Updated how players and song list works
Made many changes with caching, how players works, added sound effects and animations any many more things
This commit is contained in:
383
MainWindow.gd
383
MainWindow.gd
@@ -91,7 +91,7 @@ var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
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var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
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@onready
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var players: VBoxContainer = $Players/VBoxContainer
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var player_container: VBoxContainer = $Players/VBoxContainer
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@onready
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var character_select: Control = $CharacterSelect
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@@ -120,6 +120,9 @@ var winner_popup: PopupPanel = $WinnerPopupPanel
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@onready
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var winner_label: Label = $WinnerPopupPanel/WinnerLabel
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@onready
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var winner_picture: TextureRect = $WinnerPopupPanel/WinnerPicture
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@onready
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var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
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@@ -127,27 +130,26 @@ var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
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var music_player_container: PanelContainer = $MusicPlayer
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var player := preload("res://Player.tscn")
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var song_list_object := preload("res://song_list_object.tscn")
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var songs: Array= []
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var games: Array = []
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var song_list: Array = []
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var next_label: Label
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var current_player: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var is_debug: bool = OS.has_feature("debug")
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#var is_mac := OS.has_feature("macos")
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var is_mac: bool = OS.has_feature("macos")
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if is_debug:
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print("is_debug")
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##Settings.default_path = "http://localhost:8080"
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##Settings.selected_server = 3
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Settings.default_path = "http://localhost:8080"
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Settings.selected_server = 3
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#if is_mac:
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# print("is_mac")
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next_button.pressed.connect(next_track)
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Settings.default_path = "http://localhost:8080"
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Settings.selected_server = 3
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Settings.winning_score = 5
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if is_mac:
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print("is_mac")
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next_button.pressed.connect(fetch_song.bind(false))
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show_answer_button.pressed.connect(show_answer_pressed)
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search_button.pressed.connect(show_search)
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sync_button.pressed.connect(sync_games)
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@@ -160,8 +162,8 @@ func _ready() -> void:
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character_select.connect("character_selected", _on_character_selected)
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new_player_name_field.connect("enter_key_pressed", add_player)
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music_player_container.connect("add_to_queue", _on_add_to_queue)
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music_player_container.connect("show_answer", show_answer_pressed)
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music_player_container.connect("play_next_song", fetch_song.bind(false))
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music_player_container.connect("update_song_list", update_song_list)
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add_players_button.pressed.connect(add_players)
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add_player_button.pressed.connect(add_player)
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@@ -169,7 +171,8 @@ func _ready() -> void:
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auto_repeat_song_button.pressed.connect(repeat_song)
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get_suggestion_list()
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fetch_full_music_list_at_start()
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fetch_song_list_at_start()
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fetch_song(true)
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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@@ -199,21 +202,127 @@ func _input(event: InputEvent) -> void:
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func repeat_song() -> void:
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Settings.auto_repeat_song = !Settings.auto_repeat_song
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func next_track() -> void:
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next_button.disabled = true
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music_player_container.pause()
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music_player_container.fetch_next_song()
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func show_answer_pressed() -> void:
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print("show_answer_pressed")
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print("show_answer_pressed song_object: ", Settings.song_object_array[Settings.latest_played_song]._to_string())
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Settings.song_object_array[Settings.latest_played_song].is_answered = true
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update_song_list()
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func fetch_song_list_at_start() -> void:
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print("fetch_song_list_at_start")
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var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
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Settings.song_object_array = []
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if data == null:
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Settings.latest_played_song = Settings.song_object_array.size()
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update_song_list()
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return
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if typeof(data) == TYPE_ARRAY:
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for d in data:
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var new_song_object: SongObject = SongObject.new()
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new_song_object.song_number = d.SongNo
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new_song_object.game_title = d.Game
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new_song_object.song_title = d.Song
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new_song_object.is_answered = true
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new_song_object.has_played = true
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Settings.song_object_array.append(new_song_object)
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else:
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print("Unexpected data")
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Settings.latest_played_song = Settings.song_object_array.size()
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update_song_list()
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Settings.make_request2("/music/list", fetch_song_list_at_start_done, true)
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#not first "/music/addPlayed"
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#"/music/rand"
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#"/music/addQue"
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#"/music/info"
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func fetch_song(first_time: bool) -> void:
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print("fetch_song")
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if !first_time:
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if Settings.song_object_array[Settings.latest_played_song].has_played && !Settings.song_object_array[Settings.latest_played_song].is_answered:
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Settings.song_object_array[Settings.latest_played_song].is_answered = true
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Settings.latest_played_song = Settings.song_object_array.size() - 1
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music_player_container.play_song_object(Settings.latest_played_song)
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if Settings.add_to_stats :
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print("add to stats")
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Settings.make_request3("/music/addPlayed")
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next_button.disabled = true
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var url: String = ""
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if Settings.use_low_played_mode:
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url = "/music/rand/low"
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else:
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url = "/music/rand"
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var new_song_object: SongObject = SongObject.new()
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var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
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print("fetch_song_done")
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var sound: AudioStream = AudioStreamMP3.new()
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sound.data = body
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new_song_object.song = sound
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var added_to_que_done: Callable = func added_to_que_done() -> void:
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print("added_to_que_done")
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var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void:
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print("fetch_song_info_done")
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new_song_object.song_number = data_received.SongNo
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new_song_object.game_title = data_received.Game
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new_song_object.song_title = data_received.Song
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print("new_song_object: ", new_song_object.to_string())
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Settings.song_object_array.append(new_song_object)
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next_button.disabled = false
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Settings.make_request2("/music/info", fetch_song_info_done, true)
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Settings.make_request2("/music/addQue", added_to_que_done, false)
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Settings.make_request2(url, fetch_song_done, true)
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func update_song_list() -> void:
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print("update_song_list")
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if Settings.currently_playing_song >= 0:
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game_label.text = Settings.song_object_array[Settings.currently_playing_song].get_game_title()
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song_label.text = Settings.song_object_array[Settings.currently_playing_song].get_song_title()
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Settings.delete_children(music_list)
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for s: SongObject in Settings.song_object_array:
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if !s.has_played:
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return
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var new_song_list_object: SongListObject = song_list_object.instantiate()
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new_song_list_object.song_object = s
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new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
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music_list.add_child(new_song_list_object)
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func song_object_clicked(event: InputEvent, song_no: int) -> void:
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Clicked Song Object: ", Settings.song_object_array[song_no].to_string())
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if Settings.song_object_array[song_no].song == null:
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print("has no song, need to download")
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var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
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var sound: AudioStream = AudioStreamMP3.new()
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sound.data = body
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Settings.song_object_array[song_no].song = sound
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music_player_container.play_song_object(song_no)
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Settings.make_request2("/music?song=" + str(song_no), song_downloaded, true)
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else:
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print("song already downloaded")
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music_player_container.play_song_object(song_no)
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func reset_playlist() -> void:
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print("reset_playlist")
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Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
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var playlist_reset_done: Callable = func playlist_reset_done() -> void:
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Settings.currently_playing_song = -1
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Settings.latest_played_song = 0
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Settings.song_object_array.clear()
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fetch_song_list_at_start()
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fetch_song(true)
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Settings.make_request2("/music/reset", playlist_reset_done, false)
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func reset_points() -> void:
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print("reset_points")
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var players_to_reset: Array = players.get_children()
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for player_to_reset: Node in players_to_reset:
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if player_to_reset.has_method("reset_points"):
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player_to_reset.reset_points()
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for player_objects: PlayerObject in Settings.player_array:
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player_objects.reset_points()
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load_players()
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func show_about() -> void:
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print("show_about")
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@@ -232,13 +341,6 @@ func get_statistics() -> void:
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statistic_popup.visible = true
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statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
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func _on_add_to_queue() -> void:
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print("_on_add_to_queue")
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next_button.disabled = false
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Settings.make_request2("/music/addQue", fetched, false)
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game_label.text = "????????"
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song_label.text = "??????"
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func sync_games() -> void:
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print("sync_games")
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sync_button.disabled = true
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@@ -249,14 +351,24 @@ func sync_games() -> void:
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reset_playlist()
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get_suggestion_list()
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search_view.get_list_of_games()
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var new_games_synced: Callable = func new_games_synced(synced) -> void:
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sync_button.disabled = false
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sync_popup.visible = true
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print("games_synced")
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print("synced: ", synced)
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reset_playlist()
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get_suggestion_list()
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search_view.get_list_of_games()
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if Settings.quick_sync == true:
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Settings.make_request2("/sync/quick", games_synced, false)
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Settings.make_request2("/sync/new", new_games_synced, true)
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else:
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Settings.make_request2("/sync", games_synced, false)
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Settings.make_request2("/sync/quick", games_synced, false)
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func get_suggestion_list() -> void:
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print("get_suggestion_list")
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var populate_list: Callable = func(array) -> void:
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var populate_list: Callable = func populate_list(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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games = []
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games.append_array(array)
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@@ -274,162 +386,73 @@ func get_suggestion_list() -> void:
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func add_players() -> void:
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print("add_players")
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Settings.edit_players = !Settings.edit_players
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add_player_container.visible = !add_player_container.visible
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new_player_name_field.grab_focus()
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func add_player() -> void:
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print("add_player")
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var new_player: Node = player.instantiate()
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new_player.player_name = new_player_name_field.text
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new_player.player_score = new_player_name_field.text + ": 0"
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new_player.id = Settings.get_next_player_id()
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var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text, Settings.player_array.size())
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new_player_name_field.text = ""
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players.add_child(new_player)
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
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new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
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new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name))
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new_player.connect("player_removed", _on_player_removed.bind(new_player))
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Settings.player_array.append(new_player_object)
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new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
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new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
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new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object.id))
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new_player_object.connect("point_given_sound", _on_make_point_given_sound)
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new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object.id))
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new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object.id))
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load_players()
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func _on_player_won(player_name: String) -> void:
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func load_players() -> void:
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print("load_players")
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Settings.delete_player_children(player_container)
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var counter: int = 0
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for player_object: PlayerObject in Settings.player_array:
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print(player_object.player_name)
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var new_player: Player = player.instantiate()
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new_player.id = counter
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("player_removed", _on_player_removed.bind(counter))
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player_container.add_child(new_player)
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counter += 1
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func _on_point_given(player_given_point: int) -> void:
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print("_on_point_given")
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if Settings.currently_playing_song >= 0:
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Settings.song_object_array[Settings.currently_playing_song].add_point(player_given_point)
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update_song_list()
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func _on_make_point_given_sound() -> void:
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music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
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func _on_point_taken(player_taken_point: int) -> void:
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print("_on_point_taken")
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music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
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if Settings.currently_playing_song >= 0:
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Settings.song_object_array[Settings.currently_playing_song].remove_point(player_taken_point)
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update_song_list()
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func _on_player_won(winning_player_id: int) -> void:
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print("_on_player_won")
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winner_popup.visible = true
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winner_label.text = player_name + " won!!"
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winner_label.text = Settings.player_array[winning_player_id].player_name + " won!!"
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winner_picture.custom_minimum_size = Vector2(80, 40)
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winner_picture.ignore_texture_size = true
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winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
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winner_picture.texture = Settings.player_array[winning_player_id].character
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music_player_container.play_sound(preload("res://sounds/winning.mp3"))
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func show_search() -> void:
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print("show_search")
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if search_view.visible == false:
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search_view.visible = true
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else:
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search_view.visible = false
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func show_answer_pressed() -> void:
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print("show_answer_pressed")
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var show_fetched: Callable = func(data_received: Dictionary) -> void:
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print("show_fetched data_received: ", data_received)
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game_label.text = data_received.Game
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song_label.text = data_received.Song
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
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if next_label == null:
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next_label = Label.new()
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next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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next_label.add_theme_font_size_override("font_size", 20)
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next_label.text = actual_string
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Settings.make_request2("/music/info", show_fetched, true)
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func fetch_full_music_list_at_start() -> void:
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print("fetch_full_music_list_at_start")
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var show_music_list_at_start: Callable = func(data) -> void:
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if data == null:
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song_list = []
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Settings.delete_children(music_list)
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return
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if typeof(data) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data)
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print("song_list", song_list)
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for song: Dictionary in song_list:
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var music_list_label: Label = Label.new()
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music_list_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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music_list_label.add_theme_font_size_override("font_size", 20)
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music_list_label.autowrap_mode = TextServer.AUTOWRAP_WORD
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
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music_list_label.text = actual_string
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music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
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music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
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music_list.add_child(music_list_label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/list", show_music_list_at_start, true)
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func _on_player_removed(player_to_remove: int) -> void:
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print("_on_player_removed ", player_to_remove)
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Settings.player_array.remove_at(player_to_remove)
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load_players()
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func fetch_full_music_list(event: InputEvent, song_no: int) -> void:
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print("fetch_full_music_list")
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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var show_music_list: Callable = func(data_received) -> void:
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if typeof(data_received) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data_received)
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Settings.delete_children(music_list)
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for song: Dictionary in song_list:
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var music_label: Label= Label.new()
|
||||
music_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
|
||||
music_label.add_theme_font_size_override("font_size", 20)
|
||||
music_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
game_label.text = song.Game
|
||||
song_label.text = song.Song
|
||||
var format_string: String = "%d. %s - %s"
|
||||
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
|
||||
music_label.text = actual_string
|
||||
music_label.mouse_filter = Control.MOUSE_FILTER_PASS
|
||||
music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo))
|
||||
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
|
||||
if music_list.get_child_count() == song_list.size() - 1:
|
||||
music_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
|
||||
music_list.add_child(music_label)
|
||||
else:
|
||||
print("Unexpected data")
|
||||
Settings.make_request2("/music/list", show_music_list, true)
|
||||
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
|
||||
Settings.make_request2("/music/info", show_answer, true)
|
||||
|
||||
func show_answer(answer: Dictionary) -> void:
|
||||
print("show_answer1: ", answer)
|
||||
game_label.text = answer.Game
|
||||
song_label.text = answer.Song
|
||||
|
||||
func fetched() -> void:
|
||||
print("fetched")
|
||||
var show_fetched_list: Callable = func(data_received) -> void:
|
||||
if typeof(data_received) == TYPE_ARRAY:
|
||||
song_list = []
|
||||
song_list.append_array(data_received)
|
||||
Settings.delete_children(music_list)
|
||||
song_list.remove_at(song_list.size() - 1)
|
||||
for song: Dictionary in song_list:
|
||||
var fetched_song_label: Label = Label.new()
|
||||
fetched_song_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
|
||||
fetched_song_label.add_theme_font_size_override("font_size", 20)
|
||||
fetched_song_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
var format_string: String = "%d. %s - %s"
|
||||
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
|
||||
fetched_song_label.text = actual_string
|
||||
fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS
|
||||
fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo))
|
||||
music_list.add_child(fetched_song_label)
|
||||
|
||||
songs = music_list.get_children()
|
||||
for song: Label in songs:
|
||||
song.remove_theme_color_override("font_color")
|
||||
next_label = Label.new()
|
||||
next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
|
||||
next_label.add_theme_font_size_override("font_size", 20)
|
||||
next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
|
||||
next_label.text = "??? - ???"
|
||||
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
|
||||
next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
|
||||
music_list.add_child(next_label)
|
||||
else:
|
||||
print("Unexpected data")
|
||||
Settings.make_request2("/music/list", show_fetched_list, true)
|
||||
|
||||
func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void:
|
||||
print("song_clicked")
|
||||
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
|
||||
print("Song Clicked: " + str(song_no))
|
||||
songs = music_list.get_children()
|
||||
for song: Label in songs:
|
||||
song.remove_theme_color_override("font_color")
|
||||
clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
|
||||
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
|
||||
Settings.make_request2("/music/info", show_answer, true)
|
||||
|
||||
func _on_player_removed(new_player: Node) -> void:
|
||||
print("_on_player_removed")
|
||||
Settings.player_removed()
|
||||
players.remove_child(new_player)
|
||||
for song_list_object: SongObject in Settings.song_object_array:
|
||||
Settings.song_object_array[song_list_object.song_number].players_given_point.remove_at(Settings.song_object_array[song_list_object.song_number].players_given_point.find(player_to_remove))
|
||||
update_song_list()
|
||||
|
||||
func _on_player_change_character_clicked(new_player: Node) -> void:
|
||||
print("_on_player_change_character_clicked")
|
||||
@@ -441,6 +464,14 @@ func _on_character_selected(file_name: String) -> void:
|
||||
character_select.visible = false
|
||||
current_player._on_control_character_selected_clicked(file_name)
|
||||
|
||||
func show_search() -> void:
|
||||
print("show_search")
|
||||
if search_view.visible == false:
|
||||
search_view.visible = true
|
||||
else:
|
||||
search_view.visible = false
|
||||
|
||||
|
||||
###Local
|
||||
|
||||
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
|
||||
|
||||
Reference in New Issue
Block a user