Changed Play/Pause button. Fixed sync games. Fixed sound test, both local and online.
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13
Player.gd
13
Player.gd
@@ -1,5 +1,8 @@
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extends Control
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@onready
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var player_name := $HBoxContainer/Name
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@onready
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var points := $HBoxContainer/Points
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@@ -21,6 +24,12 @@ func _ready():
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add.pressed.connect(add_point)
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minus.pressed.connect(minus_point)
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character.pressed.connect(change_character)
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player_name.mouse_filter = Control.MOUSE_FILTER_PASS
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player_name.gui_input.connect(name_clicked)
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func name_clicked(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Clicked: " + player_name.text)
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func add_point():
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var value := int(points.text)
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@@ -34,10 +43,6 @@ func change_character():
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print("change_character")
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change_character_clicked.emit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_control_character_selected_clicked(file_name: String):
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print("Back in player list with: " + file_name)
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