631 lines
19 KiB
GDScript
631 lines
19 KiB
GDScript
extends Control
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# 601 LOC 11/9 - 2023
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# 628 LOC 15/9 - 2023
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# 631 LOC 16/9 - 2023
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##TODO
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# 11. Refactor components
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# 13. Fix graphics in lists
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# 14. Fix layout
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# 15. Fix for local play
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# 16. Change all calls to make_request and function in function
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# 17. Change some buttons to icons
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@onready
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var open_button := $Open
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@onready
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var fileDialog := $FileDialog
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@onready
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var insperation_scroll := $ScrollContainer
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@onready
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var insperation_list := $ScrollContainer/VBoxContainer
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@onready
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var game_label := $VBoxContainer/GameLabel
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@onready
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var song_label := $VBoxContainer/SongLabel
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@onready
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var play_button := $PanelContainer/HBoxContainer/PlayButton
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@onready
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var restart_button := $PanelContainer/HBoxContainer/RestartButton
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@onready
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var audio := $AudioStreamPlayer
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@onready
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var progress := $PanelContainer/HBoxContainer/HSlider
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@onready
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var label := $PanelContainer/HBoxContainer/Label
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@onready
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var add_player_container := $Players/VBoxContainer/AddPlayerContainer
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@onready
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var add_players_button := $Players/VBoxContainer/HBoxContainer/AddPlayersButton
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@onready
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var add_player_button := $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
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@onready
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var new_player_name_field := $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
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@onready
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var reset_playlist_button := $ResetPlaylistButton
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@onready
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var reset_points_button := $ResetPointsButton
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@onready
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var sound_test_button := $SoundTestButton
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@onready
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var sync_button := $SyncButton
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@onready
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var sync_popup := $SyncPopupPanel
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@onready
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var settings_button := $SettingsButton
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@onready
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var settings_popup := $SettingsPopupPanel
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@onready
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var statistics_button := $StatisticsButton
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@onready
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var statistic_popup := $StatisticsPopupPanel
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@onready
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var statistic_label := $StatisticsPopupPanel/StatisticsLabel
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@onready
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var about_button := $AboutButton
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@onready
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var about_popup := $AboutPopupPanel
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@onready
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var show_answer_button := $ShowAnswerButton
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@onready
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var next_button := $NextButton
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@onready
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var music_list_scroll := $MusicListPanel/ScrollContainer
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@onready
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var music_list := $MusicListPanel/ScrollContainer/MusicList
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@onready
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var players := $Players/VBoxContainer
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@onready
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var character_select := $CharacterSelect
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@onready
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var search_button := $SearchButton
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@onready
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var search_view := $Search
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@onready
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var version_label := $AboutPopupPanel/VBoxContainer/VersionLabel
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@onready
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var new_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
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@onready
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var shortcut_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
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@onready
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var comming_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
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@onready
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var winner_popup := $WinnerPopupPanel
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@onready
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var winner_label := $WinnerPopupPanel/WinnerLabel
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var player := preload("res://Player.tscn")
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@onready
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var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
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# Called when the node enters the scene tree for the first time.
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func _ready():
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next_button.pressed.connect(fetch_next_song)
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play_button.pressed.connect(play_or_pause)
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restart_button.pressed.connect(restart)
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show_answer_button.pressed.connect(show_answer)
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search_button.pressed.connect(show_search)
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sync_button.pressed.connect(sync_games)
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sound_test_button.pressed.connect(get_sound_test_song)
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statistics_button.pressed.connect(get_statistics)
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about_button.pressed.connect(show_about)
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settings_button.pressed.connect(show_settings)
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reset_playlist_button.pressed.connect(reset_playlist)
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reset_points_button.pressed.connect(reset_points)
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progress.drag_started.connect(_on_drag_started)
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progress.drag_ended.connect(_on_drag_ended)
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character_select.connect("character_selected", _on_character_selected)
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new_player_name_field.connect("enter_key_pressed", add_player)
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add_players_button.pressed.connect(add_players)
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add_player_button.pressed.connect(add_player)
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open_button.pressed.connect(open)
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get_suggestion_list()
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fetch_full_music_list_at_start()
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func reset_playlist():
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print("reset_playlist")
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Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
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func reset_points():
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var players_to_reset := players.get_children()
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for player_to_reset in players_to_reset:
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if player_to_reset.has_method("reset_points"):
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player_to_reset.reset_points()
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func show_about():
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about_popup.visible = true
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version_label.text = Settings.version
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new_label.text = Settings.whats_new
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shortcut_label.text = Settings.shortcuts
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comming_label.text = Settings.whats_left
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func show_settings():
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settings_popup.visible = true
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func get_statistics():
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statistic_popup.visible = true
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statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
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func get_sound_test_song():
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var play_sound_test_song = func(result, _response_code, _headers, body):
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if result != HTTPRequest.RESULT_SUCCESS:
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push_error("Song couldn't be downloaded. Try a different song.")
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var sound = AudioStreamMP3.new()
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sound.data = body
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audio.stream = sound
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audio.play()
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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make_request(Settings.default_path + "/music/soundTest", play_sound_test_song)
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func sound_test_local():
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audio.stream = preload("res://01. Opening.mp3")
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audio.play()
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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func sync_games():
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var games_synced = func():
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sync_popup.visible = true
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print("games_synced")
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reset_playlist()
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get_suggestion_list()
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Settings.make_request2("/sync", games_synced, false)
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func get_suggestion_list() -> void:
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var populate_list = func(array):
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if typeof(array) == TYPE_ARRAY:
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games.append_array(array)
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for game in games:
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var insperation_label := Label.new()
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insperation_label.text = game
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insperation_label.autowrap_mode = TextServer.AUTOWRAP_WORD
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insperation_list.add_child(insperation_label)
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insperation_scroll.scroll_to_bottom()
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else:
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print("Unexpected data")
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Settings.make_request2("/music/all", populate_list, true)
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func add_players():
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add_player_container.visible = !add_player_container.visible
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new_player_name_field.grab_focus()
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func add_player():
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var new_player := player.instantiate()
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new_player.new_name(new_player_name_field.text + ": 0")
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new_player_name_field.text = ""
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players.add_child(new_player)
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("first_point_triggerd", _on_point_triggerd.bind("first", ""))
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new_player.connect("match_point_triggerd", _on_point_triggerd.bind("match", ""))
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new_player.connect("winner_triggerd", _on_point_triggerd.bind("winner", new_player.player_name))
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new_player.connect("player_removed", _on_player_removed.bind(new_player))
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func _on_point_triggerd(point: String, player_name: String):
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if point == "first":
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var value = randi_range(0, 10)
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if value == 0:
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audio.stream = preload("res://sounds/sound1.mp3")
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elif value < 5:
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audio.stream = preload("res://sounds/intro_long.mp3")
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else:
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audio.stream = preload("res://sounds/intro_short.mp3")
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elif point == "match":
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audio.stream = preload("res://sounds/sound0.mp3")
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elif point == "winner":
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audio.stream = preload("res://sounds/winning.mp3")
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winner_popup.visible = true
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winner_label.text = player_name + " won!!"
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audio.play()
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play_button.text = "Pause"
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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func show_search():
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if search_view.visible == false:
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search_view.visible = true
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else:
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search_view.visible = false
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func show_answer():
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(show_fetched)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request(Settings.default_path + "/music/info")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func fetch_full_music_list_at_start():
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print("fetch_full_music_list_at_start")
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var show_music_list_at_start = func(data):
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if data == null:
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song_list = []
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delete_children(music_list)
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return
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if typeof(data) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data)
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for song in song_list:
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var music_list_label := Label.new()
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var format_string = "%d. %s - %s"
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var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
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music_list_label.text = actual_string
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music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
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music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
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music_list.add_child(music_list_label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/list", show_music_list_at_start, true)
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func fetch_full_music_list(event, song_no: int):
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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var show_music_list = func(_result, _response_code, _headers, body):
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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if typeof(data_received) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data_received)
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delete_children(music_list)
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for song in song_list:
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var label := Label.new()
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game_label.text = song.Game
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song_label.text = song.Song
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var format_string = "%d. %s - %s"
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var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
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label.text = actual_string
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label.mouse_filter = Control.MOUSE_FILTER_PASS
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label.gui_input.connect(song_clicked.bind(label, song.SongNo))
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print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
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if music_list.get_child_count() == song_list.size() - 1:
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label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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music_list.add_child(label)
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else:
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print("Unexpected data")
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make_request(Settings.default_path + "/music/list", show_music_list)
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var play_clicked_song = func(result, _response_code, _headers, body):
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if result != HTTPRequest.RESULT_SUCCESS:
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push_error("Song couldn't be downloaded. Try a different song.")
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var sound = AudioStreamMP3.new()
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sound.data = body
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audio.stream = sound
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audio.play()
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play_button.text = "Pause"
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
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var show_answer = func(result, response_code, headers, body):
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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game_label.text = data_received.Game
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song_label.text = data_received.Song
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make_request(Settings.default_path + "/music/info", show_answer)
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func fetched():
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var http_request2 = HTTPRequest.new()
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add_child(http_request2)
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http_request2.request_completed.connect(show_fetched_list)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error2 = http_request2.request(Settings.default_path + "/music/list")
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if error2 != OK:
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push_error("An error occurred in the HTTP request.")
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var next_label: Label
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func show_fetched(result, response_code, headers, body) -> void:
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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print("data_received: ", data_received)
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game_label.text = data_received.Game
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song_label.text = data_received.Song
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var format_string = "%d. %s - %s"
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var actual_string = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
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next_label.text = actual_string
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var song_list = []
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func show_fetched_list(result, response_code, headers, body) -> void:
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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if typeof(data_received) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data_received)
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delete_children(music_list)
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song_list.remove_at(song_list.size() - 1)
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for song in song_list:
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var label := Label.new()
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var format_string = "%d. %s - %s"
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var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
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label.text = actual_string
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label.mouse_filter = Control.MOUSE_FILTER_PASS
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label.gui_input.connect(song_clicked.bind(label, song.SongNo))
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music_list.add_child(label)
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var songs := music_list.get_children()
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for song in songs:
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song.remove_theme_color_override("font_color")
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next_label = Label.new()
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next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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next_label.text = "??? - ???"
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next_label.mouse_filter = Control.MOUSE_FILTER_PASS
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next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
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music_list.add_child(next_label)
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else:
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print("Unexpected data")
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func song_clicked(event, label: Label, song_no: int):
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Song Clicked: " + str(song_no))
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var songs := music_list.get_children()
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for song in songs:
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song.remove_theme_color_override("font_color")
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label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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var play_clicked_song = func(result, response_code, headers, body):
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if result != HTTPRequest.RESULT_SUCCESS:
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push_error("Song couldn't be downloaded. Try a different song.")
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var sound = AudioStreamMP3.new()
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sound.data = body
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audio.stream = sound
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audio.play()
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play_button.text = "Pause"
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song)
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var show_answer = func(result, response_code, headers, body):
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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game_label.text = data_received.Game
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song_label.text = data_received.Song
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make_request(Settings.default_path + "/music/info", show_answer)
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func open():
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fileDialog.popup()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
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progress.value = audio.get_playback_position()
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label.text = format_text(progress.value, stream.get_length())
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func _on_file_dialog_dir_selected(path):
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print(path)
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dir_contents(path)
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var songs := []
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var games := []
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func dir_contents(path: String) -> void:
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var dir = DirAccess.open(path)
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if dir:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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songs.clear()
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while file_name != "":
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if dir.current_is_dir():
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#print("Found directory: " + file_name)
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games.append(file_name)
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else:
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#print("Found file: " + file_name)
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if file_name.ends_with(".mp3"):
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songs.append(path + "/" + file_name)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path.")
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for game in games:
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var label := Label.new()
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label.text = game
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insperation_list.add_child(label)
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var is_changing: bool = false
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var playback_position: float
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var stream: AudioStream
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func set_songs(new_songs) -> void:
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songs = new_songs
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func make_request(address, func_name) -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(func_name)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request(address)
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func format_time(time: float) -> String:
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var mins: String = "%02d" % floor(time / 60)
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var sec: String = "%02d" % round(fmod(time, 60))
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return mins + ":" + sec
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func format_text(part: float, total: float) -> String:
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return format_time(part) + " / " + format_time(total)
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func fetch_next_song() -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(song_fetched)
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# Perform a GET request. The URL below returns JSON as of writing.
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var path = ""
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if Settings.use_low_played_mode:
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path = "/music/rand/low"
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else:
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path = "/music/rand"
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var error = http_request.request(Settings.default_path + path)
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func song_fetched(result, response_code, headers, body) -> void:
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if result != HTTPRequest.RESULT_SUCCESS:
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push_error("Song couldn't be downloaded. Try a different song.")
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var sound = AudioStreamMP3.new()
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sound.data = body
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print("play given song")
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audio.stream = sound
|
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audio.play()
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play_button.text = "Pause"
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stream = audio.stream
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make_request(Settings.default_path + "/music/addQue", add_que)
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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game_label.text = "????????"
|
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song_label.text = "??????"
|
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if Settings.add_to_stats:
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Settings.make_request2("/music/played", func(): pass , false)
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if !Settings.stop_after_current:
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audio.finished.connect(fetch_next_song)
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if !Settings.hide_next_track:
|
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show_answer()
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func add_que(result, response_code, headers, body) -> void:
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print("response_code", response_code)
|
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fetched()
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func play_local_song(song) -> void:
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if songs:
|
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path = songs[0]
|
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print(path)
|
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print(FileAccess.file_exists(path))
|
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audio.stream = load_mp3(path)
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print("play")
|
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audio.play()
|
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stream = audio.stream
|
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progress.max_value = round(stream.get_length())
|
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progress.tick_count = round(stream.get_length() / 60)
|
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|
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func play_or_pause():
|
|
if audio.stream_paused:
|
|
play_button.text = "Pause"
|
|
audio.stream_paused = false
|
|
audio.seek(playback_position)
|
|
print("continue")
|
|
progress.max_value = round(stream.get_length())
|
|
progress.tick_count = round(stream.get_length() / 60)
|
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else:
|
|
audio.stream_paused = true
|
|
playback_position = audio.get_playback_position()
|
|
play_button.text = "Play"
|
|
|
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func restart() -> void:
|
|
audio.stop()
|
|
audio.stream_paused = false
|
|
progress.value = 0
|
|
playback_position = audio.get_playback_position()
|
|
audio.seek(playback_position)
|
|
play_button.text = "Pause"
|
|
audio.play()
|
|
|
|
func _on_drag_started() -> void:
|
|
is_changing = true
|
|
|
|
func _on_drag_ended(_changed) -> void:
|
|
audio.seek(progress.value)
|
|
playback_position = progress.value
|
|
is_changing = false
|
|
|
|
func load_mp3(_path) -> AudioStream:
|
|
var file = FileAccess.open(_path, FileAccess.READ)
|
|
var sound = AudioStreamMP3.new()
|
|
sound.data = file.get_buffer(file.get_length())
|
|
return sound
|
|
|
|
func _on_player_removed(new_player):
|
|
players.remove_child(new_player)
|
|
|
|
var current_player
|
|
func _on_player_change_character_clicked(new_player):
|
|
print("_on_player_change_character_clicked")
|
|
current_player = new_player
|
|
character_select.visible = true
|
|
|
|
func _on_character_selected(file_name: String):
|
|
print("_on_character_selected")
|
|
character_select.visible = false
|
|
current_player._on_control_character_selected_clicked(file_name)
|
|
|
|
|
|
func delete_children(node):
|
|
for n in node.get_children():
|
|
node.remove_child(n)
|
|
n.queue_free()
|