name string, path string) {
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}
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func FindAllGames() []models.GameData {
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rows, err := dbpool.Query(ctx,
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rows, err := Dbpool.Query(Ctx,
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"SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs "+
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"FROM game WHERE deleted IS NULL "+
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"ORDER BY game_name")
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@@ -165,7 +165,7 @@ func FindAllGames() []models.GameData {
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}
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func AddGamePlayed(id int) {
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_, err := dbpool.Exec(ctx,
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_, err := Dbpool.Exec(Ctx,
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"UPDATE game SET times_played=times_played+1, last_played=now() WHERE id=$1", id)
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if err != nil {
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_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
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