79 lines
2.0 KiB
GDScript
79 lines
2.0 KiB
GDScript
extends Control
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@onready
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var search_list := $ScrollContainer/VBoxContainer
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@onready
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var clear_button := $ClearButton
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@onready
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var close_button := $CloseButton
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@onready
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var search_bar := $Searchbar
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var games := []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_list_of_games()
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clear_button.pressed.connect(clear)
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close_button.pressed.connect(close)
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search_bar.grab_focus()
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search_bar.text_changed.connect(search)
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visibility_changed.connect(focus)
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func focus():
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if self.visible == true:
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search_bar.grab_focus()
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func close():
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clear()
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self.visible = false
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func search():
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print(search_bar.text)
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delete_children(search_list)
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for game in games:
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if search_bar.text == "" || game.replace(" ", "").to_lower().contains(search_bar.text.replace(" ", "").to_lower()):
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var label := Label.new()
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label.text = game
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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search_list.add_child(label)
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static func delete_children(node):
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for n in node.get_children():
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node.remove_child(n)
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n.queue_free()
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func get_list_of_games() -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(self._http_request_completed)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request(Settings.default_path + "/music/all/order")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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# Called when the HTTP request is completed.
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func _http_request_completed(result, response_code, headers, body):
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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if typeof(data_received) == TYPE_ARRAY:
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games.append_array(data_received)
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for game in games:
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var label := Label.new()
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label.text = game
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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search_list.add_child(label)
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else:
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print("Unexpected data")
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func clear():
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search_bar.text = ""
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search_bar.grab_focus()
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