Files
MusicServer/internal/server/syncHandler.go

48 lines
1.1 KiB
Go

package server
import (
"log"
"music-server/internal/backend"
"net/http"
"github.com/labstack/echo"
)
type SyncHandler struct {
}
func NewSyncHandler() *SyncHandler {
return &SyncHandler{}
}
func (s *SyncHandler) SyncGames(ctx echo.Context) error {
backend.SyncGames()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *SyncHandler) SyncGamesQuick(ctx echo.Context) error {
backend.SyncGamesQuick()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx echo.Context) error {
log.Println("Syncing games new")
response := backend.SyncGamesNewOnlyChanges()
backend.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *SyncHandler) SyncGamesNewFull(ctx echo.Context) error {
log.Println("Syncing games new full")
response := backend.SyncGamesNewFull()
backend.Reset()
return ctx.JSON(http.StatusOK, response)
}
func (s *SyncHandler) ResetGames(ctx echo.Context) error {
backend.ResetDB()
return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
}