Small fix to update song played
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2025-10-26 20:40:48 +01:00
parent a6294e46f2
commit 61cab73ffc
3 changed files with 7 additions and 9 deletions

View File

@@ -140,7 +140,7 @@ func GetRandomSongClassic() string {
if err != nil {
repo.RemoveBrokenSong(db.Ctx, song.Path)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %s\n", song.SongName, gameData.GameName, *song.FileName)
continue
}
@@ -149,7 +149,7 @@ func GetRandomSongClassic() string {
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
//File not found
repo.RemoveBrokenSong(db.Ctx, song.Path)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %s\n", song.SongName, gameData.GameName, *song.FileName)
} else {
songFound = true
}

View File

@@ -5,6 +5,7 @@ import (
"music-server/internal/backend"
"net/http"
"os"
"strconv"
"github.com/labstack/echo/v4"
)
@@ -155,21 +156,17 @@ func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
return ctx.JSON(http.StatusOK, gameList)
}
type played struct {
Song int
}
func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
if backend.Syncing {
log.Println("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
var played played
err := ctx.Bind(&played)
song, err := strconv.Atoi(ctx.QueryParam("song"))
if err != nil {
return ctx.JSON(http.StatusBadRequest, err)
}
backend.SetPlayed(played.Song)
log.Println("song", song)
backend.SetPlayed(song)
return ctx.NoContent(http.StatusOK)
}

View File

@@ -77,6 +77,7 @@ func (s *Server) RegisterRoutes() http.Handler {
syncGroup.GET("", sync.SyncGamesNewOnlyChanges)
syncGroup.GET("/progress", sync.SyncProgress)
syncGroup.GET("/new", sync.SyncGamesNewOnlyChanges)
syncGroup.GET("/full", sync.SyncGamesNewFull)
syncGroup.GET("/new/full", sync.SyncGamesNewFull)
syncGroup.GET("/quick", sync.SyncGamesNewOnlyChanges)
syncGroup.GET("/reset", sync.ResetGames)