Updated how players and song list works

Made many changes with caching, how players works, added sound effects
and animations any many more things
This commit is contained in:
2024-12-27 20:35:28 +01:00
parent c4a7d743d3
commit 23f2ed11eb
18 changed files with 612 additions and 359 deletions

View File

@@ -91,7 +91,7 @@ var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var players: VBoxContainer = $Players/VBoxContainer
var player_container: VBoxContainer = $Players/VBoxContainer
@onready
var character_select: Control = $CharacterSelect
@@ -120,6 +120,9 @@ var winner_popup: PopupPanel = $WinnerPopupPanel
@onready
var winner_label: Label = $WinnerPopupPanel/WinnerLabel
@onready
var winner_picture: TextureRect = $WinnerPopupPanel/WinnerPicture
@onready
var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
@@ -127,27 +130,26 @@ var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
var music_player_container: PanelContainer = $MusicPlayer
var player := preload("res://Player.tscn")
var song_list_object := preload("res://song_list_object.tscn")
var songs: Array= []
var games: Array = []
var song_list: Array = []
var next_label: Label
var current_player: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var is_debug: bool = OS.has_feature("debug")
#var is_mac := OS.has_feature("macos")
var is_mac: bool = OS.has_feature("macos")
if is_debug:
print("is_debug")
##Settings.default_path = "http://localhost:8080"
##Settings.selected_server = 3
Settings.default_path = "http://localhost:8080"
Settings.selected_server = 3
#if is_mac:
# print("is_mac")
next_button.pressed.connect(next_track)
Settings.default_path = "http://localhost:8080"
Settings.selected_server = 3
Settings.winning_score = 5
if is_mac:
print("is_mac")
next_button.pressed.connect(fetch_song.bind(false))
show_answer_button.pressed.connect(show_answer_pressed)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_games)
@@ -160,8 +162,8 @@ func _ready() -> void:
character_select.connect("character_selected", _on_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("add_to_queue", _on_add_to_queue)
music_player_container.connect("show_answer", show_answer_pressed)
music_player_container.connect("play_next_song", fetch_song.bind(false))
music_player_container.connect("update_song_list", update_song_list)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
@@ -169,7 +171,8 @@ func _ready() -> void:
auto_repeat_song_button.pressed.connect(repeat_song)
get_suggestion_list()
fetch_full_music_list_at_start()
fetch_song_list_at_start()
fetch_song(true)
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
@@ -199,21 +202,127 @@ func _input(event: InputEvent) -> void:
func repeat_song() -> void:
Settings.auto_repeat_song = !Settings.auto_repeat_song
func next_track() -> void:
next_button.disabled = true
music_player_container.pause()
music_player_container.fetch_next_song()
func show_answer_pressed() -> void:
print("show_answer_pressed")
print("show_answer_pressed song_object: ", Settings.song_object_array[Settings.latest_played_song]._to_string())
Settings.song_object_array[Settings.latest_played_song].is_answered = true
update_song_list()
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Settings.song_object_array = []
if data == null:
Settings.latest_played_song = Settings.song_object_array.size()
update_song_list()
return
if typeof(data) == TYPE_ARRAY:
for d in data:
var new_song_object: SongObject = SongObject.new()
new_song_object.song_number = d.SongNo
new_song_object.game_title = d.Game
new_song_object.song_title = d.Song
new_song_object.is_answered = true
new_song_object.has_played = true
Settings.song_object_array.append(new_song_object)
else:
print("Unexpected data")
Settings.latest_played_song = Settings.song_object_array.size()
update_song_list()
Settings.make_request2("/music/list", fetch_song_list_at_start_done, true)
#not first "/music/addPlayed"
#"/music/rand"
#"/music/addQue"
#"/music/info"
func fetch_song(first_time: bool) -> void:
print("fetch_song")
if !first_time:
if Settings.song_object_array[Settings.latest_played_song].has_played && !Settings.song_object_array[Settings.latest_played_song].is_answered:
Settings.song_object_array[Settings.latest_played_song].is_answered = true
Settings.latest_played_song = Settings.song_object_array.size() - 1
music_player_container.play_song_object(Settings.latest_played_song)
if Settings.add_to_stats :
print("add to stats")
Settings.make_request3("/music/addPlayed")
next_button.disabled = true
var url: String = ""
if Settings.use_low_played_mode:
url = "/music/rand/low"
else:
url = "/music/rand"
var new_song_object: SongObject = SongObject.new()
var fetch_song_done: Callable = func fetch_song_done(body: PackedByteArray) -> void:
print("fetch_song_done")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
new_song_object.song = sound
var added_to_que_done: Callable = func added_to_que_done() -> void:
print("added_to_que_done")
var fetch_song_info_done: Callable = func fetch_song_info_done(data_received: Dictionary) -> void:
print("fetch_song_info_done")
new_song_object.song_number = data_received.SongNo
new_song_object.game_title = data_received.Game
new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string())
Settings.song_object_array.append(new_song_object)
next_button.disabled = false
Settings.make_request2("/music/info", fetch_song_info_done, true)
Settings.make_request2("/music/addQue", added_to_que_done, false)
Settings.make_request2(url, fetch_song_done, true)
func update_song_list() -> void:
print("update_song_list")
if Settings.currently_playing_song >= 0:
game_label.text = Settings.song_object_array[Settings.currently_playing_song].get_game_title()
song_label.text = Settings.song_object_array[Settings.currently_playing_song].get_song_title()
Settings.delete_children(music_list)
for s: SongObject in Settings.song_object_array:
if !s.has_played:
return
var new_song_list_object: SongListObject = song_list_object.instantiate()
new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
music_list.add_child(new_song_list_object)
func song_object_clicked(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked Song Object: ", Settings.song_object_array[song_no].to_string())
if Settings.song_object_array[song_no].song == null:
print("has no song, need to download")
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
Settings.song_object_array[song_no].song = sound
music_player_container.play_song_object(song_no)
Settings.make_request2("/music?song=" + str(song_no), song_downloaded, true)
else:
print("song already downloaded")
music_player_container.play_song_object(song_no)
func reset_playlist() -> void:
print("reset_playlist")
Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Settings.currently_playing_song = -1
Settings.latest_played_song = 0
Settings.song_object_array.clear()
fetch_song_list_at_start()
fetch_song(true)
Settings.make_request2("/music/reset", playlist_reset_done, false)
func reset_points() -> void:
print("reset_points")
var players_to_reset: Array = players.get_children()
for player_to_reset: Node in players_to_reset:
if player_to_reset.has_method("reset_points"):
player_to_reset.reset_points()
for player_objects: PlayerObject in Settings.player_array:
player_objects.reset_points()
load_players()
func show_about() -> void:
print("show_about")
@@ -232,13 +341,6 @@ func get_statistics() -> void:
statistic_popup.visible = true
statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
func _on_add_to_queue() -> void:
print("_on_add_to_queue")
next_button.disabled = false
Settings.make_request2("/music/addQue", fetched, false)
game_label.text = "????????"
song_label.text = "??????"
func sync_games() -> void:
print("sync_games")
sync_button.disabled = true
@@ -249,14 +351,24 @@ func sync_games() -> void:
reset_playlist()
get_suggestion_list()
search_view.get_list_of_games()
var new_games_synced: Callable = func new_games_synced(synced) -> void:
sync_button.disabled = false
sync_popup.visible = true
print("games_synced")
print("synced: ", synced)
reset_playlist()
get_suggestion_list()
search_view.get_list_of_games()
if Settings.quick_sync == true:
Settings.make_request2("/sync/quick", games_synced, false)
Settings.make_request2("/sync/new", new_games_synced, true)
else:
Settings.make_request2("/sync", games_synced, false)
Settings.make_request2("/sync/quick", games_synced, false)
func get_suggestion_list() -> void:
print("get_suggestion_list")
var populate_list: Callable = func(array) -> void:
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
games = []
games.append_array(array)
@@ -274,162 +386,73 @@ func get_suggestion_list() -> void:
func add_players() -> void:
print("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player() -> void:
print("add_player")
var new_player: Node = player.instantiate()
new_player.player_name = new_player_name_field.text
new_player.player_score = new_player_name_field.text + ": 0"
new_player.id = Settings.get_next_player_id()
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text, Settings.player_array.size())
new_player_name_field.text = ""
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name))
new_player.connect("player_removed", _on_player_removed.bind(new_player))
Settings.player_array.append(new_player_object)
new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object.id))
new_player_object.connect("point_given_sound", _on_make_point_given_sound)
new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object.id))
new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object.id))
load_players()
func _on_player_won(player_name: String) -> void:
func load_players() -> void:
print("load_players")
Settings.delete_player_children(player_container)
var counter: int = 0
for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name)
var new_player: Player = player.instantiate()
new_player.id = counter
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
new_player.connect("player_removed", _on_player_removed.bind(counter))
player_container.add_child(new_player)
counter += 1
func _on_point_given(player_given_point: int) -> void:
print("_on_point_given")
if Settings.currently_playing_song >= 0:
Settings.song_object_array[Settings.currently_playing_song].add_point(player_given_point)
update_song_list()
func _on_make_point_given_sound() -> void:
music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
func _on_point_taken(player_taken_point: int) -> void:
print("_on_point_taken")
music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
if Settings.currently_playing_song >= 0:
Settings.song_object_array[Settings.currently_playing_song].remove_point(player_taken_point)
update_song_list()
func _on_player_won(winning_player_id: int) -> void:
print("_on_player_won")
winner_popup.visible = true
winner_label.text = player_name + " won!!"
winner_label.text = Settings.player_array[winning_player_id].player_name + " won!!"
winner_picture.custom_minimum_size = Vector2(80, 40)
winner_picture.ignore_texture_size = true
winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
winner_picture.texture = Settings.player_array[winning_player_id].character
music_player_container.play_sound(preload("res://sounds/winning.mp3"))
func show_search() -> void:
print("show_search")
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
func show_answer_pressed() -> void:
print("show_answer_pressed")
var show_fetched: Callable = func(data_received: Dictionary) -> void:
print("show_fetched data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
if next_label == null:
next_label = Label.new()
next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
next_label.add_theme_font_size_override("font_size", 20)
next_label.text = actual_string
Settings.make_request2("/music/info", show_fetched, true)
func fetch_full_music_list_at_start() -> void:
print("fetch_full_music_list_at_start")
var show_music_list_at_start: Callable = func(data) -> void:
if data == null:
song_list = []
Settings.delete_children(music_list)
return
if typeof(data) == TYPE_ARRAY:
song_list = []
song_list.append_array(data)
print("song_list", song_list)
for song: Dictionary in song_list:
var music_list_label: Label = Label.new()
music_list_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
music_list_label.add_theme_font_size_override("font_size", 20)
music_list_label.autowrap_mode = TextServer.AUTOWRAP_WORD
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_list_label.text = actual_string
music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
music_list.add_child(music_list_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list_at_start, true)
func _on_player_removed(player_to_remove: int) -> void:
print("_on_player_removed ", player_to_remove)
Settings.player_array.remove_at(player_to_remove)
load_players()
func fetch_full_music_list(event: InputEvent, song_no: int) -> void:
print("fetch_full_music_list")
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
var show_music_list: Callable = func(data_received) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
Settings.delete_children(music_list)
for song: Dictionary in song_list:
var music_label: Label= Label.new()
music_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
music_label.add_theme_font_size_override("font_size", 20)
music_label.autowrap_mode = TextServer.AUTOWRAP_WORD
game_label.text = song.Game
song_label.text = song.Song
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
music_label.text = actual_string
music_label.mouse_filter = Control.MOUSE_FILTER_PASS
music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo))
print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
if music_list.get_child_count() == song_list.size() - 1:
music_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
music_list.add_child(music_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_music_list, true)
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func show_answer(answer: Dictionary) -> void:
print("show_answer1: ", answer)
game_label.text = answer.Game
song_label.text = answer.Song
func fetched() -> void:
print("fetched")
var show_fetched_list: Callable = func(data_received) -> void:
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
Settings.delete_children(music_list)
song_list.remove_at(song_list.size() - 1)
for song: Dictionary in song_list:
var fetched_song_label: Label = Label.new()
fetched_song_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
fetched_song_label.add_theme_font_size_override("font_size", 20)
fetched_song_label.autowrap_mode = TextServer.AUTOWRAP_WORD
var format_string: String = "%d. %s - %s"
var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
fetched_song_label.text = actual_string
fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS
fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo))
music_list.add_child(fetched_song_label)
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
next_label = Label.new()
next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
next_label.add_theme_font_size_override("font_size", 20)
next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
next_label.text = "??? - ???"
next_label.mouse_filter = Control.MOUSE_FILTER_PASS
next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
music_list.add_child(next_label)
else:
print("Unexpected data")
Settings.make_request2("/music/list", show_fetched_list, true)
func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void:
print("song_clicked")
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Song Clicked: " + str(song_no))
songs = music_list.get_children()
for song: Label in songs:
song.remove_theme_color_override("font_color")
clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
Settings.make_request2("/music/info", show_answer, true)
func _on_player_removed(new_player: Node) -> void:
print("_on_player_removed")
Settings.player_removed()
players.remove_child(new_player)
for song_list_object: SongObject in Settings.song_object_array:
Settings.song_object_array[song_list_object.song_number].players_given_point.remove_at(Settings.song_object_array[song_list_object.song_number].players_given_point.find(player_to_remove))
update_song_list()
func _on_player_change_character_clicked(new_player: Node) -> void:
print("_on_player_change_character_clicked")
@@ -441,6 +464,14 @@ func _on_character_selected(file_name: String) -> void:
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
func show_search() -> void:
print("show_search")
if search_view.visible == false:
search_view.visible = true
else:
search_view.visible = false
###Local
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'