Files
MusicPlayer/SearchWindow.gd

82 lines
1.8 KiB
GDScript

extends Control
@onready
var search_list := $ScrollContainer/VBoxContainer
@onready
var clear_button := $ClearButton
@onready
var close_button := $CloseButton
@onready
var search_bar := $Searchbar
var games := []
# Called when the node enters the scene tree for the first time.
func _ready():
get_list_of_games()
clear_button.pressed.connect(clear)
close_button.pressed.connect(close)
search_bar.grab_focus()
search_bar.text_changed.connect(search)
visibility_changed.connect(focus)
func focus():
if self.visible == true:
search_bar.grab_focus()
func close():
clear()
self.visible = false
func search():
print(search_bar.text)
Settings.delete_children(search_list)
for game in games:
if is_match(search_bar.text, game):
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
func is_match(search_term: String, game_name: String) -> bool:
search_term = search_term.replace(" ", "").replace("é", "e").to_lower()
game_name = game_name.replace(" ", "").replace("é", "e").to_lower()
if search_term == "":
return true
elif compile_regex(search_term).search(game_name):
return true
else:
return false
func compile_regex(search_term: String) -> RegEx:
var regex = RegEx.new()
var regText: String = ".*"
for letter in search_term:
regText += letter + ".*"
print(regText)
regex.compile(regText)
return regex
func get_list_of_games() -> void:
var handle_games = func(array):
if typeof(array) == TYPE_ARRAY:
games.append_array(array)
for game in games:
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
else:
print("Unexpected data")
Settings.make_request2("/music/all/order", handle_games, true)
func clear():
search_bar.text = ""
search()
search_bar.grab_focus()