Reorganized the code, moved more things to the new part

This commit is contained in:
2025-01-13 16:08:54 +01:00
parent 034ba35fbb
commit 5b640375c3
38 changed files with 213 additions and 2028 deletions

1
.gitignore vendored
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@@ -6,3 +6,4 @@ conf.yaml
output.css
compose.yaml
tailwindcss
.env

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@@ -5,7 +5,7 @@ import (
"fmt"
"log"
"music-server/internal/server"
"music-server/pkg/conf"
"music-server/pkg/db"
"net/http"
"os/signal"
"syscall"
@@ -21,7 +21,7 @@ func gracefulShutdown(apiServer *http.Server, done chan bool) {
<-ctx.Done()
log.Println("shutting down gracefully, press Ctrl+C again to force")
conf.CloseDb()
db.CloseDb()
// The context is used to inform the server it has 5 seconds to finish
// the request it is currently handling

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@@ -1,213 +0,0 @@
/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

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@@ -1,200 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>MusicSearch</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
<link rel="manifest" href="index.manifest.json">
</head>
<body>
<canvas id="canvas">
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<img id="status-splash" src="index.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="index.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":false,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":86816,"index.wasm":35376909},"focusCanvas":true,"gdextensionLibs":[],"serviceWorker":"index.service.worker.js"};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occured');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
// There's a chance that installing the service worker would fix the issue
Promise.race([
navigator.serviceWorker.getRegistration().then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).catch((err) => {
console.error('Error while registering service worker:', err);
}).then(() => {
window.location.reload();
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
}, displayFailureNotice);
}
}());
</script>
</body>
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{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"index.144x144.png","type":"image/png"},{"sizes":"180x180","src":"index.180x180.png","type":"image/png"},{"sizes":"512x512","src":"index.512x512.png","type":"image/png"}],"name":"MusicSearch","orientation":"any","start_url":"./index.html"}

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@@ -1,41 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector('button').addEventListener('click', () => {
window.location.reload();
});
</script>
</body>
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// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
const CACHE_VERSION = '1726998131|1051448710';
/** @type {string} */
const CACHE_PREFIX = 'MusicSearch-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
/** @type {string} */
const OFFLINE_URL = 'index.offline.html';
/** @type {boolean} */
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = false;
// Files that will be cached on load.
/** @type {string[]} */
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.worker.js","index.audio.worklet.js"];
// Files that we might not want the user to preload, and will only be cached on first load.
/** @type {string[]} */
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener('install', (event) => {
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
});
self.addEventListener('activate', (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
}
).then(function () {
// Enable navigation preload if available.
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
}));
});
/**
* Ensures that the response has the correct COEP/COOP headers
* @param {Response} response
* @returns {Response}
*/
function ensureCrossOriginIsolationHeaders(response) {
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
return response;
}
const crossOriginIsolatedHeaders = new Headers(response.headers);
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
const newResponse = new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers: crossOriginIsolatedHeaders,
});
return newResponse;
}
/**
* Calls fetch and cache the result if it is cacheable
* @param {FetchEvent} event
* @param {Cache} cache
* @param {boolean} isCacheable
* @returns {Response}
*/
async function fetchAndCache(event, cache, isCacheable) {
// Use the preloaded response, if it's there
/** @type { Response } */
let response = await event.preloadResponse;
if (response == null) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
response = ensureCrossOriginIsolationHeaders(response);
}
if (isCacheable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener(
'fetch',
/**
* Triggered on fetch
* @param {FetchEvent} event
*/
(event) => {
const isNavigate = event.request.mode === 'navigate';
const url = event.request.url || '';
const referrer = event.request.referrer || '';
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
const local = url.startsWith(base) ? url.replace(base, '') : '';
const isCachable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith((async () => {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (isNavigate) {
// Check if we have full cache during HTML page request.
/** @type {Response[]} */
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
const missing = fullCache.some((v) => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
const response = await fetchAndCache(event, cache, isCachable);
return response;
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error('Network error: ', e); // eslint-disable-line no-console
return caches.match(OFFLINE_URL);
}
}
}
let cached = await cache.match(event.request);
if (cached != null) {
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
cached = ensureCrossOriginIsolationHeaders(cached);
}
return cached;
}
// Try network if don't have it in cache.
const response = await fetchAndCache(event, cache, isCachable);
return response;
})());
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
event.respondWith((async () => {
let response = await fetch(event.request);
response = ensureCrossOriginIsolationHeaders(response);
return response;
})());
}
}
);
self.addEventListener('message', (event) => {
// No cross origin
if (event.origin !== self.origin) {
return;
}
const id = event.source.id || '';
const msg = event.data || '';
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === 'claim') {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === 'clear') {
caches.delete(CACHE_NAME);
} else if (msg === 'update') {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
}
});
});

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View File

@@ -2,7 +2,7 @@ package web
import (
"log"
"music-server/pkg/server"
"music-server/internal/backend"
"net/http"
"regexp"
"strings"
@@ -30,7 +30,7 @@ func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
func search(searchText string) {
games_added = nil
games := server.GetAllGames()
games := backend.GetAllGames()
for _, game := range games {
if is_match_exact(searchText, game) {
add_game(game)

View File

@@ -1,4 +1,4 @@
package server
package backend
import (
"music-server/pkg/db"

View File

@@ -1,4 +1,4 @@
package server
package backend
import (
"log"

View File

@@ -1,4 +1,4 @@
package server
package backend
import (
"crypto/md5"

View File

@@ -1,66 +1,15 @@
package helpers
import (
"embed"
"fmt"
"io/fs"
"net/http"
"os"
"strconv"
"time"
"github.com/gin-contrib/static"
"github.com/gin-gonic/gin"
"github.com/labstack/echo"
)
func SetCorsAndNoCacheHeaders() gin.HandlerFunc {
return func(c *gin.Context) {
c.Writer.Header().Set("Access-Control-Allow-Origin", "*")
c.Writer.Header().Set("Access-Control-Allow-Credentials", "true")
c.Writer.Header().Set("Access-Control-Allow-Headers", "Content-Type, Content-Length, Accept-Encoding, X-CSRF-Token, Authorization, accept, origin, Cache-Control, X-Requested-With")
c.Writer.Header().Set("Access-Control-Allow-Methods", "POST, OPTIONS, GET, PUT")
if c.Request.Method == "OPTIONS" {
c.AbortWithStatus(204)
return
}
c.Next()
}
}
type embedFileSystem struct {
http.FileSystem
indexes bool
}
func (e embedFileSystem) Exists(_ string, path string) bool {
f, err := e.Open(path)
if err != nil {
return false
}
// check if indexing is allowed
s, _ := f.Stat()
if s.IsDir() && !e.indexes {
return false
}
return true
}
func EmbedFolder(fsEmbed embed.FS, targetPath string, index bool) static.ServeFileSystem {
subFS, err := fs.Sub(fsEmbed, targetPath)
if err != nil {
panic(err)
}
return embedFileSystem{
FileSystem: http.FS(subFS),
indexes: index,
}
}
func SendSong(ctx echo.Context, Filename string) error {
fmt.Println("Client requests: " + Filename)

View File

@@ -0,0 +1,28 @@
package server
import (
"music-server/internal/backend"
"net/http"
"github.com/labstack/echo"
)
type IndexHandler struct {
}
func NewIndexHandler() *IndexHandler {
return &IndexHandler{}
}
func (i *IndexHandler) GetVersion(ctx echo.Context) error {
versionHistory := backend.GetVersionHistory()
if versionHistory.Version == "" {
return ctx.JSON(http.StatusNotFound, "version not found")
}
return ctx.JSON(http.StatusOK, versionHistory)
}
func (i *IndexHandler) GetDBTest(ctx echo.Context) error {
backend.TestDB()
return ctx.JSON(http.StatusOK, "TestedDB")
}

View File

@@ -0,0 +1,102 @@
package server
import (
"music-server/internal/backend"
"music-server/internal/helpers"
"music-server/pkg/models"
"net/http"
"github.com/labstack/echo"
)
type MusicHandler struct {
}
func NewMusicHandler() *MusicHandler {
return &MusicHandler{}
}
func (m *MusicHandler) GetSong(ctx echo.Context) error {
song := ctx.QueryParam("song")
if song == "" {
return ctx.String(http.StatusBadRequest, "song can't be empty")
}
s := backend.GetSong(song)
return helpers.SendSong(ctx, s)
}
func (m *MusicHandler) GetSoundCheckSong(ctx echo.Context) error {
song := backend.GetSoundCheckSong()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
backend.Reset()
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) GetRandomSong(ctx echo.Context) error {
song := backend.GetRandomSong()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) GetRandomSongLowChance(ctx echo.Context) error {
song := backend.GetRandomSongLowChance()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) GetRandomSongClassic(ctx echo.Context) error {
song := backend.GetRandomSongClassic()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) GetSongInfo(ctx echo.Context) error {
song := backend.GetSongInfo()
return ctx.JSON(http.StatusOK, song)
}
func (m *MusicHandler) GetPlayedSongs(ctx echo.Context) error {
songList := backend.GetPlayedSongs()
return ctx.JSON(http.StatusOK, songList)
}
func (m *MusicHandler) GetNextSong(ctx echo.Context) error {
song := backend.GetNextSong()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) GetPreviousSong(ctx echo.Context) error {
song := backend.GetPreviousSong()
return helpers.SendSong(ctx, song)
}
func (m *MusicHandler) GetAllGames(ctx echo.Context) error {
gameList := backend.GetAllGames()
return ctx.JSON(http.StatusOK, gameList)
}
func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
gameList := backend.GetAllGamesRandom()
return ctx.JSON(http.StatusOK, gameList)
}
func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
var played models.Played
err := ctx.Bind(&played)
if err != nil {
//helpers.NewError(ctx, http.StatusBadRequest, err)
return ctx.JSON(http.StatusBadRequest, err)
}
backend.SetPlayed(played.Song)
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) AddLatestToQue(ctx echo.Context) error {
backend.AddLatestToQue()
return ctx.NoContent(http.StatusOK)
}
func (m *MusicHandler) AddLatestPlayed(ctx echo.Context) error {
backend.AddLatestPlayed()
return ctx.NoContent(http.StatusOK)
}

View File

@@ -3,7 +3,6 @@ package server
import (
"fmt"
"music-server/cmd/web"
"music-server/pkg/api"
"net/http"
"sort"
"strings"
@@ -37,11 +36,11 @@ func (s *Server) RegisterRoutes() http.Handler {
swagger := http.FileServer(http.FS(web.Swagger))
e.GET("/swagger/*", echo.WrapHandler(swagger))
index := api.NewIndex()
index := NewIndexHandler()
e.GET("/version", index.GetVersion)
e.GET("/health", index.GetDBTest)
sync := api.NewSync()
sync := NewSyncHandler()
syncGroup := e.Group("/sync")
syncGroup.GET("", sync.SyncGames)
syncGroup.GET("/new", sync.SyncGamesNewOnlyChanges)
@@ -49,7 +48,7 @@ func (s *Server) RegisterRoutes() http.Handler {
syncGroup.GET("/quick", sync.SyncGamesQuick)
syncGroup.GET("/reset", sync.ResetGames)
music := api.NewMusic()
music := NewMusicHandler()
musicGroup := e.Group("/music")
musicGroup.GET("", music.GetSong)
musicGroup.GET("/soundTest", music.GetSoundCheckSong)

View File

@@ -2,7 +2,8 @@ package server
import (
"fmt"
"music-server/pkg/conf"
"log"
"music-server/pkg/db"
"net/http"
"os"
"strconv"
@@ -13,6 +14,15 @@ type Server struct {
port int
}
var (
host = os.Getenv("DB_HOST")
dbPort = os.Getenv("DB_PORT")
database = os.Getenv("DB_NAME")
username = os.Getenv("DB_USERNAME")
password = os.Getenv("DB_PASSWORD")
musicPath = os.Getenv("MUSIC_PATH")
)
func NewServer() *http.Server {
port, _ := strconv.Atoi(os.Getenv("PORT"))
@@ -20,7 +30,19 @@ func NewServer() *http.Server {
port: port,
}
conf.SetupDb()
//conf.SetupDb()
if host == "" || dbPort == "" || username == "" || password == "" || database == "" || musicPath == "" {
log.Fatal("Invalid settings")
}
fmt.Printf("host: %s, dbPort: %v, username: %s, password: %s, dbName: %s\n",
host, dbPort, username, password, database)
log.Printf("Path: %s\n", musicPath)
db.Migrate_db(host, dbPort, username, password, database)
db.InitDB(host, dbPort, username, password, database)
// Declare Server config
server := &http.Server{

View File

@@ -0,0 +1,47 @@
package server
import (
"log"
"music-server/internal/backend"
"net/http"
"github.com/labstack/echo"
)
type SyncHandler struct {
}
func NewSyncHandler() *SyncHandler {
return &SyncHandler{}
}
func (s *SyncHandler) SyncGames(ctx echo.Context) error {
backend.SyncGames()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *SyncHandler) SyncGamesQuick(ctx echo.Context) error {
backend.SyncGamesQuick()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx echo.Context) error {
log.Println("Syncing games new")
response := backend.SyncGamesNewOnlyChanges()
backend.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *SyncHandler) SyncGamesNewFull(ctx echo.Context) error {
log.Println("Syncing games new full")
response := backend.SyncGamesNewFull()
backend.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *SyncHandler) ResetGames(ctx echo.Context) error {
backend.ResetDB()
return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
}

View File

@@ -1,28 +0,0 @@
package api
import (
"music-server/pkg/server"
"net/http"
"github.com/labstack/echo"
)
type Index struct {
}
func NewIndex() *Index {
return &Index{}
}
func (i *Index) GetVersion(ctx echo.Context) error {
versionHistory := server.GetVersionHistory()
if versionHistory.Version == "" {
return ctx.JSON(http.StatusNotFound, "version not found")
}
return ctx.JSON(http.StatusOK, versionHistory)
}
func (i *Index) GetDBTest(ctx echo.Context) error {
server.TestDB()
return ctx.JSON(http.StatusOK, "TestedDB")
}

View File

@@ -1,102 +0,0 @@
package api
import (
"music-server/pkg/helpers"
"music-server/pkg/models"
"music-server/pkg/server"
"net/http"
"github.com/labstack/echo"
)
type Music struct {
}
func NewMusic() *Music {
return &Music{}
}
func (m *Music) GetSong(ctx echo.Context) error {
song := ctx.QueryParam("song")
if song == "" {
return ctx.String(http.StatusBadRequest, "song can't be empty")
}
s := server.GetSong(song)
return helpers.SendSong(ctx, s)
}
func (m *Music) GetSoundCheckSong(ctx echo.Context) error {
song := server.GetSoundCheckSong()
return helpers.SendSong(ctx, song)
}
func (m *Music) ResetMusic(ctx echo.Context) error {
server.Reset()
return ctx.NoContent(http.StatusOK)
}
func (m *Music) GetRandomSong(ctx echo.Context) error {
song := server.GetRandomSong()
return helpers.SendSong(ctx, song)
}
func (m *Music) GetRandomSongLowChance(ctx echo.Context) error {
song := server.GetRandomSongLowChance()
return helpers.SendSong(ctx, song)
}
func (m *Music) GetRandomSongClassic(ctx echo.Context) error {
song := server.GetRandomSongClassic()
return helpers.SendSong(ctx, song)
}
func (m *Music) GetSongInfo(ctx echo.Context) error {
song := server.GetSongInfo()
return ctx.JSON(http.StatusOK, song)
}
func (m *Music) GetPlayedSongs(ctx echo.Context) error {
songList := server.GetPlayedSongs()
return ctx.JSON(http.StatusOK, songList)
}
func (m *Music) GetNextSong(ctx echo.Context) error {
song := server.GetNextSong()
return helpers.SendSong(ctx, song)
}
func (m *Music) GetPreviousSong(ctx echo.Context) error {
song := server.GetPreviousSong()
return helpers.SendSong(ctx, song)
}
func (m *Music) GetAllGames(ctx echo.Context) error {
gameList := server.GetAllGames()
return ctx.JSON(http.StatusOK, gameList)
}
func (m *Music) GetAllGamesRandom(ctx echo.Context) error {
gameList := server.GetAllGamesRandom()
return ctx.JSON(http.StatusOK, gameList)
}
func (m *Music) PutPlayed(ctx echo.Context) error {
var played models.Played
err := ctx.Bind(&played)
if err != nil {
//helpers.NewError(ctx, http.StatusBadRequest, err)
return ctx.JSON(http.StatusBadRequest, err)
}
server.SetPlayed(played.Song)
return ctx.NoContent(http.StatusOK)
}
func (m *Music) AddLatestToQue(ctx echo.Context) error {
server.AddLatestToQue()
return ctx.NoContent(http.StatusOK)
}
func (m *Music) AddLatestPlayed(ctx echo.Context) error {
server.AddLatestPlayed()
return ctx.NoContent(http.StatusOK)
}

View File

@@ -1,47 +0,0 @@
package api
import (
"log"
"music-server/pkg/server"
"net/http"
"github.com/labstack/echo"
)
type Sync struct {
}
func NewSync() *Sync {
return &Sync{}
}
func (s *Sync) SyncGames(ctx echo.Context) error {
server.SyncGames()
server.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *Sync) SyncGamesQuick(ctx echo.Context) error {
server.SyncGamesQuick()
server.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *Sync) SyncGamesNewOnlyChanges(ctx echo.Context) error {
log.Println("Syncing games new")
response := server.SyncGamesNewOnlyChanges()
server.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *Sync) SyncGamesNewFull(ctx echo.Context) error {
log.Println("Syncing games new full")
response := server.SyncGamesNewFull()
server.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *Sync) ResetGames(ctx echo.Context) error {
server.ResetDB()
return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
}

View File

@@ -1,38 +0,0 @@
package conf
import (
"fmt"
"log"
"music-server/pkg/db"
"os"
)
var (
host = os.Getenv("DB_HOST")
dbPort = os.Getenv("DB_PORT")
database = os.Getenv("DB_NAME")
username = os.Getenv("DB_USERNAME")
password = os.Getenv("DB_PASSWORD")
musicPath = os.Getenv("MUSIC_PATH")
)
func SetupDb() {
if host == "" || dbPort == "" || username == "" || password == "" || database == "" || musicPath == "" {
log.Fatal("Invalid settings")
}
fmt.Printf("host: %s, dbPort: %v, username: %s, password: %s, dbName: %s\n",
host, dbPort, username, password, database)
log.Printf("Path: %s\n", musicPath)
db.Migrate_db(host, dbPort, username, password, database)
db.InitDB(host, dbPort, username, password, database)
}
func CloseDb() {
fmt.Println("Closing connection to database")
db.CloseDb()
}

View File

@@ -46,6 +46,7 @@ func InitDB(host string, port string, user string, password string, dbname strin
}
func CloseDb() {
fmt.Println("Closing connection to database")
Dbpool.Close()
}

View File

@@ -1,16 +0,0 @@
package helpers
import "github.com/gin-gonic/gin"
func NewError(ctx *gin.Context, status int, err error) {
er := HTTPError{
Code: status,
Message: err.Error(),
}
ctx.JSON(status, er)
}
type HTTPError struct {
Code int `json:"code" example:"400"`
Message string `json:"message" example:"status bad request"`
}