Moved around more code. Implemented more sqlc. Added support to generate swagger.

Added support for profiling. Removed the pkg module altogether.
Everything except old sync is now using code generated by sqlc.
This commit is contained in:
2025-01-15 16:04:14 +01:00
parent db8214cb02
commit d653463f58
43 changed files with 947 additions and 1133 deletions

View File

@@ -1,18 +1,23 @@
package backend
import (
"music-server/pkg/db"
"music-server/pkg/models"
"music-server/internal/db"
)
func TestDB() {
db.Testf()
}
func GetVersionHistory() models.VersionData {
data := models.VersionData{Version: "3.2",
type VersionData struct {
Version string `json:"version" example:"1.0.0"`
Changelog string `json:"changelog" example:"account name"`
History []VersionData `json:"history"`
}
func GetVersionHistory() VersionData {
data := VersionData{Version: "3.2",
Changelog: "Upgraded Go version and the version of all dependencies. Fixed som more bugs.",
History: []models.VersionData{
History: []VersionData{
{
Version: "3.1",
Changelog: "Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend.",

View File

@@ -3,17 +3,48 @@ package backend
import (
"log"
"math/rand"
"music-server/pkg/db"
"music-server/pkg/models"
"music-server/internal/db"
"music-server/internal/db/repository"
"os"
"strconv"
"strings"
)
type SongInfo struct {
Game string `json:"Game"`
GamePlayed int32 `json:"GamePlayed"`
Song string `json:"Song"`
SongPlayed int32 `json:"SongPlayed"`
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
SongNo int `json:"SongNo"`
}
var currentSong = -1
var games []models.GameData
var songQue []models.SongData
var lastFetched models.SongData
// var games []models.GameData
var gamesNew []repository.Game
// var songQue []models.SongData
var songQueNew []repository.Song
// var lastFetched models.SongData
var lastFetchedNew repository.Song
var repo *repository.Queries
func initRepo() {
if repo == nil {
repo = repository.New(db.Dbpool)
}
}
func getAllGames() []repository.Game {
if len(gamesNew) == 0 {
initRepo()
gamesNew, _ = repo.FindAllGames(db.Ctx)
}
return gamesNew
}
func GetSoundCheckSong() string {
files, err := os.ReadDir("songs")
@@ -25,105 +56,125 @@ func GetSoundCheckSong() string {
}
func Reset() {
songQue = nil
songQueNew = nil
currentSong = -1
games = db.FindAllGames()
initRepo()
gamesNew, _ = repo.FindAllGames(db.Ctx)
//games = db.FindAllGames()
}
func AddLatestToQue() {
if lastFetched.Path != "" {
currentSong = len(songQue)
songQue = append(songQue, lastFetched)
lastFetched = models.SongData{}
if lastFetchedNew.Path != "" {
currentSong = len(songQueNew)
songQueNew = append(songQueNew, lastFetchedNew)
lastFetchedNew = repository.Song{}
}
}
func AddLatestPlayed() {
if len(songQue) == 0 {
if len(songQueNew) == 0 {
return
}
var currentSongData = songQue[currentSong]
currentSongData := songQueNew[currentSong]
db.AddGamePlayed(currentSongData.GameId)
db.AddSongPlayed(currentSongData.GameId, currentSongData.SongName)
initRepo()
repo.AddGamePlayed(db.Ctx, currentSongData.GameID)
repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
//db.AddGamePlayed(currentSongData.GameId)
//db.AddSongPlayed(currentSongData.GameId, currentSongData.SongName)
}
func SetPlayed(songNumber int) {
if len(songQue) == 0 || songNumber >= len(songQue) {
if len(songQueNew) == 0 || songNumber >= len(songQueNew) {
return
}
var songData = songQue[songNumber]
db.AddGamePlayed(songData.GameId)
db.AddSongPlayed(songData.GameId, songData.SongName)
songData := songQueNew[songNumber]
initRepo()
repo.AddGamePlayed(db.Ctx, songData.GameID)
repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
//db.AddGamePlayed(songData.GameId)
//db.AddSongPlayed(songData.GameId, songData.SongName)
}
func GetRandomSong() string {
if len(games) == 0 {
/*if len(games) == 0 {
games = db.FindAllGames()
}
if len(games) == 0 {
}*/
getAllGames()
if len(gamesNew) == 0 {
return ""
}
song := getSongFromList(games)
lastFetched = song
song := getSongFromList(gamesNew)
lastFetchedNew = song
return song.Path
}
func GetRandomSongLowChance() string {
if len(games) == 0 {
/*if len(games) == 0 {
games = db.FindAllGames()
}
}*/
getAllGames()
var listOfGames []models.GameData
//var listOfGames []models.GameData
var listOfGames []repository.Game
var averagePlayed = getAveragePlayed(games)
var averagePlayed = getAveragePlayed()
for _, data := range games {
var timesToAdd = averagePlayed - data.TimesPlayed
for _, data := range gamesNew {
timesToAdd := averagePlayed - data.TimesPlayed
if timesToAdd <= 0 {
listOfGames = append(listOfGames, data)
} else {
for i := 0; i < timesToAdd; i++ {
for i := int32(0); i < timesToAdd; i++ {
listOfGames = append(listOfGames, data)
}
}
}
song := getSongFromList(listOfGames)
lastFetched = song
lastFetchedNew = song
return song.Path
}
func GetRandomSongClassic() string {
if games == nil || len(games) == 0 {
/*if games == nil || len(games) == 0 {
games = db.FindAllGames()
}
}*/
var listOfAllSongs []models.SongData
for _, game := range games {
listOfAllSongs = append(listOfAllSongs, db.FindSongsFromGame(game.Id)...)
getAllGames()
var listOfAllSongs []repository.Song
for _, game := range gamesNew {
//listOfAllSongs = append(listOfAllSongs, db.FindSongsFromGame(game.Id)...)
songList, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
songFound := false
var song models.SongData
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
gameData, err := db.GetGameById(song.GameId)
//gameData, err := db.GetGameById(song.GameId)
gameData, err := repo.GetGameById(db.Ctx, song.GameID)
if err != nil {
db.RemoveBrokenSong(song)
log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
//db.RemoveBrokenSong(song)
repo.RemoveBrokenSong(db.Ctx, song.Path)
//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
continue
}
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || gameData.Path+song.FileName != song.Path {
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
//File not found
db.RemoveBrokenSong(song)
log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
//db.RemoveBrokenSong(song)
repo.RemoveBrokenSong(db.Ctx, song.Path)
//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
} else {
songFound = true
}
@@ -132,19 +183,19 @@ func GetRandomSongClassic() string {
log.Println(err)
}
}
lastFetched = song
lastFetchedNew = song
return song.Path
}
func GetSongInfo() models.SongInfo {
if songQue == nil {
return models.SongInfo{}
func GetSongInfo() SongInfo {
if songQueNew == nil {
return SongInfo{}
}
var currentSongData = songQue[currentSong]
var currentSongData = songQueNew[currentSong]
currentGameData := getCurrentGame(currentSongData)
return models.SongInfo{
return SongInfo{
Game: currentGameData.GameName,
GamePlayed: currentGameData.TimesPlayed,
Song: currentSongData.SongName,
@@ -154,12 +205,12 @@ func GetSongInfo() models.SongInfo {
}
}
func GetPlayedSongs() []models.SongInfo {
var songList []models.SongInfo
func GetPlayedSongs() []SongInfo {
var songList []SongInfo
for i, song := range songQue {
for i, song := range songQueNew {
gameData := getCurrentGame(song)
songList = append(songList, models.SongInfo{
songList = append(songList, SongInfo{
Game: gameData.GameName,
GamePlayed: gameData.TimesPlayed,
Song: song.SongName,
@@ -173,34 +224,36 @@ func GetPlayedSongs() []models.SongInfo {
func GetSong(song string) string {
currentSong, _ = strconv.Atoi(song)
if currentSong >= len(songQue) {
currentSong = len(songQue) - 1
if currentSong >= len(songQueNew) {
currentSong = len(songQueNew) - 1
} else if currentSong < 0 {
currentSong = 0
}
var songData = songQue[currentSong]
songData := songQueNew[currentSong]
return songData.Path
}
func GetAllGames() []string {
if games == nil || len(games) == 0 {
/*if games == nil || len(games) == 0 {
games = db.FindAllGames()
}
}*/
getAllGames()
var jsonArray []string
for _, game := range games {
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.GameName)
}
return jsonArray
}
func GetAllGamesRandom() []string {
if games == nil || len(games) == 0 {
/*if games == nil || len(games) == 0 {
games = db.FindAllGames()
}
}*/
getAllGames()
var jsonArray []string
for _, game := range games {
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.GameName)
}
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
@@ -208,40 +261,41 @@ func GetAllGamesRandom() []string {
}
func GetNextSong() string {
if songQue == nil {
if songQueNew == nil {
return ""
}
if currentSong == len(songQue)-1 || currentSong == -1 {
var songData = songQue[currentSong]
if currentSong == len(songQueNew)-1 || currentSong == -1 {
songData := songQueNew[currentSong]
return songData.Path
} else {
currentSong = currentSong + 1
var songData = songQue[currentSong]
songData := songQueNew[currentSong]
return songData.Path
}
}
func GetPreviousSong() string {
if songQue == nil {
if songQueNew == nil {
return ""
}
if currentSong == -1 || currentSong == 0 {
var songData = songQue[0]
songData := songQueNew[0]
return songData.Path
} else {
currentSong = currentSong - 1
var songData = songQue[currentSong]
songData := songQueNew[currentSong]
return songData.Path
}
}
func getSongFromList(games []models.GameData) models.SongData {
func getSongFromList(games []repository.Game) repository.Song {
songFound := false
var song models.SongData
var song repository.Song
for !songFound {
game := getRandomGame(games)
//log.Println("game = ", game)
songs := db.FindSongsFromGame(game.Id)
//songs := db.FindSongsFromGame(game.Id)
songs, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
//log.Println("songs = ", songs)
if len(songs) == 0 {
continue
@@ -254,10 +308,12 @@ func getSongFromList(games []models.GameData) models.SongData {
//log.Println("game.Path+song.FileName: ", game.Path+song.FileName)
//log.Println("song.Path: ", song.Path)
//log.Println("game.Path+song.FileName != song.Path: ", game.Path+song.FileName != song.Path)
if err != nil || game.Path+song.FileName != song.Path || strings.HasSuffix(song.FileName, ".wav") {
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
//File not found
db.RemoveBrokenSong(song)
log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + game.GameName + "' FileName: " + song.FileName)
//db.RemoveBrokenSong(song)
repo.RemoveBrokenSong(db.Ctx, song.Path)
//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + game.GameName + "' FileName: " + song.FileName)
log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, game.GameName, song.FileName)
} else {
songFound = true
}
@@ -270,23 +326,24 @@ func getSongFromList(games []models.GameData) models.SongData {
return song
}
func getCurrentGame(currentSongData models.SongData) models.GameData {
for _, game := range games {
if game.Id == currentSongData.GameId {
func getCurrentGame(currentSongData repository.Song) repository.Game {
for _, game := range gamesNew {
if game.ID == currentSongData.GameID {
return game
}
}
return models.GameData{}
return repository.Game{}
}
func getAveragePlayed(gameList []models.GameData) int {
var sum int
for _, data := range gameList {
func getAveragePlayed() int32 {
getAllGames()
var sum int32
for _, data := range gamesNew {
sum += data.TimesPlayed
}
return sum / len(gameList)
return sum / int32(len(gamesNew))
}
func getRandomGame(listOfGames []models.GameData) models.GameData {
func getRandomGame(listOfGames []repository.Game) repository.Game {
return listOfGames[rand.Intn(len(listOfGames))]
}

View File

@@ -8,9 +8,8 @@ import (
"io"
"io/fs"
"log"
"music-server/db/repository"
"music-server/pkg/db"
"music-server/pkg/models"
"music-server/internal/db"
"music-server/internal/db/repository"
"os"
"sort"
"strconv"
@@ -63,203 +62,14 @@ func (gs GameStatus) String() string {
}
var syncWg sync.WaitGroup
var repo *repository.Queries
var wg sync.WaitGroup
func SyncGames() {
start := time.Now()
host := os.Getenv("DB_HOST")
var dir string
if host != "" {
dir = "/sorted/"
} else {
dir = "/Users/sebastian/ResilioSync/Sorterat_test/"
}
fmt.Printf("dir: %s\n", dir)
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)
db.SetGameDeletionDate()
checkBrokenSongs()
files, err := os.ReadDir(dir)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
syncGame(file, foldersToSkip, dir)
}
finished := time.Now()
totalTime := finished.Sub(start)
out := time.Time{}.Add(totalTime)
fmt.Printf("\nTotal time: %v\n", totalTime)
fmt.Printf("Total time: %v\n", out.Format("15:04:05.00000"))
}
func SyncGamesQuick() {
start := time.Now()
host := os.Getenv("DB_HOST")
var dir string
if host != "" {
dir = "/sorted/"
} else {
dir = "/Users/sebastian/ResilioSync/Sorterat_test/"
}
fmt.Printf("dir: %s\n", dir)
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)
db.SetGameDeletionDate()
checkBrokenSongs()
files, err := os.ReadDir(dir)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
wg.Add(1)
go func() {
defer wg.Done()
syncGame(file, foldersToSkip, dir)
}()
}
wg.Wait()
finished := time.Now()
totalTime := finished.Sub(start)
out := time.Time{}.Add(totalTime)
fmt.Printf("\nTotal time: %v\n", totalTime)
fmt.Printf("Total time: %v\n", out.Format("15:04:05.00000"))
}
func syncGame(file os.DirEntry, foldersToSkip []string, dir string) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
fmt.Println(file.Name())
path := dir + file.Name() + "/"
fmt.Println(path)
entries, err := os.ReadDir(path)
if err != nil {
log.Println(err)
}
id := -1
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
id = getIdFromFile(fileInfo)
if id != -1 {
break
}
}
if id == -1 {
addNewGame(file.Name(), path)
} else {
checkIfChanged(id, file.Name(), path)
checkSongs(path, id)
}
}
}
func ResetDB() {
db.ClearSongs(-1)
db.ClearGames()
//db.ClearSongs(-1)
repo.ClearSongs(db.Ctx)
//db.ClearGames()
repo.ClearGames(db.Ctx)
}
func getIdFromFile(file os.FileInfo) int {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
name = strings.Replace(name, ".", "", 1)
i, _ := strconv.Atoi(name)
return i
}
return -1
}
func checkIfChanged(id int, name string, path string) {
fmt.Printf("Id from file: %v\n", id)
nameFromDb := db.GetGameName(id)
fmt.Printf("Name from file: %v\n", name)
fmt.Printf("Name from DB: %v\n", nameFromDb)
if nameFromDb == "" {
fmt.Println("Not in db")
db.InsertGameWithExistingId(id, name, path)
fmt.Println("Added to db")
} else if name != nameFromDb {
fmt.Println("Diff name")
db.UpdateGameName(id, name, path)
checkBrokenSongs()
}
db.RemoveDeletionDate(id)
}
func addNewGame(name string, path string) {
newId := db.GetIdByGameName(name)
if newId != -1 {
checkBrokenSongs()
db.RemoveDeletionDate(newId)
} else {
newId = db.InsertGame(name, path)
}
fmt.Printf("newId = %v", newId)
fileName := path + "/." + strconv.Itoa(newId) + ".id"
fmt.Printf("fileName = %v", fileName)
err := os.WriteFile(fileName, nil, 0644)
if err != nil {
panic(err)
}
checkSongs(path, newId)
}
func checkSongs(gameDir string, gameId int) {
files, err := os.ReadDir(gameDir)
if err != nil {
log.Println(err)
}
for _, file := range files {
entry, err := file.Info()
if err != nil {
log.Println(err)
}
if isSong(entry) {
path := gameDir + entry.Name()
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
if db.CheckSong(path) {
db.UpdateSong(songName, fileName, path)
} else {
db.AddSong(models.SongData{GameId: gameId, SongName: songName, Path: path, FileName: fileName})
}
} else if isCoverImage(entry) {
//TODO: Later add cover art image here in db
}
}
//TODO: Add number of songs here
}
func checkBrokenSongs() {
allSongs := db.FetchAllSongs()
var brokenSongs []models.SongData
for _, song := range allSongs {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
//File not found
brokenSongs = append(brokenSongs, song)
fmt.Printf("song broken: %v", song.Path)
} else {
err = openFile.Close()
if err != nil {
log.Println(err)
}
}
}
db.RemoveBrokenSongs(brokenSongs)
}
func SyncGamesNewFull() Response {
return syncGamesNew(true)
}
@@ -271,7 +81,7 @@ func SyncGamesNewOnlyChanges() Response {
func syncGamesNew(full bool) Response {
musicPath := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", musicPath)
repo = repository.New(db.Dbpool)
initRepo()
start := time.Now()
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)

103
internal/database/game.go Normal file
View File

@@ -0,0 +1,103 @@
package database
import (
"fmt"
"music-server/internal/db"
"os"
"time"
)
type gameData struct {
Id int
GameName string
Added time.Time
Deleted time.Time
LastChanged time.Time
Path string
TimesPlayed int
LastPlayed time.Time
NumberOfSongs int32
}
func GetGameName(gameId int) string {
var gameName = ""
err := db.Dbpool.QueryRow(db.Ctx,
"SELECT game_name FROM game WHERE id = $1", gameId).Scan(&gameName)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return ""
}
return gameName
}
func SetGameDeletionDate() {
_, err := db.Dbpool.Exec(db.Ctx,
"UPDATE game SET deleted=$1 WHERE deleted IS NULL", time.Now())
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func UpdateGameName(id int, name string, path string) {
_, err := db.Dbpool.Exec(db.Ctx,
"UPDATE game SET game_name=$1, path=$2, last_changed=$3 WHERE id=$4",
name, path, time.Now(), id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func RemoveDeletionDate(id int) {
_, err := db.Dbpool.Exec(db.Ctx,
"UPDATE game SET deleted=null WHERE id=$1", id)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func GetIdByGameName(name string) int {
var gameId = -1
err := db.Dbpool.QueryRow(db.Ctx,
"SELECT id FROM game WHERE game_name = $1", name).Scan(&gameId)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
return gameId
}
func InsertGame(name string, path string) int {
gameId := -1
err := db.Dbpool.QueryRow(db.Ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
db.ResetGameIdSeq()
err2 := db.Dbpool.QueryRow(db.Ctx,
"INSERT INTO game(game_name, path, added) VALUES ($1, $2, $3) RETURNING id",
name, path, time.Now()).Scan(&gameId)
if err2 != nil {
if compareError.Error() != err2.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return -1
}
}
return gameId
}
func InsertGameWithExistingId(id int, name string, path string) {
_, err := db.Dbpool.Exec(db.Ctx,
"INSERT INTO game(id, game_name, path, added) VALUES ($1, $2, $3, $4)",
id, name, path, time.Now())
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}

View File

@@ -0,0 +1,206 @@
package database
import (
"fmt"
"io/fs"
"log"
"os"
"sort"
"strconv"
"strings"
"sync"
"time"
)
var wg sync.WaitGroup
func SyncGames() {
start := time.Now()
dir := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", dir)
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)
SetGameDeletionDate()
checkBrokenSongs()
files, err := os.ReadDir(dir)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
syncGame(file, foldersToSkip, dir)
}
finished := time.Now()
totalTime := finished.Sub(start)
out := time.Time{}.Add(totalTime)
fmt.Printf("\nTotal time: %v\n", totalTime)
fmt.Printf("Total time: %v\n", out.Format("15:04:05.00000"))
}
func SyncGamesQuick() {
start := time.Now()
dir := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", dir)
foldersToSkip := []string{".sync", "dist", "old", "characters"}
fmt.Println(foldersToSkip)
SetGameDeletionDate()
checkBrokenSongs()
files, err := os.ReadDir(dir)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
wg.Add(1)
go func() {
defer wg.Done()
syncGame(file, foldersToSkip, dir)
}()
}
wg.Wait()
finished := time.Now()
totalTime := finished.Sub(start)
out := time.Time{}.Add(totalTime)
fmt.Printf("\nTotal time: %v\n", totalTime)
fmt.Printf("Total time: %v\n", out.Format("15:04:05.00000"))
}
func syncGame(file os.DirEntry, foldersToSkip []string, dir string) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
fmt.Println(file.Name())
path := dir + file.Name() + "/"
fmt.Println(path)
entries, err := os.ReadDir(path)
if err != nil {
log.Println(err)
}
id := -1
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
log.Println(err)
}
id = getIdFromFile(fileInfo)
if id != -1 {
break
}
}
if id == -1 {
addNewGame(file.Name(), path)
} else {
checkIfChanged(id, file.Name(), path)
checkSongs(path, id)
}
}
}
func getIdFromFile(file os.FileInfo) int {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
name = strings.Replace(name, ".", "", 1)
i, _ := strconv.Atoi(name)
return i
}
return -1
}
func checkIfChanged(id int, name string, path string) {
fmt.Printf("Id from file: %v\n", id)
nameFromDb := GetGameName(id)
fmt.Printf("Name from file: %v\n", name)
fmt.Printf("Name from DB: %v\n", nameFromDb)
if nameFromDb == "" {
fmt.Println("Not in db")
InsertGameWithExistingId(id, name, path)
fmt.Println("Added to db")
} else if name != nameFromDb {
fmt.Println("Diff name")
UpdateGameName(id, name, path)
checkBrokenSongs()
}
RemoveDeletionDate(id)
}
func addNewGame(name string, path string) {
newId := GetIdByGameName(name)
if newId != -1 {
checkBrokenSongs()
RemoveDeletionDate(newId)
} else {
newId = InsertGame(name, path)
}
fmt.Printf("newId = %v", newId)
fileName := path + "/." + strconv.Itoa(newId) + ".id"
fmt.Printf("fileName = %v", fileName)
err := os.WriteFile(fileName, nil, 0644)
if err != nil {
panic(err)
}
checkSongs(path, newId)
}
func checkSongs(gameDir string, gameId int) {
files, err := os.ReadDir(gameDir)
if err != nil {
log.Println(err)
}
for _, file := range files {
entry, err := file.Info()
if err != nil {
log.Println(err)
}
if isSong(entry) {
path := gameDir + entry.Name()
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
if CheckSong(path) {
UpdateSong(songName, fileName, path)
} else {
AddSong(SongData{GameId: gameId, SongName: songName, Path: path, FileName: fileName})
}
} else if isCoverImage(entry) {
//TODO: Later add cover art image here in db
}
}
//TODO: Add number of songs here
}
func checkBrokenSongs() {
allSongs := FetchAllSongs()
var brokenSongs []SongData
for _, song := range allSongs {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
//File not found
brokenSongs = append(brokenSongs, song)
fmt.Printf("song broken: %v", song.Path)
} else {
err = openFile.Close()
if err != nil {
log.Println(err)
}
}
}
RemoveBrokenSongs(brokenSongs)
}
func isSong(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3")
}
func isCoverImage(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.Contains(entry.Name(), "cover") &&
(strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".png"))
}
func contains(s []string, searchTerm string) bool {
i := sort.SearchStrings(s, searchTerm)
return i < len(s) && s[i] == searchTerm
}

92
internal/database/song.go Normal file
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@@ -0,0 +1,92 @@
package database
import (
"errors"
"fmt"
"music-server/internal/db"
"os"
"strings"
)
type SongData struct {
GameId int
SongName string
Path string
TimesPlayed int
FileName string
}
var compareError = errors.New("no rows in result set")
func AddSong(song SongData) {
_, err := db.Dbpool.Exec(db.Ctx,
"INSERT INTO song(game_id, song_name, path, file_name) VALUES ($1, $2, $3, $4)",
song.GameId, song.SongName, song.Path, song.FileName)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func CheckSong(songPath string) bool {
var path string
err := db.Dbpool.QueryRow(db.Ctx,
"SELECT path FROM song WHERE path = $1", songPath).Scan(&path)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
return path != ""
}
func UpdateSong(songName string, fileName string, path string) {
_, err := db.Dbpool.Exec(db.Ctx,
"UPDATE song SET song_name=$1, file_name=$2 WHERE path = $3",
songName, fileName, path)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func FetchAllSongs() []SongData {
rows, err := db.Dbpool.Query(db.Ctx,
"SELECT song_name, path FROM song")
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
return nil
}
var songDataList []SongData
for rows.Next() {
var songName string
var path string
err := rows.Scan(&songName, &path)
if err != nil {
if compareError.Error() != err.Error() {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
}
}
songDataList = append(songDataList, SongData{
SongName: songName,
Path: path,
})
}
return songDataList
}
func RemoveBrokenSongs(songs []SongData) {
joined := ""
for _, song := range songs {
joined += "'" + song.Path + "',"
}
joined = strings.TrimSuffix(joined, ",")
_, err := db.Dbpool.Exec(db.Ctx, "DELETE FROM song where path in ($1)", joined)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}

199
internal/db/dbHelper.go Normal file
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@@ -0,0 +1,199 @@
package db
import (
"context"
"database/sql"
"embed"
"fmt"
"log"
"os"
"strconv"
"time"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/source/file"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
)
var Dbpool *pgxpool.Pool
var Ctx = context.Background()
//go:embed "migrations/*.sql"
var MigrationsFs embed.FS
func InitDB(host string, port string, user string, password string, dbname string) {
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s "+
"password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
fmt.Println(psqlInfo)
var err error
Dbpool, err = pgxpool.New(Ctx, psqlInfo)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Unable to connect to database: %v\n", err)
os.Exit(1)
}
var success string
err = Dbpool.QueryRow(Ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
os.Exit(1)
}
Testf()
fmt.Println(success)
}
func CloseDb() {
fmt.Println("Closing connection to database")
Dbpool.Close()
}
func Testf() {
rows, dbErr := Dbpool.Query(Ctx, "select game_name from game")
if dbErr != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", dbErr)
os.Exit(1)
}
for rows.Next() {
var gameName string
dbErr = rows.Scan(&gameName)
if dbErr != nil {
_, _ = fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", dbErr)
}
_, _ = fmt.Fprintf(os.Stderr, "%v\n", gameName)
}
}
func ResetGameIdSeq() {
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
if err != nil {
_, _ = fmt.Fprintf(os.Stderr, "Exec failed: %v\n", err)
}
}
func Migrate_db(host string, port string, user string, password string, dbname string) {
migrationInfo := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
user, password, host, port, dbname)
fmt.Println("Migration Info: ", migrationInfo)
db, err := sql.Open("postgres", migrationInfo)
if err != nil {
log.Println(err)
}
driver, err := postgres.WithInstance(db, &postgres.Config{})
if err != nil {
log.Println(err)
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
log.Fatal(err)
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
log.Fatal(err)
}
/*m, err := migrate.NewWithDatabaseInstance(
"file://./db/migrations/",
"postgres", driver)
if err != nil {
log.Println(err)
}*/
version, _, err := m.Version()
if err != nil {
log.Println("Migration version err: ", err)
}
fmt.Println("Migration version before: ", version)
err = m.Force(1)
//err = m.Up() // or m.Steps(2) if you want to explicitly set the number of migrations to run
if err != nil {
log.Println("Force err: ", err)
}
err = m.Migrate(2)
//err = m.Up() // or m.Steps(2) if you want to explicitly set the number of migrations to run
if err != nil {
log.Println("Migration err: ", err)
}
versionAfter, _, err := m.Version()
if err != nil {
log.Println("Migration version err: ", err)
}
fmt.Println("Migration version after: ", versionAfter)
fmt.Println("Migration done")
db.Close()
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
//err := s.db.PingContext(ctx)
err := Dbpool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = fmt.Sprintf("db down: %v", err)
log.Fatalf("db down: %v", err) // Log the error and terminate the program
return stats
}
// Database is up, add more statistics
stats["status"] = "up"
stats["message"] = "It's healthy"
// Get database stats (like open connections, in use, idle, etc.)
//dbStats := s.db.Stats()
dbStats := Dbpool.Stat()
//stats["open_connections"] = strconv.Itoa(dbStats.OpenConnections)
stats["open_connections"] = strconv.Itoa(int(dbStats.NewConnsCount()))
//stats["in_use"] = strconv.Itoa(dbStats.InUse)
stats["in_use"] = strconv.Itoa(int(dbStats.AcquiredConns()))
//stats["idle"] = strconv.Itoa(dbStats.Idle)
stats["idle"] = strconv.Itoa(int(dbStats.IdleConns()))
//stats["wait_count"] = strconv.FormatInt(dbStats.WaitCount, 10)
stats["wait_count"] = strconv.FormatInt(dbStats.AcquireCount(), 10)
//stats["wait_duration"] = dbStats.WaitDuration.String()
stats["wait_duration"] = dbStats.AcquireDuration().String()
//stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleClosed, 10)
stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleDestroyCount(), 10)
//stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeClosed, 10)
stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeDestroyCount(), 10)
// Evaluate stats to provide a health message
if int(dbStats.NewConnsCount()) > 40 { // Assuming 50 is the max for this example
stats["message"] = "The database is experiencing heavy load."
}
if dbStats.AcquireCount() > 1000 {
stats["message"] = "The database has a high number of wait events, indicating potential bottlenecks."
}
if dbStats.MaxIdleDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many idle connections are being closed, consider revising the connection pool settings."
}
if dbStats.MaxLifetimeDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many connections are being closed due to max lifetime, consider increasing max lifetime or revising the connection usage pattern."
}
return stats
}

View File

@@ -0,0 +1,4 @@
DROP TABLE game;
DROP TABLE song;
DROP TABLE song_list;
DROP TABLE vgmq;

View File

@@ -0,0 +1,43 @@
CREATE TABLE game (
id serial4 NOT NULL,
game_name varchar NOT NULL,
added timestamp NOT NULL,
deleted timestamp NULL,
last_changed timestamp NULL,
"path" varchar NOT NULL,
times_played int4 DEFAULT 0 NULL,
last_played timestamp NULL,
number_of_songs int4 NULL,
hash varchar NULL,
CONSTRAINT game_pkey PRIMARY KEY (id)
);
CREATE TABLE song (
game_id int4 NOT NULL,
song_name varchar NOT NULL,
"path" varchar NOT NULL,
times_played int4 DEFAULT 0 NULL,
hash varchar NULL,
file_name varchar NULL,
CONSTRAINT song_pkey PRIMARY KEY (game_id, path)
);
CREATE TABLE vgmq (
song_no int4 NOT NULL,
"path" varchar(50) NULL,
clue varchar(200) NULL,
answered bool DEFAULT false NOT NULL,
answer varchar(50) NULL,
CONSTRAINT vgmq_pk PRIMARY KEY (song_no)
);
CREATE UNIQUE INDEX vgmq_song_no_uindex ON vgmq USING btree (song_no);
CREATE TABLE song_list (
match_date date NOT NULL,
match_id int4 NOT NULL,
song_no int4 NOT NULL,
game_name varchar(50) NULL,
song_name varchar(50) NULL,
CONSTRAINT song_list_pkey PRIMARY KEY (match_date, match_id, song_no)
);
CREATE INDEX song_list_game_name_idx ON song_list USING btree (game_name);

View File

@@ -0,0 +1,3 @@
Alter table game
alter column number_of_songs set null,
alter column hash set null;

View File

@@ -0,0 +1,19 @@
BEGIN;
UPDATE game
SET number_of_songs = 0
WHERE number_of_songs IS NULL;
UPDATE game
SET hash = ''
WHERE hash IS NULL;
UPDATE song
SET hash = ''
WHERE hash IS NULL;
COMMIT;
BEGIN;
Alter table game
alter column number_of_songs set not null,
alter column number_of_songs set default 0,
ALTER COLUMN hash SET NOT NULL;
ALTER TABLE song
ALTER COLUMN hash SET NOT NULL;
COMMIT;

View File

@@ -0,0 +1,5 @@
Alter table game
alter column times_played set null;
Alter table song
alter column times_played set null;

View File

@@ -0,0 +1,5 @@
Alter table game
alter column times_played set not null;
Alter table song
alter column times_played set not null;

View File

@@ -0,0 +1,49 @@
-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);
-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1;
-- name: GetGameById :one
SELECT *
FROM game
WHERE id = $1
AND deleted IS NULL;
-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL;
-- name: ClearGames :exec
DELETE FROM game;
-- name: UpdateGameName :exec
UPDATE game SET game_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateGameHash :exec
UPDATE game SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1;
-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1;
-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllGames :many
SELECT *
FROM game
WHERE deleted IS NULL
ORDER BY game_name;
-- name: GetAllGamesIncludingDeleted :many
SELECT *
FROM game
ORDER BY game_name;
-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1;

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@@ -0,0 +1,41 @@
-- name: ClearSongs :exec
DELETE FROM song;
-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1;
-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1;
-- name: CheckSongWithHash :one
SELECT COUNT(*) FROM song WHERE hash = $1;
-- name: GetSongWithHash :one
SELECT * FROM song WHERE hash = $1;
-- name: UpdateSong :exec
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4;
-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2;
-- name: FindSongsFromGame :many
SELECT *
FROM song
WHERE game_id = $1;
-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2;
-- name: FetchAllSongs :many
SELECT * FROM song;
-- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1;
-- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any (sqlc.slice('paths'));

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@@ -0,0 +1,9 @@
-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
VALUES ($1, $2, $3, $4, $5);
-- name: GetSongList :many
SELECT *
FROM song_list
WHERE match_date = $1
ORDER BY song_no DESC;

View File

View File

@@ -0,0 +1,32 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
package repository
import (
"context"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgconn"
)
type DBTX interface {
Exec(context.Context, string, ...interface{}) (pgconn.CommandTag, error)
Query(context.Context, string, ...interface{}) (pgx.Rows, error)
QueryRow(context.Context, string, ...interface{}) pgx.Row
}
func New(db DBTX) *Queries {
return &Queries{db: db}
}
type Queries struct {
db DBTX
}
func (q *Queries) WithTx(tx pgx.Tx) *Queries {
return &Queries{
db: tx,
}
}

View File

@@ -0,0 +1,246 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: game.sql
package repository
import (
"context"
)
const addGamePlayed = `-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
`
func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, addGamePlayed, id)
return err
}
const clearGames = `-- name: ClearGames :exec
DELETE FROM game
`
func (q *Queries) ClearGames(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearGames)
return err
}
const findAllGames = `-- name: FindAllGames :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE deleted IS NULL
ORDER BY game_name
`
func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, findAllGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
ORDER BY game_name
`
func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGameById = `-- name: GetGameById :one
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE id = $1
AND deleted IS NULL
`
func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
row := q.db.QueryRow(ctx, getGameById, id)
var i Game
err := row.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
)
return i, err
}
const getGameNameById = `-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1
`
func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
row := q.db.QueryRow(ctx, getGameNameById, id)
var game_name string
err := row.Scan(&game_name)
return game_name, err
}
const getIdByGameName = `-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1
`
func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
row := q.db.QueryRow(ctx, getIdByGameName, gameName)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGame = `-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
`
type InsertGameParams struct {
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
`
type InsertGameWithExistingIdParams struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertGameWithExistingId,
arg.ID,
arg.GameName,
arg.Path,
arg.Hash,
)
return err
}
const removeDeletionDate = `-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1
`
func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, removeDeletionDate, id)
return err
}
const resetGameIdSeq = `-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
`
func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
row := q.db.QueryRow(ctx, resetGameIdSeq)
var setval int64
err := row.Scan(&setval)
return setval, err
}
const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL
`
func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
_, err := q.db.Exec(ctx, setGameDeletionDate)
return err
}
const updateGameHash = `-- name: UpdateGameHash :exec
UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
`
type UpdateGameHashParams struct {
Hash string `json:"hash"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
return err
}
const updateGameName = `-- name: UpdateGameName :exec
UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
`
type UpdateGameNameParams struct {
Name string `json:"name"`
Path string `json:"path"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
return err
}

View File

@@ -0,0 +1,47 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
package repository
import (
"time"
)
type Game struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Song struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
}
type Vgmq struct {
SongNo int32 `json:"song_no"`
Path *string `json:"path"`
Clue *string `json:"clue"`
Answered bool `json:"answered"`
Answer *string `json:"answer"`
}

View File

@@ -0,0 +1,223 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: song.sql
package repository
import (
"context"
)
const addHashToSong = `-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2
`
type AddHashToSongParams struct {
Hash string `json:"hash"`
Path string `json:"path"`
}
func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) error {
_, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.Path)
return err
}
const addSong = `-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
`
type AddSongParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
}
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong,
arg.GameID,
arg.SongName,
arg.Path,
arg.FileName,
arg.Hash,
)
return err
}
const addSongPlayed = `-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2
`
type AddSongPlayedParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
}
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName)
return err
}
const checkSong = `-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1
`
func (q *Queries) CheckSong(ctx context.Context, path string) (int64, error) {
row := q.db.QueryRow(ctx, checkSong, path)
var count int64
err := row.Scan(&count)
return count, err
}
const checkSongWithHash = `-- name: CheckSongWithHash :one
SELECT COUNT(*) FROM song WHERE hash = $1
`
func (q *Queries) CheckSongWithHash(ctx context.Context, hash string) (int64, error) {
row := q.db.QueryRow(ctx, checkSongWithHash, hash)
var count int64
err := row.Scan(&count)
return count, err
}
const clearSongs = `-- name: ClearSongs :exec
DELETE FROM song
`
func (q *Queries) ClearSongs(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearSongs)
return err
}
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1
`
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error {
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID)
return err
}
const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT game_id, song_name, path, times_played, hash, file_name FROM song
`
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
rows, err := q.db.Query(ctx, fetchAllSongs)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Song
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const findSongsFromGame = `-- name: FindSongsFromGame :many
SELECT game_id, song_name, path, times_played, hash, file_name
FROM song
WHERE game_id = $1
`
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromGame, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Song
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getSongWithHash = `-- name: GetSongWithHash :one
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
`
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
row := q.db.QueryRow(ctx, getSongWithHash, hash)
var i Song
err := row.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
)
return i, err
}
const removeBrokenSong = `-- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1
`
func (q *Queries) RemoveBrokenSong(ctx context.Context, path string) error {
_, err := q.db.Exec(ctx, removeBrokenSong, path)
return err
}
const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any ($1)
`
func (q *Queries) RemoveBrokenSongs(ctx context.Context, paths []string) error {
_, err := q.db.Exec(ctx, removeBrokenSongs, paths)
return err
}
const updateSong = `-- name: UpdateSong :exec
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4
`
type UpdateSongParams struct {
SongName string `json:"song_name"`
FileName *string `json:"file_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) UpdateSong(ctx context.Context, arg UpdateSongParams) error {
_, err := q.db.Exec(ctx, updateSong,
arg.SongName,
arg.FileName,
arg.Path,
arg.Hash,
)
return err
}

View File

@@ -0,0 +1,68 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: song_list.sql
package repository
import (
"context"
"time"
)
const getSongList = `-- name: GetSongList :many
SELECT match_date, match_id, song_no, game_name, song_name
FROM song_list
WHERE match_date = $1
ORDER BY song_no DESC
`
func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongList, error) {
rows, err := q.db.Query(ctx, getSongList, matchDate)
if err != nil {
return nil, err
}
defer rows.Close()
var items []SongList
for rows.Next() {
var i SongList
if err := rows.Scan(
&i.MatchDate,
&i.MatchID,
&i.SongNo,
&i.GameName,
&i.SongName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const insertSongInList = `-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
VALUES ($1, $2, $3, $4, $5)
`
type InsertSongInListParams struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
}
func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListParams) error {
_, err := q.db.Exec(ctx, insertSongInList,
arg.MatchDate,
arg.MatchID,
arg.SongNo,
arg.GameName,
arg.SongName,
)
return err
}

View File

@@ -1,71 +0,0 @@
package helpers
import (
"fmt"
"net/http"
"os"
"strconv"
"time"
"github.com/labstack/echo"
)
func SendSong(ctx echo.Context, Filename string) error {
fmt.Println("Client requests: " + Filename)
//Check if file exists and open
openFile, err := os.Open(Filename)
if err != nil {
//File not found, send 404
//http.Error(ctx.Writer, "Song not found.", 404)
return ctx.String(http.StatusNotFound, "Song not found.")
}
defer func(openFile *os.File) {
_ = openFile.Close()
}(openFile) //Close after function return
//File is found, create and send the correct headers
//Get the Content-Type of the file
//Create a buffer to store the header of the file in
FileHeader := make([]byte, 512)
//Copy the headers into the FileHeader buffer
_, _ = openFile.Read(FileHeader)
//Get content type of file
//FileContentType := http.DetectContentType(FileHeader)
//Get the file size
FileStat, _ := openFile.Stat() //Get info from file
FileSize := strconv.FormatInt(FileStat.Size(), 10) //Get file size as a string
//Send the headers
//writer.Header().Set("Content-Disposition", "attachment; filename="+Filename)
ctx.Response().Header().Set("Content-Type", "audio/mpeg")
ctx.Response().Header().Set("Content-Length", FileSize)
ctx.Response().Header().Set("Expires", "Tue, 03 Jul 2001 06:00:00 GMT")
ctx.Response().Header().Set("Last-Modified", time.Now().String()+" GMT")
ctx.Response().Header().Set("Cache-Control", "no-cache, no-store, private, max-age=0")
ctx.Response().Header().Set("Pragma", "no-cache")
ctx.Response().Header().Set("X-Accel-Expires", "0")
var etagHeaders = []string{
"ETag",
"If-Modified-Since",
"If-Match",
"If-None-Match",
"If-Range",
"If-Unmodified-Since",
}
for _, v := range etagHeaders {
if ctx.Request().Header.Get(v) != "" {
ctx.Request().Header.Del(v)
}
}
//Send the file
//We read 512 bytes from the file already, so we reset the offset back to 0
_, _ = openFile.Seek(0, 0)
//_, _ = io.Copy(ctx.Writer, openFile) //'Copy' the file to the client
return ctx.Stream(http.StatusOK, "audio/mpeg", openFile)
}

View File

@@ -2,9 +2,10 @@ package server
import (
"music-server/internal/backend"
"music-server/internal/db"
"net/http"
"github.com/labstack/echo"
"github.com/labstack/echo/v4"
)
type IndexHandler struct {
@@ -14,6 +15,16 @@ func NewIndexHandler() *IndexHandler {
return &IndexHandler{}
}
// GetVersion godoc
//
// @Summary Getting the version of the backend
// @Description get string by ID
// @Tags accounts
// @Accept json
// @Produce json
// @Success 200 {object} backend.VersionData
// @Failure 404 {object} string
// @Router /version [get]
func (i *IndexHandler) GetVersion(ctx echo.Context) error {
versionHistory := backend.GetVersionHistory()
if versionHistory.Version == "" {
@@ -27,6 +38,10 @@ func (i *IndexHandler) GetDBTest(ctx echo.Context) error {
return ctx.JSON(http.StatusOK, "TestedDB")
}
func (i *IndexHandler) HealthCheck(ctx echo.Context) error {
return ctx.JSON(http.StatusOK, db.Health())
}
func (i *IndexHandler) GetCharacters(ctx echo.Context) error {
characters := backend.GetCharacters()
return ctx.JSON(http.StatusOK, characters)

View File

@@ -2,11 +2,10 @@ package server
import (
"music-server/internal/backend"
"music-server/internal/helpers"
"music-server/pkg/models"
"net/http"
"os"
"github.com/labstack/echo"
"github.com/labstack/echo/v4"
)
type MusicHandler struct {
@@ -21,13 +20,23 @@ func (m *MusicHandler) GetSong(ctx echo.Context) error {
if song == "" {
return ctx.String(http.StatusBadRequest, "song can't be empty")
}
s := backend.GetSong(song)
return helpers.SendSong(ctx, s)
songPath := backend.GetSong(song)
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetSoundCheckSong(ctx echo.Context) error {
song := backend.GetSoundCheckSong()
return helpers.SendSong(ctx, song)
songPath := backend.GetSoundCheckSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
@@ -36,18 +45,33 @@ func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
}
func (m *MusicHandler) GetRandomSong(ctx echo.Context) error {
song := backend.GetRandomSong()
return helpers.SendSong(ctx, song)
songPath := backend.GetRandomSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetRandomSongLowChance(ctx echo.Context) error {
song := backend.GetRandomSongLowChance()
return helpers.SendSong(ctx, song)
songPath := backend.GetRandomSongLowChance()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetRandomSongClassic(ctx echo.Context) error {
song := backend.GetRandomSongClassic()
return helpers.SendSong(ctx, song)
songPath := backend.GetRandomSongClassic()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetSongInfo(ctx echo.Context) error {
@@ -61,13 +85,23 @@ func (m *MusicHandler) GetPlayedSongs(ctx echo.Context) error {
}
func (m *MusicHandler) GetNextSong(ctx echo.Context) error {
song := backend.GetNextSong()
return helpers.SendSong(ctx, song)
songPath := backend.GetNextSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetPreviousSong(ctx echo.Context) error {
song := backend.GetPreviousSong()
return helpers.SendSong(ctx, song)
songPath := backend.GetPreviousSong()
file, err := os.Open(songPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err)
}
defer file.Close()
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
}
func (m *MusicHandler) GetAllGames(ctx echo.Context) error {
@@ -80,11 +114,14 @@ func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
return ctx.JSON(http.StatusOK, gameList)
}
type played struct {
Song int
}
func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
var played models.Played
var played played
err := ctx.Bind(&played)
if err != nil {
//helpers.NewError(ctx, http.StatusBadRequest, err)
return ctx.JSON(http.StatusBadRequest, err)
}
backend.SetPlayed(played.Song)

View File

@@ -7,9 +7,13 @@ import (
"sort"
"strings"
_ "music-server/cmd/docs"
"github.com/a-h/templ"
"github.com/labstack/echo"
"github.com/labstack/echo/middleware"
"github.com/labstack/echo/v4"
"github.com/labstack/echo/v4/middleware"
echoSwagger "github.com/swaggo/echo-swagger" // echo-swagger middleware
//_ "github.com/swaggo/echo-swagger/example/docs" // docs is generated by Swag CLI, you have to import it.
)
func (s *Server) RegisterRoutes() http.Handler {
@@ -36,9 +40,17 @@ func (s *Server) RegisterRoutes() http.Handler {
swagger := http.FileServer(http.FS(web.Swagger))
e.GET("/swagger/*", echo.WrapHandler(swagger))
swaggerRedirect := func(c echo.Context) error {
return c.Redirect(http.StatusMovedPermanently, "/doc/index.html")
}
e.GET("/doc", swaggerRedirect)
e.GET("/doc/", swaggerRedirect)
e.GET("/doc/*", echoSwagger.WrapHandler)
index := NewIndexHandler()
e.GET("/version", index.GetVersion)
e.GET("/health", index.GetDBTest)
e.GET("/dbtest", index.GetDBTest)
e.GET("/health", index.HealthCheck)
e.GET("/character", index.GetCharacter)
e.GET("/characters", index.GetCharacters)
@@ -78,6 +90,5 @@ func (s *Server) RegisterRoutes() http.Handler {
fmt.Printf(" %s %s\n", r.Method, r.Path)
}
}
return e
}

View File

@@ -3,7 +3,7 @@ package server
import (
"fmt"
"log"
"music-server/pkg/db"
"music-server/internal/db"
"net/http"
"os"
"strconv"
@@ -17,7 +17,7 @@ type Server struct {
var (
host = os.Getenv("DB_HOST")
dbPort = os.Getenv("DB_PORT")
database = os.Getenv("DB_NAME")
dbName = os.Getenv("DB_NAME")
username = os.Getenv("DB_USERNAME")
password = os.Getenv("DB_PASSWORD")
musicPath = os.Getenv("MUSIC_PATH")
@@ -31,18 +31,18 @@ func NewServer() *http.Server {
}
//conf.SetupDb()
if host == "" || dbPort == "" || username == "" || password == "" || database == "" || musicPath == "" {
if host == "" || dbPort == "" || username == "" || password == "" || dbName == "" || musicPath == "" {
log.Fatal("Invalid settings")
}
fmt.Printf("host: %s, dbPort: %v, username: %s, password: %s, dbName: %s\n",
host, dbPort, username, password, database)
host, dbPort, username, password, dbName)
log.Printf("Path: %s\n", musicPath)
db.Migrate_db(host, dbPort, username, password, database)
db.Migrate_db(host, dbPort, username, password, dbName)
db.InitDB(host, dbPort, username, password, database)
db.InitDB(host, dbPort, username, password, dbName)
// Declare Server config
server := &http.Server{

View File

@@ -3,9 +3,10 @@ package server
import (
"log"
"music-server/internal/backend"
"music-server/internal/database"
"net/http"
"github.com/labstack/echo"
"github.com/labstack/echo/v4"
)
type SyncHandler struct {
@@ -16,13 +17,13 @@ func NewSyncHandler() *SyncHandler {
}
func (s *SyncHandler) SyncGames(ctx echo.Context) error {
backend.SyncGames()
database.SyncGames()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}
func (s *SyncHandler) SyncGamesQuick(ctx echo.Context) error {
backend.SyncGamesQuick()
database.SyncGamesQuick()
backend.Reset()
return ctx.JSON(http.StatusOK, "Games are synced")
}